oEtG Forum

Todo

serprex · 12 · 16158

serprex

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(this thread was originally intended for oetg-v, which Legacy has replaced. This list should not be trusted, but remains as a catalog of edge cases to consider if someone wanted to test Legacy for faults)

https://github.com/serprex/openEtG/tree/master/vanilla

SoI's big and weird
If my creatures are delayed and I play SoPa do they gain delay counters? ie how does SoPa interact with BB?
Scarab HP updates immediately. Scarab/PU doesn't cause HP to jump a huge amount
Chimera is a spell, not a creature. Need to convert to creature with an onplay active to work with PU/Mitosis (also add foil version) (alternatively copy oetg's mitosis behavior to cast spell creatures)
Need to deal with Thorn Carapace vs Solar Shield block semantics
Wings & Gravity Shield should block antimatter (haven't tested) (ALSO DIMS)
How do multiple floodings interact? Currently Flooding doesn't have the transition period where it doesn't kill slots 6 & 7 on first turn
Singularity's exact percentages & effects are off
Don't know how overdrive/adrenaline is suppose to work
Adrenaline needs to ignore non-fahrenheit buffs (on that note: how does fahrenheit interact with buffs after being flown?)
Adrenaline's proc ordering & freeze/delay needs tuning
Adrenaline should port lookup table as 4 attack probably does 6 damage
Don't know how nightfall being destroyed impacts damaged creatures. Also don't remember burrowed devourer stuff
Testing earlier seemed to imply pends can change state when stolen in original. Must investigate
Mass CC affecting both sides of field currently dithers which field it affects. I believe original does effect on enemy field followed by own field or something
Don't allow playing creatures to full field etc
Freeze shouldn't disable OD
Steal destroys sundial essentially
Flying Weapon shouldn't be castable when no weapon exists
Voodoo should propagate damage from having Nightfall removed
Bolts are suppose to look at cost of card to adjust their price (ie chaos seed firebolt at 9 fire does 6 damage) (??? think ian said this isn't the case)
Devs don't siphon quanta when delayed, only freeze/delay on last turn doesn't prevent siphoning
Need to keep delay/freeze on weapon when it gets replaced
Marks should stack on player's mark
Flying a frozen weapon should thaw it
Pande can sometimes "miss", nobody's worked out those details tho

Spoiler for Bugs I don't intend to reproduce unless someone can make a case for it:
Black Nymph crashing game when ability spammed on target
SoBr playing chimera when it draws it
Flying Titan leaving momentum status on slot for next weapon
No refund when canceling targeting. Which means you can't gain 15hp on SoFo by cancelling. Zanz has claimed lack of refund is due to UI issues. Since we don't have such UI issues, I see no reason to reproduce that
http://elementscommunity.org/forum/in-game-troubleshooting/gravity-shield-cant-buff-enemy-creatures!/msg1155383
http://elementscommunity.org/forum/report-in-game-bugs/mitosis-graviton-salvager/msg1155383
« Last Edit: July 12, 2023, 02:49:02 pm by serprex »


Submachine

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Chroma as a mark is available in vanilla, while it shouldn't be. (serpredit: Zanz has implied it'll be introduced; the ability to select Mark of Chroma has no impact if neither player selects it, so there is no need to remove it (Just as the custom stats have not been removed))

Flying Jade staff (probably Emerald too) heals while it is under delaying effect.
Quanta generating creatures generate quanta while they are under delaying effects. (didn't check for freeze, but it should be the same)
Discord is not scrambling enough.
« Last Edit: October 30, 2014, 07:30:55 pm by serprex »


serprex

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I've verifed on original that quanta generating creatures produce quanta when delayed, but not when frozen. I've fixed accel/OD to work even while creature is frozen

Please explain discord issue more deeply. The current algorithm is at https://github.com/serprex/openEtG-vanilla/blob/master/Actives.js#L737 & works by repeating 9 times "Remove a random quanta, add a random quanta"
« Last Edit: February 05, 2015, 07:44:03 pm by serprex »


Submachine

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Gravity Pulled creatures attract weapons, while they shouldn't.
« Last Edit: October 28, 2014, 02:22:20 am by serprex »


Submachine

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Black Nymph stats are incorrect, both upped and unupped.
Empathic Bond says it has an upkeep. Didn't test if it is just graphical issue or real.
« Last Edit: October 31, 2014, 05:41:38 pm by serprex »


Submachine

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Pegasus should cost 4, not 3.
« Last Edit: September 28, 2015, 09:17:23 pm by serprex »


serprex

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I've updated the spreadsheet, but can't upload (am at library)

Will push in a couple days if Fippe doesn't handle


Lost in Nowhere

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It would be nice if it was possible to play against an AI with a given deck in this.


Chapuz

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It would be nice if it was possible to play against an AI with a given deck in this.
There is the option!


serprex

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oetg-v doesn't have AI. Porting oetg's AI to oetg-v is something I'm not opposed to, but I'd like to port more of the modular design beforehand


Fippe94

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Added AI with 3 ai levels:
Commoner: 0 upped cards, 100 hp
Mage: 10% upped cards, 125 hp
Champion: 30% upped cards, 150 hp


kirbylover314

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You might want to fix this

http://imgur.com/x4tgamt
« Last Edit: September 28, 2015, 09:16:59 pm by serprex »