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Patch Notes

Fippe94 · 94 · 75868

cg

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* cg puts on serprex mask

2 new mages: The Deep, The Golem

5 new DGs: antiaverage, kichomo, matrix, swamp, tatatitat. Decks are in dg deck thread.

edit: apparently the forum knows what "/me" means
« Last Edit: November 03, 2014, 03:54:10 am by serprex »


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Thermal Recoil now only produces 3 when upped, costs 1 :chroma
Solar Shield now costs 2 :light / 2 :chroma


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New DG Hydrax
Unupgrade/unpolish, selling upped/polish now is full 6x rather than 5x
Autoconvert upgrades/polishes for the lazy
Trade screen lists total value of cards offered


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Spark generates :aether on death
Epidemic cost reduced by 1
Aquatic added as a tag. Aquatic non :water creatures: Alchemist, spidercow (?), surgeon, parasite, malignant cell, virus, salamander

:light uncommon permanent Writ of Vindication: when a creature dies, it attacks
« Last Edit: November 10, 2014, 12:57:02 am by serprex »


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Reduce? costs 1
Chaos Mantle costs 7/7, procrate of pande is 30%, evade is 20% & only applies to upped


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Writ of Vengeance :light perm, when a creature dies on opponent's turn all your creatures attack (original idea of Writ of Vindication)
Golden Nymph nerfed to 6|3 / 7|5 (Golden Nymph & Hourglass weren't comparing well at all)
Upped Gryphon nerfed to 7|3 / 7|5 (Air doesn't deserve a 7|7 with so much internal synergy)
Siren can't sing to itself (infinite damage combo was found, this makes it very difficult to pull off)


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Gift of Oceanus costs 1 :chroma / 0. Reduce :water it produces by 1. An intent of GoO was to faciliate trios, it doesn't do that with :water cost


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Time Barrier no longer procs on draws that occur as part of one's drawstep
AI payout now ramps with winstreak, up to 1.5x. 5% per win for commoner/mage, 7.5% for champ/arena1, & 10% for dg/arena2

cgedit: serp forgot to mention that the role of hp in profit has been reduced by about half. You will get closer to the "base" 100 hp payout for both low hp (eg 1/100 hp) and high hp (eg 500/500 hp) wins. Hopefully this will reduce the dominance of stone skin in particular and hp-based decks in general.
« Last Edit: November 16, 2014, 05:14:43 pm by cg »


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Antimatter doesn't ignore buff portion of attack


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Time Barrier may only gain 4 charges per turn. This nerf seemed the best way to nerf the OP use cases while not harming other cases


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Time Bomb does 18 damage on tickdeath
Shank of Void is no longer throttled


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Tornado reshuffles to random player rather than destroy
Harpy :earth minotaur, costs 5/6, 4|5 / 6|4, attack doubles when opponent has more than 4 cards
Null Mantis :light, costs 6/2, cast cost 1/2, 5|3 / 3|2, active only lasts a turn
Goon costs 4, 4|4 / 5|5
Draft generates 2 :air & is free when upgraded
Reduce cost of upgraded Immortal & Phase Dragon by 1
Upgraded Dry Spell costs 2 :chroma
Upgraded Living Weapon is free
Upgraded Luciferin in free
« Last Edit: December 13, 2014, 12:08:25 am by serprex »