1. An arena deck test button
The quickdeck buttons are numbered 1-10 now. That's good and more intuitive. Their names are still 0-9, which becomes even more confusing than before.It would also be good that when you clear a deck slot, its name is changed to the number of that deck (1-10)
Make the "Save and Exit" button not save the deck in your storage with that name, just let you play with the deck you made in that slot. That will save you the cases where you build a deck in a slot you didn't notice it's already with a name of a deck of your storage.
Exactly, that's much more friendly.Make the "Save and Exit" button not save the deck in your storage with that name, just let you play with the deck you made in that slot. That will save you the cases where you build a deck in a slot you didn't notice it's already with a name of a deck of your storage.
So if I understand this correctly, what you're really asking is that quickslots not be bound to names but be unique decks like they use to be
That can be accomplished by having slots bound to throw away names, as they use to be (0-9)
[Graphical]
Make the last card from your hamd show the card's image entirely, so they look like... cards. Same for the cards in the bazaar, upgrades menu, etc
make autoconvert toggable.
jesus, i accidentally clicked that so many times
make autoconvert toggable.
jesus, i accidentally clicked that so many times
This sounds complicated because of how it works under the hood. Unless you want an option for the button to be there in the first place.
"Lock Deck" checkbox option for each saved deck in editor. When enabled, the deck code attached to the deck name cannot be changed until the box is unchecked (i.e. the save&exit button will function as the exit button, and changing to a different deck will not autosave).
In addition to the (valuable) function of preventing people from ruining their decks with their own misclicks, this is especially valuable when the client itself ruins decks due to cards being upgraded or unupgraded (such as with autoconvert). One of the biggest problems with client-ruined decks is that there is no way to prevent the deck being ruined once loaded (as there's no "switch decks without saving" option), so the minute you load your previously fully upped deck that is now 24 cards, there is no way to get back those other six cards. Or, if you, for example, had been keeping historical records of how your deck progressed over the course of the ARC, but you happened to upgrade some cards at some point during that process, all of your old historical decks suddenly would be missing a handful of cards.
Anyways, seems quite easy to implement to me and seems like it would provide a lot of benefits, not the least of which would be probably never hearing me complain about autoconvert ruining my accounts anymore.
What's the dufference between seed and roll?
Writing down serp's idea from chat:
/speed or /seed command (or just modify /roll command) to automatically link to etg.dek.im/speed/(random seed)
0342 Shinki12345 adding a tab in the editor that brings you right to upgrades
0342 serprex Makes sense
0342 Shinki12345 and vice versa
0342 serprex Editor is a bit crammed
0342 Shinki12345 Add it at the bottom right
1- When you start your account, you see the "Choose your element" screen. It needs 1-2 lines telling the personality of the elements, just like in EtG. Here are my thoughts::earth Earth is the element of the defense. Its' creatures can protect themselves and they can delay opponent's creatures for a long time. Earth elementals can also increase their maxium HP.
Shows: Titanium Shield, Shrieker, Titanium Shield
:air Air is the element of lightness. It has cheap shields and creatures that can double their attack. Air elementals like their games be fluid, simple and without many troubles.
Shows: Fog shield, Sky Blitz, Whim.
:light Light is the element of protection and divinity. Light creatures have high HP and it has spells and abilities that heals them. It can also make your hand immune to certain effects.
Shows: Light Dragon, Miracle, Guardian Angel
:darkness Darkness is the element of the tricks. Darkness elementals can drain HP and quantum from the opponent, steal their cards and reduce their maxium health.
Shows: Cloak, Steal, Vampire
:fire Fire is the element of destruction. Its creatures have very high attack and are more fragile. It has also a lot of cards that damage the opponent's creatures.
Shows: Rain of Fire, Crimson Dragon, Seraph
:water Water is the element of versatility. Water elementals like freezing opponent's creatures and using the other element to grant them various powerful effects.
Shows: Siren, Trident, Clepsydra
:time Time is the element of speed control. Time elementals like drawing multiple cards per turn. They can also make opponent's creatures stop attacking and send them back to their hands. It has also a special type of poison.
Shows: Eternity, Dune Scorpion, Sundial.
:aether Aether is the element of space and dimensions. It can copy opponent's creatures and the next card they will draw. They also have immortal creatures.
Shows: Parallel Universe, Phase Dragon, Fractal
:entropy Entropy is the element of randomness. It can scramble the opponent's quantum, generate powerful mutants, random creatures, effects and cards.
Shows: Discord, Antimatter, Alchemist
:gravity Gravity is the element of order. It has huge creatures that can use as shield, eat smaller creatures, drain opponent's quantum and bypass shields.
Shows: Otyugh, Gravity Shield, Titan
:life Life is the element of the healing. Life elementals like having high HP and attacking with lots of small, cheap creatures. They can also multiply their creatures and make them attack multiple times.
Shows: Forest Scorpion, Alpha Wolf, Adrenaline
:death Death elementals gain advantage of the death generating quantum, producing creatures and increasing it's defense. It is also the element that controls the poison.
Shows: Plague, Vulture, Aflatoxin
(still relevant and requested many times) spectaaaaaaaaaaaate#WhatZanzDidntFix
2051 mycale mycaleyesdelete
2054 serprex I don't know why people try deleting through chat
Input 'serprexyesdelete' into Challenge to delete your account
2054 serprex Guess Challenge isn't Challenge anymore
2054 serprex Since it's Trade/Library
Improve UI so that the list of plays shows skills better. Right now it's simply a black space with pretty hard to see letters.I second this. A white rectangle with the black letters would be better. Maybe with a little space to add a symbol (like the one of the Spell on the cards).
Seeing the total amount of quanta used (per element) while building a deck would be nice, it'd make calculating the required number of pillars that much more straightforward. Derived quanta cost (eg hatching a fate egg from a golden goose or activating mito after applying it) probably wouldn' be necessary.Not a necessary (or very useful) thing in my opinion.
Abilities are somewhat more complex in that regard, possibly they could be shown separately. E.g. if my deck had 5 crusaders I'd have a table that looked something like this:
Total quanta used: 25 :light
Abilities: 10 :light
And if it had 5 crusaders and 5 shadlings:
Total quanta used: 25 :light , 10 :darkness
Abilities: 10 :light , 10 :darkness
Improve UI so that the list of plays shows skills better. Right now it's simply a black space with pretty hard to see letters.I second this. A white rectangle with the black letters would be better. Maybe with a little space to add a symbol (like the one of the Spell on the cards).
Improve UI so that the list of plays shows skills better. Right now it's simply a black space with pretty hard to see letters.This is now fixed. A box similar to card plays, with bgcolor same as ability cost.
Not a necessary (or very useful) thing in my opinion.
For the next updates, when the devs code the cards, leave them in the sandbox for test and debug.
For sandbox, put custom AI somewhere else, so it doesn't get covered by words