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Nerf Inno again

serprex

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Inno's discard is a boon when trying to construct a specific hand

As CG puts it,
Quote
The reason I’m changing my mind is that I figured out why it isn’t just expensive sobr. I’ve been saying it was fine because sobr is cheaper and the same net draw. And that’s true in most cases. But if you’re trying to assemble eight specific cards in your hand and care about nothing else but getting those 8 asap, then all three draws matter and the discard is a bonus rather than a cost. The fix I’ve been bouncing around is make it discard a random card

I have 2 other potential fixes:
Either: Discard target card, mill 1, draw 3
or: Discard target card, draw 3, deplete all non :time quanta

CG & I like the mill option since it keeps inno just as good when not drawing through entire deck. ie we want Innovation to be useful for combo decks, but right now it's too useful for OTK combos. So I intend to implement the mill change in a bit

Bonus: innorico will rise again
« Last Edit: September 15, 2018, 03:15:20 pm by serprex »