oEtG Forum

Suggestions for elements missing golems

OdinVanguard

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  • ... Oxidants happen...

Name: Plague Golem
Cost: 7 :death / 7 :death
Stats: 3|3 / 4|4
Text: "Immune to poison. Poisons a random creature each turn.
Gains +1|+1 when a creature you own is poisoned."



Name: Mirrored Emerald Golem / Mirrored Jade Golem
Cost: 4 :life / 4 :life
Stats: 2|2 / 4|4
Text: "Empathic Mirror: Gains +1|+1 whenever a creature you own enters play"
Alternate Text (in nerf needed): "Emapthic Mirror: Gains +1|+1 whenever an enemy creature enters play. Golem"


Name: Opalescent Golem
Cost: 7 :entropy / 7 :entropy
Stats: 6|6 / 7|7
Text: " :entropy : Quantum Diffusion
Generate 3 random quanta. Gain +1|+1 per :entropy generated in this manner"


Name: Obsidian Golem
Cost: 6 :darkness / 6 :darkness
Stats: 3|3 / 4|4
Text: " :darkness :darkness :darkness : Grasping Shadows
Drain 1 HP from all creatures. Owner gains 1 maximum health per nocturnal victim"



Name: Tidal Golem
Cost: 2 :water / 1 :water
Stats: 1|1 / 1|1
Text: "Tidal Flux: Alternately gains
+2|+2 and -2|-2. If in a flooded slot, alternately gains +3|+3 and -2|-2 instead. Golem"


Name: Moonstone Golem
Cost: 1 :light / 1 :light
Stats: 0|1 / 0|2
Text: "Guiding Light: Ally creatures in the same row gain a +15% chance to bypass shields at night. Nocturnal. Golem."


... more to come (still need gravity, and air)
« Last Edit: October 02, 2014, 03:04:50 am by OdinVanguard »


serprex

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Infected has golem
Gargoyle gains golem when it uses stoneform

Like :life idea as "whenever a golem comes into play" tho it feels too strong given death effects being worth more than on-play & Vulture
« Last Edit: October 01, 2014, 05:10:01 pm by serprex »


OdinVanguard

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  • ... Oxidants happen...
Infected has golem
Gargoyle gains golem when it uses stoneform
Good to know, kindly disregard those suggestions then

Like :life idea as "whenever a golem comes into play" tho it feels too strong given death effects being worth more than on-play & Vulture
Ya, I was kind of thinking the same thing myself, which is why I tried to nerf it a bit by limiting it to the owner's side only... A bigger nerf might be limiting it to the opponent's side instead.
That would actually bring it inline with the other mirror cards actually
« Last Edit: October 02, 2014, 02:39:38 am by OdinVanguard »