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Messages - serprex

Pages: 1 2 3 ... 98
1
New Feature Requests / Re: PvP Lobby in Main View
« on: April 15, 2024, 12:35:25 pm »
Main menu chat was added for kongregate. A lobby would be nice tho

2
Decks / Re: Angel's Punishment
« on: April 14, 2024, 05:11:02 pm »
Odd to pilot. Feels slow, which makes me think more fire quanta to fuel nymphs, but the slowness also lends to wanting more healing to not get chipped away at after lock achieved

So, slimmed down to try have fire quanta balanced without thermal recoil & added more sanctuary
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1 martyr can really speed up the deck

3
Decks / Re: SoP/Warden for expert endurance
« on: April 13, 2024, 10:03:32 pm »
sopawardendeflag
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for when shipwreckers doesn't have pulvy
unupped
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Classic thread, JCJ showed how all teams could field sopawarden in War

4
New Feature Requests / Re: pvp invite color
« on: April 13, 2024, 12:45:16 am »
Also suggested being able to test vs arena decks in arena leaderboard

5
Decks / Re: Blue Angels
« on: April 12, 2024, 08:24:55 pm »
brawl variant
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combo a little too slow to go all in on speed

6
Fixed Bugs / Re: Arena broken
« on: April 07, 2024, 09:56:57 am »
I think I figured this out:
https://github.com/serprex/openEtG/commit/2011007dec2616d1a24d3de6dd7cad93478711dd

There were some old accounts with invalid json. Attempting to load them would kill the task handling your connection. One way to do that is playing against their arena deck

Fixed data last night, verifying server could deserialize all accounts

7
Fixed Bugs / Re: Delayed death from healing under SoSac
« on: April 06, 2024, 04:51:38 pm »
https://github.com/serprex/openEtG/commit/53e9a9bec00594e3c5f276e327f19f02544c9c63

Should really add some unit tests to this damage logic, whenever I touch it subtle bugs happen for the next year

8
Fixed Bugs / Re: Arena broken
« on: April 04, 2024, 12:01:49 pm »
For some reason your connection is dropped, causing UI to fail to load things (such as your arena decks, or picking an arena opponent)

9
Events / Re: Community Deckbuilding challenge: Demigods face-off
« on: April 01, 2024, 09:36:34 pm »
Summary of replays:

Pele vs Kaleidoscope: nothing to stop Time Terror clearing field while being outrushed (in theory PU+unsummon on time terror could reverse wipe, but tall order)

Akan vs Swallow: good quanta, Oty/SoFo lock outrace UG/RoF. Ice Shield freezes Fungus. EM g2

VDB vs Pele: Septima could've slow rolled voodoo a bit more, but RT was always going to be hard to overcome (curious what it takes to get AI to RT voodoo, need to bait out RTs while preserving GP)

Septima wins G2 baiting Pele's only RT with GP on singu. G3 can't draw BB

Artemis vs Pele:
g1: Orochi hatch is bad, Pele's rushing out Shriekers, Pink Nymph hatch is too late
g2: Early druid/pink nymph are delayed by Procrastination too much to stop Shrieker rush

Pharaohquad vs Pele
g1: 3 early pharaohs grow swarm faster than Time Terror can proc
g2: no terror needed, fast draw from Pele vs slow draw from Septima
g3: topdeck Pharaoh T3 with 4 SoR in hand seals it

10
Decks / Re: Parallel No Cow
« on: March 31, 2024, 01:07:26 pm »
Similar concept brought over from original:
mutantlarity
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Played a lot of this in original's PvP2. Part of why I made a point to preserve mutation/PU interaction

11
Decks / Re: Singularity Speedrun [Demigod Farm]
« on: March 30, 2024, 11:19:16 pm »
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This leverages that Give checks if the target has singu active to block. Acceleration is cheapest lobo spell (Liquid Shadow poisons singu, which sticks past transform, risking it dying)

Combo is sn+sn+accel+give+regrade, with usual optional +adren +quint

not good
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12
Events / Re: Community Deckbuilding challenge: Demigods face-off
« on: March 30, 2024, 03:45:11 pm »
I'm up for splitting the matches

My order of preference  on decks to pilot:
sopahope (played sopahope a lot vs FG/arena in original, pretty straightforward)
voodoobravery (played a lot off vdb vs FG in original, not so straightforward, strategy relies on confusing AI)
boarhoard (looks straightforward)
placeholder (for some reason this looks straightforward too)
kaleidoscope (not sure why this deck doesn't have more stall, but okay)
swallow (tried this deck over the years & am never satisfied)
destinygeese (this looks like hell to pilot)
(I don't know what hitei's submitted deck is)
malice (I don't get it)

13
General Game Discussion / Re: Pink Jelly Traits
« on: March 29, 2024, 12:39:44 pm »
hmm, right, spider cow doesn't have mutant on its text, but its active puts mutant status on it. Done to avoid having spider cows land on field with randomly buffed stats

No, mutant status is only used in transform. I forget if we preserved original behavior of reapply mutant buffs with PU, which would also impact deja

14
General Game Discussion / Re: Pink Jelly Traits
« on: March 29, 2024, 03:08:08 am »
These same rules apply to Unstable Shapeshifter (hence the funny quads with shifter/immortal/hognose/charger)

Relevant code is `transform` in game.rs

transform also applies mutation effects when instance has mutant status, so casting jelly on a mutant (note spider cows are not mutants) creates a jelly with a mutant active (but cast/attack/hp are overridden by jelly spell after transform)

15
Decks / Re: Blue Scarab
« on: March 27, 2024, 08:24:02 pm »
That has quite a lot more bite to it, self heal with plate armor's a nice source of healing once you've got lockdown

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