(http://i.imgur.com/kuTWZoz.png) (http://i.imgur.com/S4rBf65.png)
Soul Stone / Soul Stone
Cost: 3 :death / 3 :death
Stats (if creature or weapon): -NA-
Ability(ies):
- unupgraded: " Store owned dying creature strength. May explode
:light : Self-sacrifice. Transfer strength to target weapon" - upgraded: " Store owned dying creature strength. May explode
:light : Self-sacrifice. Transfer strength to target weapon"
When a creature dies, its strength is added to the stone. Based on the power in the stone, there is a chance that it will explode.
The explode chance is given as: P/(Cap+P)
Where Cap is the amount of stored power for which the stone has a 50% chance to explode.
(http://www4a.wolframalpha.com/Calculate/MSP/MSP5831cgeb473cfg6274g000047d7e2644ihchc04?MSPStoreType=image/gif&s=54&w=300.&h=188.&cdf=RangeControl)
When activated, the stored strength is transfered to a target weapon (equipped or flown)
If the stone explodes, it deals damage equal to the stored strength distributed randomly among all players and creatures.
(http://i.imgur.com/IzTJ3kR.png) (http://i.imgur.com/yNCnAAK.png)
Think scavenger for weapons, but stores all of a dying creatures strength instead of just one point.
Mechanics wise the card would store 2 numbers. The number of souls stored and the total strength stored:
When a creature dies, its strength is added to the strength variable and the soul count is incremented
When the card is used it adds: Strength * (1-%LossPerSoul)^SoulCount
This should help reduce spark abuse while still allowing it to store multiple creature deaths per turn.
(http://i.imgur.com/xSAU1AE.png) (http://i.imgur.com/xfIw53X.png)
Think scavenger for weapons, but stores all of a dying creatures strength instead of just one point.
An alternative form ideas:
-raise the cost and allow it to be used repeatedly (no sacrifice)
-allow targeting of any weapon (ran out of card space but we have more in oEtG than this editor can fit)
Lol... I just posted an update with diminishing returns, but I do really like the explode chance. Especially if the explosion causes a mass CC of some kind (since that could be useful in its own right).
So something like
(http://i.imgur.com/zq5BSN4.png) (http://i.imgur.com/KbpofFd.png)
After each death the explode chance gets incremented by about 5 to 10% ... or just go with a flat amount.
Explosion could distribute damage equal to the stored strength amongst all creatures and players... Or maybe make it more painful for the owner if that is too abusable.
Store owned dying creature strength. May explode
:light : Self-Sacrifice. Transfer strength to target weapon.
So which version do you like better?