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Topics - Chapuz

Pages: 1 2 3 ... 7
1
Game Suggestions / AI derps
« on: October 24, 2019, 01:36:24 pm »
Post here when you see the AI doing weird things. Some of them may be minor tweaks.
Post images when possible.

I am posting 2 Immortal Feud posted on Discord today:
Spoiler for AI needs to value Neurotoxin higher:


Spoiler for AI fire bolting itself with no benefit at all:


Spoiler for AI freezing his own creatures against Dim shield. (Not only on the last turn):


2
Decks / Tesse RoL post Tesse Nerf
« on: October 11, 2019, 07:15:55 pm »
This actually works against DGs, using the fact that they have more CC than PC.
Tesse makes you draw creatures fast and draw Hope faster. Nymphs make Dragons have Light too so you can get a bigger Hope.

Reinforce ftw
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3
Decks / Spiritual Cells
« on: October 02, 2019, 05:26:50 pm »
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4
New Feature Requests / Flavour Text
« on: September 11, 2019, 08:06:51 pm »

5
Decks / Sadcells
« on: September 10, 2019, 02:59:16 am »
unupped
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upped
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It's a concept, but the unupped one does good against mages and that proves the point.
Self plague a bunch of Malignant Cells while having SoPa and at least 1 sadism down for massive healing.


6
Decks / Orochi SoSa
« on: August 27, 2019, 03:15:08 am »
idea by chat, probably @dawn and cg

SoSas can make you stall enough for the minotaurs to punch long enough. You just need an Orochi to heal yourself.
Orochi can eat gnomes to attack and increase punch if you are healing enough. Just play the first SoSa before reaching 40 HP.

This upped build does decently against Champs.
Funny counters I've encountered: Psyche Metal, Heal, Purify, Freeze, any haxx shield.

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Arsenics could be replaced by antlions, but I feel it gets better against some hard counters like Gravity Shield or getting the needed damage against dim shield and such.

7
Decks / DBH TessePult
« on: August 26, 2019, 08:20:42 pm »
Suddenly a DBH base is enough to build several things. This deck managed a 13 plies against Champs and several 17 plies, which is not bad considering you're DBHing

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8
Decks / Material - Destroyer Spiders
« on: August 08, 2019, 03:46:38 pm »
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I wanted to do something fun that used all 4 material elements and here's what I arrived to.
Cheers!

9
Decks / Drill DBH
« on: July 29, 2019, 05:22:31 pm »
Managed a 13 plies vs champ

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Looks like a DBH build can stall enough for a spider spam

10
Fixed Bugs / Reaper mistargetting
« on: July 04, 2019, 03:39:53 pm »
When I target a foe's creature, it also targets my creature on the same slot and only MY creature turns into a skele. No Ricochet played.

11
Life / Shaman
« on: June 18, 2019, 09:01:55 pm »
People were saying that Shaman deserves a nerf for being OP/having too few counters with Mitosis.

I like Shaman as a stall, it's good enough to be viable. If it had a nerf to make it less overwhelming, then the only I would choose would be setting it to 2 HP so it has mass CC as an extra weakness.

Thoughts?

12
Fixed Bugs / Skeleton, Mummy and free packs
« on: June 05, 2019, 05:53:59 pm »
- Skeleton's and Mummy's text says Reverse Time, when the card is called Rewind both upped and unupped
- The free packs are bought 1 by 1 regardless of the amount selected. If that's intended, then the amount textbox should be disabled when you have free packs. If not, the amount bought should just internally cap at the free packs amount. Having the text box mark 4 packs and only buying 1 when you want to buy makes the process confusing for the new player.

13
Fixed Bugs / HP bar exceeding the borders of the game
« on: September 04, 2018, 10:11:04 pm »


I'm not sure what happened with my HP bar

14
Decks / VoodooLize Demigod OTK
« on: August 17, 2018, 09:10:09 pm »
This is a OTK (One Turn Kill). This means that you deal 200 damage in a single turn without giving the Demigod any chance of defending itself.

Combo:
  • Voodoo: 20 HP
  • Momentum and 4x Basilisk Blood on Voodoo: 101 HP
  • Parallel Universe on Voodoo
  • 2x Equalize, one on each Voodoo

The Equalize damages the Voodoo Dolls for 100 HP, leaving them from 101 HP to 1. So yeah, the total amount of cards required for the OTK is 9, but you can play early the Voodoo, BB and Momentum so your hand doesn't get clogged.

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Spoiler for Old version from before Scattering Wind nerf:
Current version, after Sundial nerf:
  • If you are first and don't have a precog in hand, mulligan once.
  • If you are first and don't have a precog, don't mulligan and discard the precog in turn 2.
  • If you are second with precog, mulligan once and discard it un turn 2.
  • If you are second without precog, mulligan twice.
 
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Cheers

Spoiler for Old version from before Sundial nerf:
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15
The title says what I'm finding.

The deck I'm using kills the foe by adding a bunch of HP to Voodoo and ending with Equalizer.

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