oEtG Forum

Candle

Septima Rhay

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Type: Permanent
Cost: 1 :fire
Effect: Gain 2 :light every turn; lasts 4 turns
Skill: "Snuff".  0 cost - Destroy candle and immediately gain 3 :darkness
Upgraded: lasts 5 turns

Candle concept interests me as a card for Fire element; just not sure how to best develop.   Maybe doesn't offer enough over spiritual pillar.  Would be a support card for Jack O'Lantern..gain light to play shadows and when you get nightfall, snuff out the candle. Should play well with immolation - 6 fire gets out 1 jack and 1 candle.