(http://i.imgur.com/fafqAgn.png) (http://i.imgur.com/FZyESxW.png)
NAME:Poisoning the Well ELEMENT:Water COST:3 :water TYPE:Spell TEXT:Poison all player's creatures. Gain 2 max HP per poison. A creature dying of this poison destroys a permanent.
NAME:Poisoning the Well ELEMENT:Water COST:3 :water TYPE:Spell TEXT:Poison all player's creatures. Gain 4 max HP per poison. A creature dying of this poison destroys a permanent.
ART: IDEA:serprex NOTES:Synergies:
:life Life :life:light Light :light
- This is good with Life as the cheap cost of life cards makes it a good source of creatures for its max HP effect.
:death Death :death
- Miracle and Shard of Divinity combined with this card would make you nearly impossible to kill.
:darkness Darkness :darkness
- This card is a source of death effects for things like Bone Wall.
:gravity gravity :gravity
- The PC part of this card could target your own permanents, allowing Looters' ability to process, so either way, you opponent loses a permanent.
:aether Aether :aether
- Gravy has two cards that benefits from this card's PC: Graviton Salvagers and Debris Barricade. You can grwo defense and offense at the same time with this card.
- Again, salvagers benefit from this card.
SERIES:
I wanted to wait D2D or the guild leader (D2D), or anyone else (like, D2D, no, JK, but I'm the newbie, so hadn't thought what to do :D ) to post the idea, but damn... 2 day passed. So I'm suggesting it here too.
(http://i.imgur.com/b9D8iav.png) (http://i.imgur.com/0zzHJzl.png)
NAME:Velocity ELEMENT:Gravity COST:2 :gravity TYPE:Permanent ATK|HP: TEXT:If a creature's attack or largeness raises, either gains momentum status for a turn.
Lasts 2 turn.
NAME:Velocity ELEMENT:Gravity COST:1 :gravity TYPE:Permanent ATK|HP: TEXT:If a creature's attack or largeness raises, either gains momentum status for a turn.
Lasts 2 turn.
ART:- IDEA:D2D NOTES:Synergy stuff:
:aether: Byt! And Shard of Wisdom, but it's lame.
:air: Wyrm, Sky blitz, Jet Stream
:darkness: Playing Eclipse after playing that card. It's not much tho.
:death: Shtriga, Vultures.
:earth: Plate Armor, Orochi and if played before Lodestone.
:entropy: Chaos power, Osmosis, Lyca and a hella expensive tactic with 2-4-6 Entropy nymphs.
:fire: Fire Spirit, Lava Golem and anything that survives a rage potion.
:gravity: Otyugh, Shard of Focus, Acceleration, Graviton Fire Eater, Graviton Salvager, Blobs!!
:life, Mitosis, Forest spirit.
:light: Blessing, Guardian Angel, Martyr, Surgeon, Holy light (Dis iz 2 OP with that), Null mantis, Crusader.
:time: Scarab's effect, Pharaoh's Scarab generate, Clockwork golem.
:water: Steam machine and Waterfall, Bubble shield. Purify is questionable.
:chroma: Of course nothing, why are you even ask? SERIES:
(http://i.imgur.com/TAsTXmj.png) (http://i.imgur.com/Lcg55uH.png)
NAME:Reaper of Tomorrow ELEMENT:Death COST:6 :death TYPE:Creature ATK|HP:5 | 2 TEXT:Whenever this card leaves your hand, both players skip their next draw phase. Also procs on the opponent turn.
NAME:Reaper of Tomorrow ELEMENT:Death COST:6 :death TYPE:Creature ATK|HP:7 | 2 TEXT:Whenever this card leaves your hand, both players skip their next draw phase. Also procs on the opponent turn.
ART:timpa IDEA:Shinki NOTES:"leaves hand" means whenever the card is played, discarded or destroyed either by you or by the opponent. Any sanctuary in play negates the card effects entirely (this is to prevent an anti-synergy with using this and sanctuary effects, the added cost you get for the stats for an effect that won't proc is punishment enough)
Synergies:
in-element: unsummon, eternity, Rewind, Fractal (spam the creature. fractal can also ease the discard. Eternity/RT get more efficient at denying if you have draw power or they can be used against the opponents creatures to deny 2 draws and remove a creature from play for one turn), Innovation (discard at will), Hourglass (allows to bypass the drawback consistently even if you are spamming it with eternity for example)
off-element: Nightmare (force the opponent to either give up hand space or discard this), Burn Card (discard at will). Sillier combos that can be made together with nightmare are yoink and clepsidra SERIES:cardinal rules
CREATOR'S COMMENTS:Quote from: ShinkiThe card might be a little op, but its in death so that mitigates it quite a bit. You are required to play death to play it, and really invest in it due to the cost. Death by its nature is not a controlling style of gameplay, so the card definitely requires synergy with cards outside of its element.
Another thing thats nice is that this card fits in PERFECT with one of deaths themes that already exist. There is another card that already exists that has the same "Skip draw phase" and "Discard effect" themes, so creating this would make way for more cards similar to it for death, which would be neat imo.
Are non-guild-members allowed to vote?
Why is there both a voting, AND we have to say what we voted on in the thread? Why not one or the otehr?
Why isn't the guild voting hidden in their boards, just like is done with Brawl? Sure, you might trust people, but if the voting is very close it's easy to just pick the choice that leads to your win, even if we make that choice unconciously.
Velocity seems very weak, while reaper seems interesting. It gets my vote.
Rant to Organizers: Having a poll where you can see results while voting is really bad if you want truly unbiased voting. Next time I advice you to follow Brawl system: Each guild votes in their secret board, outsiders votes openly here. The GOs count the otes when time is up. No actual polls, just posts saying what you voted and why. While I realize you trust people, which is good, the current system is very easy to exploit, which does not seem very professional.
Voted!
ROT - fits thematically and is a nice card to give :death some control.
Shinki Edit: Fixed.
Voted!
ROT - fits thematically and is a nice card to give :death some control.
Shinki Edit: Fixed.
Thanks Shinki - I'm looking at the code and it looks the same... what did I do incorrectly?
<snip>
You typed "spolier" instead of "spoiler." Kind of hard to notice, I didn't realize it at first either.