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Tournament - New Tech for Old Souls

Septima Rhay

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Tournament - New Tech for Old Souls


art credit: sael

Tournament Summary
In this tournament, participants explore 82 'new tech' cards that have been added to openEtG; tech cards are spell and permanent cards.  Players also build decks with 'old souls', which are the creature cards from the original flash version of elements. 

Tournament phases
1. Sign-ups through January 22, 2021
2. Matches to start January 23; match deadline TBD; round format depends on participant pool size; players arrange times to duel


Deckbuilding Rules
Spoiler for Hidden:
1. All cards must be un-upgraded; note that 'Regrade' is a tourney allowed card, which can change a targeted non-up card to upgraded. That is allowed.

2. Decks may be any size

3. Decks may include any pillars and/or pendulums, including chroma pillars: quantum, cardinal, material, and spiritual. There are no limits on usage of pillars/pendulums in decks.

4. Decks may use any mark including chroma mark (new to openEtG)

5. All tourney cards (besides pillars/pendulums) may be used in two games per best-of-five (no restriction on card copies in a deck). Please see the  following two spoilers for tourney .  Your card usage resets each time you play a new opponent.  After each game played, both players should write down the list of cards that both have played and keep track of usage.  If a player notices an illegal deck, refer to the "Illegal decks" section of tourney rules.

6. Available creatures: Decks may only include the following creatures
Spoiler for Hidden:
Creatures
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available creatures - continued
01lrh01lri01lrq01lrt01lru01lrn01lrs015rm01lum01lun01lv001lut01luv01lul01m1p01m2601m2001m2501m1s01m1v018pi

7. Available spells and permanents: Decks may only include the following spells and permanents (besides pillars/pendulums)
Spoiler for Hidden:
Spells and Permanents
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available spells and permanents - continued
01loq015ov01lp201lp3015p401ls7015s901lsd01lsc015s101ls0015sa015vk015vc015ve01lvb015vd01lva01lvl01m2e0162f01m2g01m2b01m2801m2h018pi

8. Unofficial tourney Deck Checker Tool: Make a copy for yourself.  Thank you Lost in Nowhere for creating the tool.
https://docs.google.com/spreadsheets/d/1gdRRyqEBSGN9sgKtuJlU3QY5MfENU_CvmLqC86-Kvkg/edit?skip_itp2_check=true#gid=0

9. Consider using Naii's Quantum Index tool: https://etg.dek.im/forum/index.php?topic=1061.0

Other notes:
Shards and Nymphs are not allowed in this tourney.  Shards are 'old' tech.  Nymphs fit thematically, but are tougher for newer players  to acquire in full at this time.

Matches
Spoiler for Hidden:
Match and Round Format

Each match is best-of-5

Format:
3 Rounds
-----Round 1: two round robin groups (A/B). Top two from each group advance to Round 2.
-----Round 2: 1st rank from Group A faces 2nd rank from Group B.  1st rank from Group B faces 2nd rank from Group A.
-----Round 3: Winners of Round 2 play for 1st and 2nd place.  Losers of Round 2 play for 3rd and 4th place.

Timeline:
R1 – 5 days
R2 – 2 days
R3 – 2 days


Breaking ties

Within each round robin bracket, the winners are determined as the players who have won the most matches.

In the event of a tie, the tied players are sorted by head-to-head results (e.g. if Player A beat Player B, then Player A will be placed higher).

If there are at least three tied players, it is possible this will create a loop (Player A beat Player B, who beat Player C, who beat Player A); in this case, these players are then sorted by which player has the highest score differential, calculated as [total game wins]-[total game losses].

If there is still a tie, the players are then attempted to be sorted by head-to-head results again.

Posting decks after a match
After your match, please send a private message (forum or discord) to Septima Rhay with the following information:
1. Deck code for each game played (number the games, please)
2. Indicate if the deck/game resulted in a Win or Loss
3. Opponent's name
4. If you noticed any illegal decks played by your opponent or yourself

Because this is a multi-round tourney, sending decks for legality checks keeps the event running more smoothly.

After the tournament is completed in full, you may post deckcodes and match summaries to your match results post or a single new post with decks for all matches.


Rewards:

1st Place: 15000 Gold + Shiny Nymph Code + Mark Code
2nd Place: 12000 Gold + Shiny Nymph Code
3rd Place: 10000 Gold
4th Place: 8000 gold
Participant: 2000 gold

Illegal Decks
Players should do their best to prepare decks in advance, understand the rules, and keep track of their card usage as the match progresses.  However, mistakes can still occur.  If you notice that you played an illegal deck, tell your opponent.  If you lost the game to begin with, the loss remains.  If you won the game with an illegal deck, your opponent now takes the win unless they also played an illegal deck.  When both players play illegal decks, the game is voided; replay with legal decks. 

Let's say you played an illegal deck by playing the card 'whirlpool' for a 3rd time in a match.  The other cards that you played in the deck do count towards your card usage unless the game was voided due to both players playing an illegal deck.

Illegal decks that are found after the tournament is over will be handled in the following way: example - Player A wins their match vs. Player B 3-0.  Neither player notices that Player A's game 3 deck was illegal.  The Tournament host notices after the event and will change the result to 2-1.  No playing of G4 or G5 after the tournament ends.  It's best if both players keep an eye out for illegal decks during the match to avoid this situation; even better to prepare well and avoid illegal decks.

Time between games; interrupted play; inactivity

1. The default time limit in between games is 5 minutes unless otherwise agreed upon by both players.  If Player A notices Player B is repeatedly taking longer than 5 minutes, Player A should remind Player B of the time limit and ask if there's a particular reason they need more time.  Some in between 'thinking' and 'adjustment' is absolutely fine.  Spending 15 minutes mid-match to design a new deck is excessive.  Study and prepare in advance, not during the exam!

2.  Interrupted play -  If you need to suddenly leave due to real life circumstances, please communicate this clearly to your opponent; make every effort to reschedule again.  If you are not able to connect again before the match deadline, your remaining games to be played will be forfeited; your opponent claims the wins due to your inactivity.

3.  Inactivity -  Obviously, dropping out of an event after it has started is not ideal.  It affects your opponents and the event overall.  Still, it can be hard to avoid real life issues.  Do your best to communicate your upcoming withdrawal as soon as you can with the event host and any players you have outstanding matches with.  If there is a reasonable chance for you to complete your matches, even if it means poor preparation and performance on your end, please do so.  Avoiding playing simply to avoid losing results is poor sportsmanship.

4. When a player does drop out or is withdrawn mid-event, both completed match results and unplayed matches are voided.

Questions/problems/need help?
Players are encouraged to work out issues as best they can (read next section thoroughly), but Septima will be able to help make a call if requested.
General Info on PvP
Spoiler for Hidden:

PvP Integrity
1. Strive for good sportsmanship at all times

2. Many issues can be resolved and discussed before "accepting turn".  For example, if you speedbuilt a deck and didn't change the mark code, ask your opponent if you can fix the deck mark and replay before you accept your turn.  If you continue on with the game, it is up to the other player to decide if they will replay or not.  Do not pressure them into a replay.  It is you who made a careless mistake and also didn't notice the error until too late.  Additionally, if your opponent notices an issue before 'accepting turn', it is most sportsmanlike to allow them to fix the issue and replay.

3. Players may copy the 'replay' code of a game for 'viewing' later on in openEtG's custom section.  To maintain PvP integrity, please use the replay only as a reference for game issues (i.e. one player disconnected) and to analyze your own game later.  Players should strive to do their own work. Their decks should be self-built.  Players are welcome to gain insight from the community (forums, discussions, asking questions, etc.) but should refrain from simply copying another player's deckcode mid-match.  If you like your opponent's strategy G1, for example, you are welcome to speedbuild a deck like that for G2.  Make sure it is your own work though.

PvP Issues 
1. Stuck Screens: Sometimes players enter a pvp duel and cannot accept their turn.  It looks like one is "stuck" on that screen with the only option to press the resign button.  Confirm with your opponent this is happening ("Are you thinking or are we stuck?"); then both players should agree to should relog into openEtG and replay.  To help avoid this issue, before starting any PvP match, both players should relog and test dummy decks to ensure they can connect.

2. Deck not loaded properly: Another common problem is a player will enter a pvp duel and they notice their newly chosen deck is not loaded and instead their last played deck is loaded and active.  In these cases, let your opponent know and ask if it is okay for a replay before accepting your turn and playing any cards.  This issue happens when your opponent sends you a duel invite, and you accept while you are still in the deck editing screen.  Technically, you need to exit the deck editing screen and then accept the invite.

3. Lost connection/power: There are times where players lose internet connection to the game, lose power, etc.  Players should take a screen shot and save the game replay.  Both players then should discuss if they should replay or if it was very clear one player was going to win.  When they are unable to decide, they may ask for a non-participating tournament host or non-playing arbiter to help decide. If both players feel comfortable with a replay, proceed.

4. Weird things happening on the screen:  Take a screenshot when you see something odd happen.  There can be some game bugs.  Let the event host know about the issue.  If it appears you can play the game through to the end, please do so and save a replay.  If you believe the issue could have affected the match result, let both your opponent and the event host know. 
Sign-ups
https://etg.dek.im/forum/index.php?topic=1170.msg5308#msg5308
« Last Edit: January 28, 2021, 05:37:46 pm by Septima Rhay »