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Topics - serprex

Pages: 1 2 3 ... 17
1
Decks / funbob
« on: March 01, 2024, 06:24:20 pm »
0577e0177p067au027am077i6047h4057hg018pn
Tired of speedfungus having a bunch of excess :water, not being able to break past 2DR shields with healing, & being hardcountered by AoE? Well come on down under the sea, just off exit 3 on highway 420

https://www.youtube.com/watch?v=6UFNCdhyjbA

2
Decks / There Can Be Only One
« on: February 25, 2024, 05:39:48 pm »
Long ago the concept of highlander decks came up in chat. In Hearthstone it's not such a stretch

First, I threw together a true higherlander rainbow, restricting even pillars
014vj016qq016qs016r2016ru016rv016s0016qr016r1016uk016u10171l0171a0174d017470177g0177u017ae017ah017dm017ds017h4017hi017ke017mt017n0017nf017qh017t90180a018pi

Afterwards, I decided if you lifted the pillar requirement the best mono would be life. It's performed surprisingly well in pvp
067ac067bu0177u017ba017ae017ar017al017an017bd017ag017ao017au017am017ap017be017aq017bb017ak017b0017ad018pn

Of course, the other easy element to do this in was fire
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& after winning a game vs Septima's time/life stall with it, I decided to do the rest
096ts036ve016uf016u2016tu016uc016uk016u3016u1016u5016u4016ul016ui016ue016u9016tt016u6016u7016uh016tv018pi
067100672i017160171m017150171l0171a01718017190171u01712017140171h017130171d0171n0171b0171q0171k01711018pk
016rl016rs077440675m0174d017470174h017460174r0174v0174i017520174c0174p017450174b0174l0174m01748018pl
016rl077780778q0177k0177e0177l0177p0177m0177o017790177a017800177c017820177h0177s017850177b018pm
015ij087gk037i6017h4017gq017gl017hj017hf017hb017gr017gv017h5017gm017gu017hc017h2017hg017hh017gp017h8017gt018pi
this one's the worst
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0c7ms017mt017n0017nq017n7017nf017nd017n4017nc017n8017n6017nl017mu017n5017ne017nb017n9017ng017mv018po
015rr077q0077ri017qn017q1017q2017qt017q4017ql017q3017qh017q5017q8017qr017qe017qk017qc017q6018ps
067t4067um017tj017tb017tu017th017t6017u4017t9017u5017t8017tq017ta017u0017td017tf017u1017u6017to017t5018pt
068080681q0180a0180q0180r0180u018160180t0180e0180n0180o0180g0180l0180c0180d0180b018120180s0180i0180f018pu

These decks are pretty fun since every draw is different

3
Decks / Unupped Champ Decks for no-up-merge alts
« on: February 08, 2024, 05:10:11 pm »
With hardcore presets carrying no-up-merge, getting into upgraded cards requires entering champ with unupped decks initially. There is some level of control for building collection in hardcore, as if you're going for a specific deck then your current farmer shouldn't use cards from that deck. Here then are some decks considering how to achieve a reasonable winrate vs champ unupped
dryfungus
0f5bs065ce025c6065ij015i9018pp
Lack of poison hurts
ffq
015c6035lk045oc0f5pu015p5065oj018pn
FFQ has been a recommended rareless champ endurance deck in past, but lack of bypass is painful. Can harvest these cards efficiently from mage. A Give from Mirror could help
monofire
045f0025gi065f9065f1025f6035fa015f8065fc018pm

monobond
055bs055de0559e015cb015cv035c6025c9035cr055bt018pn

need regrades from appraiser
044sd0e61o0661t0661v018pt

monosalvager
0755k07576065630156b0656f03569018pl

4
General Game Discussion / challenge mode experiences
« on: January 31, 2024, 03:03:36 pm »
Back in the day cg created the NBC thread on original. The thread collected various experiences players had in traversing their challenge

See relevant thread for details re challenge mode alts

I've spun up a hardcore alt, went with packs only, & then spent all my free packs on random element. Had 3 skele / 3 command in those packs, so made a command skele crapbow. Won a fog at one point, but lost that, & lost my chroma shield too. But my skeleton hoard has remained loyal so far

Spoiler for dear diary:
33-15 vs Commoner
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(aside, Command Skeleton is pretty great CC)

Spoiler for made some backup decks:
57-17 gathered enough to fill out a duo in deck slot 2, won deflag in test drive
0958o045aa0158t015990258p0159g03591025f1035f3015f6025fb015fa018po
(okay, wow, so much better not running skeletons)
monolife is easy since many green cards a good deck make
085bs075de015bu025c2025c0015c8035ct015c9045ca015cr018pn

skeleton deserted at 82-30
054sa054sc014vv014vd0252j0155n015990159g015bu015c2035f1025f3015ii015lb015ou015rk015ut0161q018pi
A bug causing first card in deck to always be removed went unnoticed until I'd lost all my weapons & novas & lycans. Whim was MVP

By 200 games in I'm 156-44. Starting to get enough critical mass to escape Commoner. Bow is pretty stable, but started on some more decks
Spoiler for Hidden:
weak life/dark duo
0d5de025c0015c8035ct035cr015v3015uq015ut015vg015uv015va025ul018pt
monoaether, waiting for more pieces before I risk these cards
0e61o0362a0162b0161q0262d0161u016270161t0261s0162i0161r0261v018pu


5
Decks / mono60
« on: January 24, 2024, 03:46:52 pm »
Awhile back Elemensch asked why the unupped bonus was so high

It turns out that it was a bit too high. But after throwing together some 60 card rushes & posting them in global chat, I noticed a few people were grinding with my 60 card monofire. Post nerf things have consolidated more towards semiupped 30 card monophoenix

mage
0c52g0c5420652o0152q045350152l0652t0653a0652h06713018pk

champ
025c5065cq065c0025c8025cv065ca065bt0c7ac0c7bu067ae018pn

mage
014tc0e5f00e5gi065f1015f7065fm065fc065fe065f2018po

commoner
0i4vc014vv064vj01504064vh014vm064vs014vu024vd064ve064vn064vf018pt

champ
0b55k0b5760455t015610656f0255v0155s0655o06747067450674k018pl

mage
0k58o015940659g06590065910259b016rl0677e067790677a018ps

champ
015i4065j3015ir065ie065j1065ig065io0e7gk0e7i6018pp

champ
015ld065lr015lh065m3045lk065ls065la025li0b7jo0b7la067jp018pq

mage
0l5oc065od015og065pa035on065oh015ol045p6065or065of018pr

mage
0d5rg0d5t2025s7065se065rk065s1025ro045s0065s4025rs018ps
(old pvp deck, sure there's a faster deck with 52 that'd be more efficient for farming)
champ
0a5uk0a606015ur015v1065um035up065vh015vm065ul057t4057um047u5017tq017ta018pt

champ
064sd0c61o0c63a0562m0661t066250661s016220661v018pu

6
Decks / Command Jelly
« on: January 21, 2024, 11:00:54 pm »
046u2026um067100272i06716027150271a0671h018pj
unupped
03505025060652g035420652m0252q0252l06531018pj
Put together this concept for R2 of Three Legged PvP

7
Decks / Angel Arm
« on: January 21, 2024, 03:25:52 pm »
0b75m0474d0474601752017k0047k9017k1047ju018pl
Trying to see if Sabbath self heal is useful. Mass silence not bad

8
Decks / Miracle Mist
« on: January 21, 2024, 12:47:45 am »
0c7i6047hj017hb037hi037gr067jp067km017k6047k2018pq
https://www.youtube.com/watch?v=JXAeDRdm3Sk

I'm starting to think 5-6 copies of Mist is a noobtrap. Think of it like an immaterial shield

9
Decks / dispersemorphbolt
« on: November 23, 2023, 02:31:09 pm »
7 to 99 in under 2 seconds. Turlututu mentioned dispersion/metamorph. At first it seems like your mark gets randomized, but you can just cast metamorph again afterwards to correct it
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creatureless
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stonewall variant
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10
Decks / Living Defender
« on: November 20, 2023, 03:32:54 am »
Same idea as protectonics

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LW Golem Defender, LW gemfinder, play Defender with DR equal to what it's hp was

11
Art / Seeking shield art
« on: November 14, 2023, 04:17:39 pm »
https://etg.dek.im/deck/0153b0159l015cv015fq015j3015p6015sf0162j0171r01785017bf017ea017hj017nm017qv01813015m4017kk0153c0171s

I'd like to stay with Stonewall but need to figure out what licensing situation is for this historical graphic

Mist Mantle & Appreciation are public domain & look nice already

12
Decks / boomsteam
« on: November 08, 2023, 05:20:45 pm »
035oi0d6ru0577v067h2017n0027nc018pm
0d4te0559f065ii035oi015og025os018pm
-steam +fw might balance quanta better

13
Decks / epitess
« on: October 31, 2023, 05:38:14 pm »
086rv0471j0371n037be037qt017tb017t8028080281q03811018ps

14
Decks / Arena Meta Counters
« on: October 27, 2023, 06:43:25 pm »
Arena leaderboard now allows viewing arena deck codes. So, before grinding arena, one's best off checking what the top few decks are in order to maximize headhunter bonus & the top ranked decks are the most likely to face

This thread is to generally work out which decks work vs which metas. Help appreciated

I'll start with jot notes

A1
rushes without DR or mass CC: alphabond
monosofr: sosa, particularly quad variants with heal/sod, caveman
monosow: reflective+sow, fungus
jank: catagon, fungus

A2
monosofr: sosa harder to pull off, needs more consistency, neurososa seems better here
monofire: adrenalpuffer/hogjuv if no cc, geodiss+pa if no bolts
rainbowstall: fungus, patcell
pande3: fungus, caveman, cells, bloodcell, thorndemic

15
Decks / Sir Ochi
« on: October 22, 2023, 11:47:37 am »
Sir Ochi's eating all the dinner guests, soon we'll have to sell him for a song
0677e0477r067gk047hc067jp017ke027ka017k4018pt
pompollo asked what kind of decks you can make with Siren
Sing to gemfinders to generate :earth

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