Recent Posts

Pages: [1] 2 3 ... 10
1
Game Suggestions / Re: hide menu chat setting
« Last post by serprex on Today at 03:29:14 AM »
NB there's /mute which is muteall when given without argument
2
Completed Game Suggestions / Re: Arena participation rewards update
« Last post by serprex on Today at 03:13:11 AM »
https://github.com/serprex/openEtG/commit/81fc679d74d4dd087e12340cd5aafef903559b83

Implementation deviates from spec to keep it simple to describe in game
3
Completed Game Suggestions / Re: Little MOTD update?
« Last post by serprex on June 16, 2018, 01:56:28 PM »
motd 0 chatting '/help' lists chat commands

Also in tips
4
Game Suggestions / Re: Load card images in background
« Last post by serprex on June 16, 2018, 12:53:24 PM »
Way to do this properly involves having a build step to put art into a spritesheet & use that. Then gets into whether to have both individual art alongside spritesheet to make it an option which method one uses. Kind of want to benchmark a bit, but I'd want to be using http2 before going by any results. May also be best to bucket the art by element
6
Fixed 1st issue, had to do with unsummon-on-a-full-hand: https://github.com/serprex/openEtG/commit/c68cd63238e04e87e6a6f42c64ac7e0b18a1cfba
On 2nd thought I'll change rewind-in-unsummon-as-a-move to move the instance to deck

Not sure about 2nd issue, somehow AI gave invalid bits to target with, might be tied to it running into 1st issue
7
Completed Game Suggestions / export collection button
« Last post by cg on June 15, 2018, 07:47:59 PM »
opens a new tab displaying raw text of rows of
(cardname),(quantity owned unupped),(quantity owned upped),(shiny unupped),(shiny upped),(card's element),(card's rarity),(card's type)

edit: includes rows for unowned cards
8
champ ai cast pande3, sometime after, got a single instance of:
ReferenceError: c is not defined, https://etg.dek.im/bundle.main.js, 1, 140898, ReferenceError: c is not defined

then got ai-eval-speed repeating of:
TypeError: n is undefined, https://etg.dek.im/bundle.main.js, 1, 94617, TypeError: n is undefined
9
Fixed Bugs / Re: Disc/Ricochet
« Last post by serprex on June 06, 2018, 12:22:10 AM »
So what's happening is that the disc is caster, but it becomes a card in hand after its effect, but rico occurs after the effect, so by then the Disc is a spell since cards in hand are spells. So rico procs. & then null mantis triggers on the rico spells since the source is now the disc-as-a-spell

Can fix this by having rico only apply to cards whose card type is spell

https://github.com/serprex/openEtG/commit/27652026ab2254d9c125bcce907f7445ab050418
Pages: [1] 2 3 ... 10