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Messages - OdinVanguard

Pages: 1 2 3 ... 37
1
Fixed Bugs / Re: Can't Login to my old account or start new one
« on: November 13, 2017, 05:50:56 pm »
So now I am getting this error as soon as the login page loads:

Code: [Select]
Failed to load resource: the server responded with a status of 403 (Forbidden)
bundle.main.js:1 Uncaught TypeError: Cannot read property 'html_url' of undefined
    at XMLHttpRequest.<anonymous> (bundle.main.js:1)

still cant log in either...

2
Fixed Bugs / Re: Can't Login to my old account or start new one
« on: October 30, 2017, 04:18:41 pm »
Certainly,
----
Console output:
Code: [Select]
etgify.js:6874 WebSocket connection to 'wss://etg.dek.im:13602/' failed: Error in connection establishment: net::ERR_CONNECTION_TIMED_OUT
(anonymous) @ etgify.js:6874
----
Browser version:

Google Chrome, Version 61.0.3163.100 (Official Build) (64-bit)
----
Computer info:

MacBook Pro (13-inch, Mid2010)
Processor: 2.4 GHz Intel Core 2 Duo
Memory: 4 GB 1067 MHz DDR3
Graphics: NVIDIA GeForce 320M 256MB
Operating System: OSX Yosemite Version 10.10.5
----

I have tried logging in from multiple locations and connection types with basically the same result. Currently, I am connected via ethernet at work. The same thing happens with wi-fi be it at home or at a starbucks, etc.

The error message above also seems to show up of its own accord if i just let the login screen idle.

Let me know if you need any other info.

---

p.s. love the new look open-EtG is getting. The card backs and login / menu screens are very nice with the new artwork!

3
Fixed Bugs / Can't Login to my old account or start new one
« on: October 26, 2017, 10:11:48 pm »
Hey all, I recently (as in just a few minutes ago) tried to log into my original openEtG account but nothing happens when I click the login button.

I haven't played in some time so I figured maybe it went inactive or got deleted or something, but...

Even if I try to start a new account by giving a new name and new password I have the same problem. Hit login and nothing happens.

I can get into sandbox just fine, but cant access my old account or start a new one.

Anyone know what is going on?

4
New Card Suggestions / Re: Shield Series
« on: November 14, 2015, 05:50:22 pm »
I like the gadget sword for gravity. New shield and new weapon in 1 card ;)

5
Decks / FerroFlux
« on: August 15, 2015, 11:42:37 pm »
FerroFlux
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6
Decks / Re: Fungal Reaper
« on: August 14, 2015, 04:52:28 pm »
Nice... wish there was a way to fit in a writ though, the double tap is kinda nice.

... Sadly, it kinda sucks against champs still.

7
New Card Suggestions / Re: Stray cat
« on: August 12, 2015, 03:04:37 am »
Hmm... given that it can potentially draw lock the user and that the number of these you could use per turn is more or less hard capped at 8, I think it could even do with even a cost of 1 :chroma

It seems strangely well balanced for a chroma creature. I like it.

8
Decks / Queen Bobbit
« on: August 11, 2015, 09:00:29 pm »
Queen Bobbit
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A basic FFQ deck with Bobbit Worms worked in to protect the vulnerable fireflies, and eventually, the queen as well.

The bobbit worms will grow larger each time they protect each creature and tunneling ensures that they will be able to punch through any shields your opponent throws out.

Sadly, the startup time is still a bit too slow.

9
Decks / Fungal Reaper
« on: August 11, 2015, 02:05:17 am »
Fungal Reaper
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Yet another strange twist on fungus decks.

Interesting note, the fungus will actually "gain" stats from nightfall when converted into a skeleton, so you effectively grow 8|5 skeletons each turn.
Save the two command skeletons for something that needs a heavy punch.

10
Decks / FloodWorms
« on: August 11, 2015, 12:58:19 am »
Flood Worms
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Stall'o-licious.

A stall that really is practically 100% cc proof... no Aether needed.

Bobit worms are actually there as a means to protect your own creatures, not as CC. The wardens, squid, and toadfish are the main CC force.

11
Decks / Matter Wardens
« on: August 10, 2015, 06:43:38 pm »
Matter Wardens
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Remix of classic warden + sopa combo.
Thanks to diving bell spider, it can all be powered by matter pillars.

Still working on stats but winrate vs champ is pretty decent for a fully unupgraded deck.

12
Decks / Re: Hogjuv
« on: August 10, 2015, 06:26:56 pm »
I seem to do better with Time Mark and life pends (plus a couple lockets to help versus EQ)

For champs, adding a single anubis seems to be fairly useful since it can make sure those precious mitosis and rejuvinations don't get CC'd on sight.

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I also like a couple of scorpion claws instead of eternity. It helps make it tougher for the enemy to counter the mito-rejuv tactic since you can put it on both creatures and weapons that way.

13
New Card Suggestions / Re: Samaritan
« on: August 10, 2015, 06:10:52 pm »
Could be useful in Shell of Void based decks.

14
Studies and Statistics / Re: OUEI Study - Arenas - 3/2015-CURRENT
« on: August 04, 2015, 08:07:08 pm »
Tesseraction Railgun (Tessapult)
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It seems to be eating up arena2 like hors d'oeuvres right now. Some stats might be in order.

15
Decks / Tessapult
« on: August 04, 2015, 05:22:40 pm »
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Another seemingly obvious yet tricky to balance combo... still needs tweaking

Seems able to handle champs at least.

I've tried 30 card variants but they seem to run out of ammunition too fast when fighting champs or arena. There is a delicate balance between damage output threshold, deck size, and speed / reliability.
I think this deck could be as potent as titanapult (or even more better) when it is fine tuned all the way.

My best win so far was an 11 ply win vs champ.

P.s. Unless there is a reason to keep them around, don't hesitate to fling frozen Massive dragons. They will probably do more damage that way since it will take many turns for them to equal the catapult output.

After about 20 games of testing... This thing is vicious, it seems to have well over 50% winrate vs arena2.
Played about 20 games. Only lost 6... although I had a lot of practice on the mulliganing strategy when testing vs champs.

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