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serprex

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Original
Sources: oetg oetg-v
Art Credits

Other Credits:
Fippe94
SethKips (UI)
BluePriest (UI)
ColorlessGreen (AI/Reward/Booster balancing)

Spoiler for Implementation Differences:
I'm unsure about
Permanents are processed before creatures. Weapons still attack last
Nova and Supernova add to the same counter (+1 from Nova, +2 from Supernova, >2 causes singularity)

I don't intend to fix
Mutants/Eggs can become any creature (even SoFo. If there's issues with shardless meta, I'd rather implement card sets and restrict these cards with those)
Skyblitz buffs Phase Dragons
Unstable Gas destroys Cloak
PU Mutant doesn't remutate/rebuff. Hatch doesn't result in a mutant
Lobo'd Steam Machines still lose attack
SoBr won't have your opponent keep drawing if your hand becomes full
Marks don't stack on your original mark, aren't limited to 6
Endow copies status, so copies adrenaline and delayed

Differences I mention for completeness, but which really don't matter
Immaterial, Psion, Momentum are statuses applied on play (still loboable)
PU Wyrms reset their attack. PU Scarabs don't burst their health
Adrenaline applies on hit effects for first two attacks, not first/last
Miracle won't damage you if you're at maxhp
Stoneskin's cost applies after maxhp is raised
Canceled actives don't still cost quanta, you can cancel discarding
Negative health vs Skull Buckler becomes a skeleton
Antimatter isn't blocked by Wings or Gravity Shield
Creature stats aren't capped (Player max maxHP is still 500)
Singularity randomness is different (notably, doesn't unantimatter self (instead attacks self) & may equip owner with dagger)
PU doesn't restore airborne
SoW Seraph doesn't lose spelldamage (is loboable)
Removal of arbitrary "Elite" and "Improved" prefix
Can't target Chimera with Mitosis or PU
Paris Mulligan
Marks are in element (no random nymph from NT)
Malignant Cells don't attack when spawned past currently attacking cell
Spoiler for Changes. Unsure whether nerf or buff:
Quanta cap raised to 99. Paris Mulligan
Venom vs gpull'd target inflicts poison
Weapons transfer CC Shield effects to player (Ice Shield freezes weapon, Procrastination delays weapon, Fire Shield damages wielder for 1hp, Spine Carapace poisons)
Random quanta is proportional (Twice as likely to select :fire over :water if there's twice as much :fire as :water)
Sword doesn't have an active (This, along with Titan, may be too strong with Crusader+Luciferin+Hope)
Playing a weapon over a frozen/delayed weapon clears the frozen/delayed status
PU Doll repeats all statuses
Multiple actives
SoG heals 4 regardless of mark
SoD raises maxHP by 24 & heals 16 regardless of mark
SoR removes summoning sickness for all creatures, doesn't allow :time creatures to double cast. Cost reduced by 1. SoR diving doesn't multiply with itself
Sky Blitz & Chimera are rare cards
Spoiler for Buffs:
Cockatrice is airborne
Flying Weapon can be cast on opponent
Burrow halving rounds up (attack won't increase when unburrowing)
SoSe skips pillars
SoV doesn't require :darkness mark
Butterfly Effect can target weapons (which is to say Druidic Staff & bonusless Dagger) & creatures with less than 3hp
Unupped Pegasus costs 3 :light
Unupped Antlion has 4hp
Unupped Crusader's endow costs 2 :light
Mutation is twice as likely (80%) to cast improve on abominations
Drain Life costs 2
Fate Egg costs 1 (but Hatch costs 3)
Multiple Floodings don't require multiple upkeep. Flooding can be disposed of like SoPa. Flooding doesn't start at killing creatures past 7
Unupped Charger has 6hp
Brimstone Eater has 3atk, Ash Eater generates :fire
Creatures benefit from Nightfall after using Lycanthropy
Singularity can be lobotomized
Mindgate's costs match that of Hourglass
Parasite is poisonous. Unupped's attack raised to 2
Soul Catcher's unupped generates 3 :death but costs 1 :chroma to play
Rustler costs :chroma
Reduce cost of Fire Spirit/Spectre by 1
Reduce Fireeater cost by 1. Increase hp of upped by 1
Upped Steam Machine's hp increased by 1
Micro Abomination's hp increased by 2
Dragonfly has 2 attack
Amber Nymph cost reduced by 1
Black Nymph is 5|5 / 6|6
Immortal cost reduced by 1. Unupped Phase Dragon cost reduced by 1. SoW should be nerfed to counter this buff
Gpull blocks weapons
Unupped Dry Spell costs 1
Plate Armor grants +0/+4
Freeze stops auto actives. This includes Druidic Staves in a Weapon slot
All delay effects are additive
Heal can target creatures/foe
Silence can target creatures/self
Mass CC can be targeted at self
Unupped Wyrm has 4hp
Freeze, Momentum, Blessing, Chaos Power, SoW, Antimatter can target weapons (currently hp buffs don't translate to flown weapon)
Aflatoxin, Gravity Pull, Plate Armor can target players
Sanctuary doesn't interfere with Solar/Dissipation
Mitosis grants +0/+1
Virus is poisonous
Unupped Dusk Mantle cost reduced by 1
Jade Dragon cost reduced by 1
Guardian Angel cost reduced by 1
Colossal Dragon hp increased to 25, Massive Dragon cost reduced by 1
Silurian Dragon cost reduced by 1
Parallel Universe's copy doesn't necessarily have summoning sickness
Unupped Gravity Shield cost reduced by 1
Drainlife & Ice Bolt scale per 5, not per 10
Ruby Dragon hp raised to 3
Cloak lasts 4 turns
Immolation grants 8 quanta. Costs 1 :chroma
Precognition costs 1 :time / 3 :chroma
Blue Crawler hp raised to 4
Gnome Rider hp raised to 3
Fire Bolt thaws creatures
Forest Spirit is 2|2, upped 2 for 3|3
Puffer Fish cost reduced by 1
Upped Hope costs 7
Spoiler for Nerfs:
SoFo's accretion costs 1 :gravity
Psion isn't airborne, hp reduced by 1
Devourer's draining is an automatic active, & thus loboable. This impacts SoI
Shard permanents don't stack
Hope's DR updates immediately
SoFr's proc chance is 30%, but it stacks multiplicatively. Dodge chance reduced to 20%, but applies to all airborne. Frozen creatures can't evade. Crits cannot both bypass shields and multiply damage
SoSa's damage scales with increased maxhp
Dim Shield costs 5, only lasts 2 turns (upped unchanged)
SoI grants +2|+2 / +3|+3 per shard, irrespective of type. Note that since multiple passives/actives is possible, Shard Golem can be a better spell caster in openEtG
Graboid nerfed to 1|1
Not exactly a nerf: Dessication's effect is the same as Dry Spell, but costs :chroma. This steps away from conflicting with Thunderstorm & Flooding, and feels more suitable given the other changes made to :water
SoW only grants +3/+0
SoBr has no bonus for :fire mark
Grey Nymph's active costs 2, atk reduced by 1
Ash's hp is 3
Vampire Dagger cost increased by 1
SoPa only grants +1 hp. +2 for flooded
Light Nymph's attack is 6 (was this or increasing cost of active to 4 like unupped)
Nova costs 1 :chroma
Obsession damage is 10/8
Fractal costs 12/10
Fire Bolt costs 2. Deals 3 base damage, increments 1 per 4 quanta (still weighing options)
Burrow's halving applies to Nightfall bonus
Upped Sundial costs 1 Other
Spoiler for New Cards:
:chroma
http://elementscommunity.org/forum/level-1-crucible/magic-staff-wizard-staff (Deals spell damage, upped 5atk, 2hp)
http://elementscommunity.org/forum/level-3-armory/metamorphosis-metamorphosis (Target anything to change mark to target's element, grants 2 quanta of that type)
http://elementscommunity.org/forum/level-3-armory/upgrade-downgrade (Targets cards in hand. Inverts upgradedness, grants 2 quanta of card element)
http://elementscommunity.org/forum/level-3-armory/quantum-pendulum-quantum-pendulum (OP in The Deck? Probably)
:entropy
http://elementscommunity.org/forum/level-3-armory/spider-cow-nano-spider-cow
http://elementscommunity.org/forum/level-3-armory/ricochet-ricochet (Doesn't target players to have a simple solution to mass CC. Solves PU by having random player be casting ricochets. Which may make it OP with Nightmare)
http://elementscommunity.org/forum/card-ideas-and-art/fate-queen-fate-queen (hp is 6. Due to Fate Egg buff, ability costs 1. Named Golden Goose)
Reduce? Shield 2/2 DR set to [0..2/3] on play
http://elementscommunity.org/forum/card-ideas-and-art/chaos-shield-chaos-buckler-53949 (costs 7|5)
http://elementscommunity.org/forum/level-3-armory/unstable-shapeshifter-deranged-shapeshifter
:death
http://elementscommunity.org/forum/card-ideas-and-art/ouija-essence-ouija-power (if OP, could make upkeep scale with copies in opponent's hand. Implemented dragtom's [a href="http://elementscommunity.org/forum/card-ideas-and-art/ouija-essence-ouija-power/msg1119332/#msg1119332"]suggestion[/a] with cost 3/2)
http://elementscommunity.org/forum/level-1-crucible/command-the-undead-command-the-undead (Summons (Elite) Skeleton as well as making skeletons attack target)
Corpse Explosion 1/1 sacrifice creature, deals 1 damage to all creatures. Poisonous sacrifices poison opponent (only enemy's field if upped)
http://elementscommunity.org/forum/crucible-archive/epidemic-pandemic (costs 6/5, always poisons opponent)
http://elementscommunity.org/forum/level-3-armory/tomb-grave added by Fippe94. Cost reduced by 1 at Chapuz's request
http://elementscommunity.org/forum/level-3-armory/spite-spite (costs 2/2, has attack 2/3)
Infected 4/4 7|2 / 9|4, enters play with 1|2 poison counters
:gravity
http://elementscommunity.org/forum/level-3-armory/repulsor-repulsor (upped is instead the same as unupped, at 1 cost)
Graviton Defender 5/5 3|10 / 4|12. Attacks creatures who attack it while undisabled (via gpull)
http://elementscommunity.org/forum/level-1-crucible/graviton-deployer-graviton-deployer-%28team-squad%29 (Lots of changes)
:earth
Sinkhole 2/2 target nonairborne creature is burrowed and given active unburrow costing 0/1
Throw Rock 1/1 deal 3/4 spell damage to target, shuffle Throw Rock into target's deck
http://elementscommunity.org/forum/level-2-forge/tunneling-tunneling (Increase cost by 1, bypasses all shields)
http://elementscommunity.org/forum/level-3-armory/orochi-orochi
:life
http://elementscommunity.org/forum/card-ideas-and-art/elf-druid (Druid casts Shockwave instead of Lightning & costs 5, 1|2)
Giant Spider|Giant Recluse 5/5 5|6 / 7|6 :air Web
http://elementscommunity.org/forum/level-3-armory/cell-cell (Costs 2/1, but active always 1)
http://elementscommunity.org/forum/level-3-armory/living-weapon-biological-weapon (with different nit picking rules. Can't replace weapon)
http://elementscommunity.org/forum/level-3-armory/fungus-toxic-fungus Active cost of Spore increased to 2. Only generates 2 spores
http://elementscommunity.org/forum/card-ideas-and-art/equalizer-l-improved-equalizer
http://elementscommunity.org/forum/level-3-armory/rejuvenation-rejuvenation Cost increased by 1 (compare to Liquid Shadow)
http://elementscommunity.org/forum/level-3-armory/alpha-wolf-alpha-wolf/
:fire
http://elementscommunity.org/forum/level-3-armory/tempering-improved-tempering (unupped grants +3)
Burn Card 2/1 destroy target card
http://elementscommunity.org/forum/card-ideas-and-art/life-bringer-l-life-bringer (costs 2, upped is 3|3.)
http://elementscommunity.org/forum/level-2-forge/lava-magma/
:water
http://elementscommunity.org/forum/crucible-archive/gift-of-thetis-gift-of-oceanus (costs 1/0, requires pillar sacrifice. Can target opponent's pillars. Grants 2 :water, 2 of pillar, 1 of mark)
http://elementscommunity.org/forum/level-3-armory/squid-octopus (active costs 2 :darkness)
Bubble Shield 1/1 Reflective, castable :light Clear from new :light creature Surgeon
Clepsydra 4/4, active yoink costs 3/2 :time. See Darkness spell. Lasts 5 turns
http://elementscommunity.org/forum/crucible-archive/cascade-waterfall (targeting unrestricted. 4/4, requires upkeep, active 3/2 :gravity)
http://elementscommunity.org/forum/card-ideas-and-art/disarray-orb-anarchy-orb (Water cost obviously, scrambles same as Discord. 2/2, lasts 3/5 turns)
http://elementscommunity.org/forum/level-3-armory/oceanus-oceanus/
:light
http://elementscommunity.org/forum/card-ideas-and-art/monk-monk (always 3|5, costs 4/3)
Surgeon Mind Flayer stats, castable "Clear" clears poison/adrenaline/momentum/psion, reduces delays by 1, & heals 1hp
http://elementscommunity.org/forum/level-1-crucible/flatline-flatline (renamed to Sabbath, cost reduced to 2/1)
http://elementscommunity.org/forum/level-3-armory/donate-give (costs 1, heals self 5|10)
http://elementscommunity.org/forum/level-3-armory/martyr-martyr (-2 hp, -1 cost, remove backlash when Martyr dies)
:air
Draft 1/1 :chroma Inverts target's airborne status
Gryphon 6/6 7|4 / 7|7 airborne
http://elementscommunity.org/forum/level-2-forge/whim-whim (targets card. Doesn't take into account active cost. Can target foe. Unupped costs 2, upped is 3|3)
http://elementscommunity.org/forum/level-3-armory/fenghuang-fenghuang Bounce makes use of multiple actives rather than being a passive
Owl 5/5 4|4 / 5|5 airborne, nocturnal, reveal opponent's hand on play
:time
http://elementscommunity.org/forum/card-ideas-and-art/neurotoxin-neurotoxin (doesn't increase poison counters, foe must already be poisoned)
http://elementscommunity.org/forum/level-3-armory/time-barrier-chronos-barrier with modifications to balance wrt SoBr
Innovation 3/2 destroy target card, owner draws three cards
http://elementscommunity.org/forum/level-2-forge/time-bomb-time-terror/ (Damage for unupped increased to 10, card and ability cost for upped increased to 2)
:darkness
http://elementscommunity.org/forum/level-2-forge/shadling-elite-shadling (2/3, 0|2 / 1|3. Ability costs 2. Upped doesn't siphon 2 attack. Can reduce attack below 0)
http://elementscommunity.org/forum/crucible-archive/despair-despair Proc rate is multiplicative, base 20%. Unupped costs 6
http://elementscommunity.org/forum/level-3-armory/yoink!-yoink! (steal target card from hand, not random card from deck)
:aether
http://elementscommunity.org/forum/level-3-armory/blue-mage-blue-mage (costs 4/4, stats 3|3 / 3|5, cast 2/1. Cast element not converted to :aether)
http://elementscommunity.org/forum/level-3-armory/broken-mirror-eldritch-mirror 4/4, generates 1|1 / 2|1 psion tokens

To Zanzarino: openEtG devs do not intend this project to be disrespectful to you, but rather to be an expression of their admiration & enjoyment of the game you created. If you disapprove of the existence of this project, all devs have agreed to cease work on openEtG at your request.
« Last Edit: August 04, 2015, 03:08:05 pm by serprex »