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Get ALL the multiplier bonuses!

Chapuz · 20 · 11168

Chapuz

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So, there's this interesting idea of  removing "RUSH, SPEEDMASTA, TTW" as the core meta of PvE, and this is done with giving bonuses for doing other things that suggest making decks of other metagames. The bonuses gained are said in the winning screen, hopefully with a pretty green tick.
Here are my ideas and suggested multipliers:

Winning conditions for additional bonuses:
- Elemental Mastery: Win with max HP - 50%
- Toxicity: Your opponent dies form poison (any poison) - 25%
- Even more toxic!: Your opponent dies from a non-common poison - 25% (adds 25% to Toxicity)
- Deck out: Win by decking your opponent out - 50%
- One Turn Kill: Win by sending your opponent from max HP to zero in the last turn - 25%
- Double kill: Win with at least 100% damage on excess (this means, if your opponent has 10 Max HP and you he ends with -10, you get it anyways) - 25%
- Oh Baby Triple - in with 200% damage on excess - 25%
- Fancy killer: Kill more than 5 creatures form the opponent. - 25%
- Waiter: Win with no remaining cards in your deck - 25%
- Drainer: Drain 10 or more quantum during the game - 10%
- Ground holding: End the game with more than 10 permanents (so, a used sundial doesn't count) - 15%
- Creature domination: End with 2x or more creatures than your opponent - 10%
- All in one: Spend quanta of the 12 elements. - 10%
- Godlike: Don't take any damage in the whole game - 75%
- Weapon Master: Play at least 3 weapons - 10%
« Last Edit: April 03, 2015, 08:11:12 pm by Chapuz »


flyingcat

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  • RNJesus > Hard Counter
Double Kill: Opponent has -x HP, where x is their max health
Oh Baby a Triple: Opponent has -2x HP, where x is their max health
Godlike: Don't take any damage the whole game
Mid-Turn: Kill them without ending your turn
Mutated: Kill them with more than 5 mutations
Decked Out: Deck the opponent out on your turn
Stacked: Finish the game with more than 20 stacks on something
Poor Man: Win with only unupped commons or uncommons
Bill Gates: Win with only upped rares (besides pillars/pends/lockets)
Stay Still: Win and miss more than 10 attacks
I'm a Ninja: Win while cloaked
Dodger: Win and dodge more than 10 attacks
« Last Edit: January 11, 2015, 11:16:42 pm by feedingcat »
So apparently I can fly now


Fippe94

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Thins can be plain bonuses too, not just multipliers. Either scaling with whatever you are doing (e.g. 1 gold per 10 HP overkill) or just a plain bonus for doing something (e.g. 10 Gold if you deck him out).
THose plain bonuses could scale on opponent too, like the multipliers would, but wouldn't be connected to the exact "normal" gold reward you got, since that could vary against same opponent. Unless you mean all the multipliers is stricly on the base reward value?


Chapuz

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It's easier to make it with multipliers on the base rewards, so they automatically vary with the opponent. Also, with the base rewards depending on your HP, the final reward with the multipliers applied will vary more too.

Edit: They can be multipliers applied only to the base reward of each level, being in the end a fixed amount of gold that changes per level. And bump.
« Last Edit: March 28, 2015, 07:26:45 pm by Chapuz »


serprex

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Minomare gets creature domination pretty easily. Denies draws, so AI doesn't flood, & rushes, so AI doesn't have so much time to play stuff when it loses either


Chapuz

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Minomare gets creature domination pretty easily. Denies draws, so AI doesn't flood, & rushes, so AI doesn't have so much time to play stuff when it loses either
Getting sometimes a 10% bonus isn't that much, do you think it should be lowered just because of that deck (or because nightmares)?


serprex

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I'm just pointing out that it's not a difficult thing. I nerfed it a bit by making one need to have more than twice as many (this also stops the edge case of creatureless getting creature domination if opponent had no creatures)



Fippe94

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I just added Godlike(Don't take damage), All in One (Spend quanta from every element), Weapon Master( Play at least 3 weapons) and Pillarless (Note that lockets do not count as pillars, but pends and mark cards do).


Chapuz

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serprex

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http://puu.sh/hmsrl/3216c59e3d.png
http://puu.sh/hmsWY/b777ef94fe.png

Will push this at end of month, Champ base payout will drop to 65

Quote
0320 serprex Godlike is a pretty dumb bonus
0321 serprex Mostly "Beat a damageless stall"
0321 serprex Or "Beat a commoner before they got to play anything"
« Last Edit: April 22, 2015, 03:21:40 am by serprex »


OdinVanguard

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  • ... Oxidants happen...
A couple I would like to see added:

"Massive Blow: Reduce opponent's HPs by more than 50% in a single turn"
"Undying: Heal more than 200% of your HPs over the course of a game"
"Loner: Kill your opponent without playing any creature cards"

Massive Blow is a little less restrictive than an OTK so it would be a bit more accessible for many decks.
Undying rewards decks that outheal their opponent.
Loner rewards decks that don't use any creatures (which is often tricky to pull off well).


Chapuz

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I like them. Big Blow can give half the OTK does and Undying a bit half than EM (because they can be seen like a "failed" OTK and EM) and Loner... it's just about creatureless decks, 15% is good.


Zaranir

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Fippe94

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