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cg's partial list of UI/UX things that need done

cg · 2 · 9837

cg

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I'm not entirely comfortable making a priority list here, but I can put together a partial list of things that need done for reference. My general priority list is basically (1) make it usable, (2) make it understandable, (3) make it pretty.

This is not a brainstorming thread or a place to suggest new features. This is not a list of what will and won't happen. This is my personal opinion. If you want to suggest new features, please use a new thread in the appropriate board.

Spex/serprex, please feel free to modify this as you see fit.


Redo menus
...split into multiple pages, organize
...include everything that currently exists
...add page/button-causing-popup that lists the last 15 or so git commits (see suggestion thread)
...add pages for expanded leaderboards and in-game guild infrastructure
...add explanations of how things work, through tool-tips or by just describing on-screen
...make pretty

Redo in-game
...idk, everything really
...add space for cosmetic play fields and portraits
...address quanta costs on instances
...add names on instances?
...do something about active abilities?
...expand mouseover with keyword descriptions?
...make hand back to a single column like original?
...make pretty

Redo card text
...all of it basically

Add pretty things
...animations
...sound effects
« Last Edit: May 15, 2018, 03:45:44 pm by cg »


cg

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If it helps at all, a couple different things that would be great to start with would be (1) adding additional information on mouseover to explain keywords and stuff, and (2) splitting menus out into multiple pages/screens.