Recent Posts

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Game Suggestions / Re: hide menu chat setting
« Last post by serprex on Today at 03:29:14 AM »
NB there's /mute which is muteall when given without argument
Completed Game Suggestions / Re: Arena participation rewards update
« Last post by serprex on Today at 03:13:11 AM »

Implementation deviates from spec to keep it simple to describe in game
Completed Game Suggestions / Re: Little MOTD update?
« Last post by serprex on June 16, 2018, 01:56:28 PM »
motd 0 chatting '/help' lists chat commands

Also in tips
Game Suggestions / Re: Load card images in background
« Last post by serprex on June 16, 2018, 12:53:24 PM »
Way to do this properly involves having a build step to put art into a spritesheet & use that. Then gets into whether to have both individual art alongside spritesheet to make it an option which method one uses. Kind of want to benchmark a bit, but I'd want to be using http2 before going by any results. May also be best to bucket the art by element
Fixed 1st issue, had to do with unsummon-on-a-full-hand:
On 2nd thought I'll change rewind-in-unsummon-as-a-move to move the instance to deck

Not sure about 2nd issue, somehow AI gave invalid bits to target with, might be tied to it running into 1st issue
Completed Game Suggestions / export collection button
« Last post by cg on June 15, 2018, 07:47:59 PM »
opens a new tab displaying raw text of rows of
(cardname),(quantity owned unupped),(quantity owned upped),(shiny unupped),(shiny upped),(card's element),(card's rarity),(card's type)

edit: includes rows for unowned cards
champ ai cast pande3, sometime after, got a single instance of:
ReferenceError: c is not defined,, 1, 140898, ReferenceError: c is not defined

then got ai-eval-speed repeating of:
TypeError: n is undefined,, 1, 94617, TypeError: n is undefined
Fixed Bugs / Re: Disc/Ricochet
« Last post by serprex on June 06, 2018, 12:22:10 AM »
So what's happening is that the disc is caster, but it becomes a card in hand after its effect, but rico occurs after the effect, so by then the Disc is a spell since cards in hand are spells. So rico procs. & then null mantis triggers on the rico spells since the source is now the disc-as-a-spell

Can fix this by having rico only apply to cards whose card type is spell
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