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Guilesingu [nerfed]

serprex

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postnerf
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Spoiler for Singu was changed to duplicate when targeted with Beguile, greatly hampering potential of this combo:
Tuned Fippe's latest singu combo
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ScopeSF deck tech video
« Last Edit: November 09, 2023, 11:48:49 pm by serprex »


timpa

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Instructions unclear, my singularities remained in the BH's event horizon.
:chroma :gravity :time


Chapuz

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Fippe94

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Yep. Regrade resets the card, so it loses beguile status. Double regrade if you want it to keep being upped (which can really help)


serprex

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Now that Blue Mage copies passives, there's an awkward guilesingu combo with it:
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Beguile singu, siphon singu, blue mage will later flip to opponent's side of board


serprex

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Dips into unupped bonus while relying on redundancy for combo rather than sobr. Reduces how often you have to cast SN & pray you draw second one. Can use guile/grade to steal opponent's creatures while stalling, & double regrade singus so opponent has upped singus instead of unupped


Turlututu

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This is a proof of concept version that tries to take advantage of the "nerf" (see 1st post).
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Since the Singularity no longer leaves your field, it becomes possible to Beguile+Regrade it multiple times, creating a faster clock at the cost of having to get rid of your Singu somehow.

Unsummoning your Singu not only solves the problem, but also gives you a Singu in hand that you can replay once you draw the Beguile+Regrade+Unsummon combo again.

Main issue I can see is you no longer have enough :aether quanta for Quintessence, so some other way to protect the opponent's Singus is needed. Maybe Plate Armor.