oEtG Forum

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91
Decks / Re: Experimental decks
« Last post by serprex on March 12, 2024, 11:45:35 pm »
The idea is cool, but I soon feel bored on this deck. Here, regardless of poor draw. I do not like it because it is too easy to build a super strong defense that counters everything, expecting those cards counter against it. I mean... the border, either counter or not, seems to be too determined.
This fits the idea that a weakness a deck can have is being one dimensional, but a lot of optimized decks end up being one dimensional for higher tiers of AI since in that meta you can't afford inefficiency. That's generally how I feel about geodiss/dispmeta decks, they have their big trick, but that trick needs to pay off

I've generally tried for openEtG to not end up with a meta of these sorts of decks, but it's a bit inevitable. A recent case of that was when I was comparing speedfungus to bobbit fungus, where the latter has a lot more decisions it can make & adapt with
92
Decks / Re: Experimental decks
« Last post by BGA_NICE99 on March 12, 2024, 04:31:30 pm »
Chaos mantle
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  • Low damage.
  • Long lasting.
This deck is more interesting than I expected.
93
Decks / Re: Cardinal Flux
« Last post by BGA_NICE99 on March 12, 2024, 12:58:02 pm »
Nice weapon deck
94
Decks / Re: Experimental decks
« Last post by BGA_NICE99 on March 12, 2024, 12:30:53 pm »
What's up
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  • Weak to anything bypass shield.
  • Basically rely on drawing some Repulsors in early game.
The idea is cool, but I soon feel bored on this deck. Here, regardless of poor draw. I do not like it because it is too easy to build a super strong defense that counters everything, expecting those cards counter against it. I mean... the border, either counter or not, seems to be too determined.
95
General Game Discussion / Re: Inertia Interactions
« Last post by BGA_NICE99 on March 12, 2024, 11:36:44 am »
Thanks for the thorough research. Very helpful.
96
Decks / Re: Goofy decks
« Last post by Elemensch on March 10, 2024, 10:37:31 pm »
Yeah, it may function less well while countering Dispersion + Metamorphosis. For Georesonator, I doubt if it counts as purely pillarless.

If I understand correctly, you steal all opponent's permanents and utilise 'Dispersion + Metamorphosis' to create an element gap, right?

This deck is about spamming 3x Dreamcatcher + Stormspike to deckout the opposition, and then using high chroma income to play all the cards Stormspike steals. Embezzle is in there just as another way to drain their deck.

Then Equalize Steal -> Dispersion or Equalize PU -> Dispersion to use their threat against them.

You can use multiple Dispersions on the same spell, so keep your Equalize'd cards in your hand. 2x DisPU means you have 3x the creatures, since it works on your own side too.
97
Decks / Re: Unstable Weapon or Stable (of) Weapons
« Last post by Septima Rhay on March 10, 2024, 10:08:22 pm »
Finally made unstable weapon...well..stable. Note the homonym.  See OP.
98
Decks / Material Smith
« Last post by Septima Rhay on March 10, 2024, 07:51:32 pm »
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99
Decks / Cardinal Flux
« Last post by Septima Rhay on March 10, 2024, 05:43:03 pm »
Weak to early cc/control on Fluxor, stopped by blocking shields. Other card considerations: Lemming (protection), Titan (shield bypass), Chimera (shield bypass), Psyche metal (active quickens other weapon actives), Dream Catcher (active after Eternity Rewind), Hush, Reduce, Static, Lightning, GP, Osmosis, Maxwell, SoFo, Otyugh, Lightning, Time Terror, Rewind. Remember you can Target opponent weapon then Lobo or Rewind.
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100
Decks / Re: Goofy decks
« Last post by BGA_NICE99 on March 10, 2024, 04:58:10 pm »
Yeah, it may function less well while countering Dispersion + Metamorphosis. For Georesonator, I doubt if it counts as purely pillarless.

If I understand correctly, you steal all opponent's permanents and utilise 'Dispersion + Metamorphosis' to create an element gap, right?