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Messages - smashduke

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1
Fixed Bugs / game froze
« on: August 30, 2015, 04:56:50 am »
Hi Serp,

  battling a Champion and got the following error message:
TypeError: undefined is not a function (evaluating 'etg.ShardList.some(function(x) { return x && card.isOf(Cards.Codes

game wouldn't progress although I could hit resign and quit.

2
Guilds / Re: Event 3: Voting
« on: July 05, 2015, 03:35:47 am »
<snip>

You typed "spolier" instead of "spoiler." Kind of hard to notice, I didn't realize it at first either.

Aha - thanks for catching and fixing that!

3
Guilds / Re: Event 3: Voting
« on: July 04, 2015, 04:58:17 am »
Voted!

Spoiler for Hidden:

ROT - fits thematically and is a nice card to give  :death some control.


Shinki Edit: Fixed.

Thanks Shinki - I'm looking at the code and it looks the same... what did I do incorrectly?

4
Guilds / Re: Event 3: Voting
« on: July 03, 2015, 04:39:54 am »
Voted!

Spoiler for Hidden:

ROT - fits thematically and is a nice card to give  :death some control.


edit:  Hmmm. I guess spoilers don't work here... but there are so many other cool effects!

Shinki Edit: Fixed.

5
Spiritual / Re: E3
« on: July 02, 2015, 03:58:37 am »
I like it!  nice job serp!

6
Spiritual / Re: E3
« on: June 23, 2015, 04:25:32 am »
So is etg getting too busy for people to check in here?  For what it's worth, I like the idea Serp, and vote we go with it (with or without any modifications).

7
Spiritual / Re: E3
« on: June 18, 2015, 04:08:15 am »
Maybe call it "Jar of Leeches" - and instead of:
"when a poisoned creature dies, destroys a permanent from opposing side. Synergizes with salvagers & debris barracade & looters (:aether :gravity :darkness)"

Maybe just have a blanket - "it will degrade 2 (or 3 or 4...) permanents (the permanent being destroyed in 3 rounds) on the opposing side from where it is cast."

Seems pretty OP in that it can wipe out a lot of creatures and a bunch of permanents.

8
Decks / Re: Inertial Swallow [Demigod]
« on: June 17, 2015, 03:16:43 am »
Great deck and great write up kvaak!

Also, you can beat Thetis with a good draw, so maybe move him to the "maybe" or "almost def" slot:

http://i59.tinypic.com/28sldv4.jpg

small aside: I do think there is something buggy going on with Brawl as it can cause your creatures to fight (and kill) immortal creatures....

The point of the skip list is to maximize efficiency by skipping Dgs you're unlikely to win against, Thetis definitely qualifies for that (and I don't recall this deck including mito...? Not that I'm saying my version is the best one). The skip list has several categories only because I'm not sure how difficult exactly some of the Dgs are and whether or not they should be skipped.

Going through CC is weird but I don't think there's anything particularly odd about brawl killing immortal creatures, they're affected by shields and all that after all.

Right on... just saying you could wait a few turns before deciding to skip (It was meant to be a suggestion not a criticism, since as you said, you're not sure how difficult some of the Dgs are). And I used your build, it was Thetis who used mitosis on my Oty's to try and prevent them from eating what he puts out (AI target error?).  In any case, great deck and thanks for posting.

9
Spiritual / Re: E3
« on: June 16, 2015, 04:33:10 am »
CI&A ahhhhh. I should finish http://etg.dek.im/cardsmith.htm oh well, anyways not sure exact rules hence I asked but something like

anyways based on quad stuff:
:water spell, poisons all creatures of target player (synergy with :life because they spam creatures) & increases max hp for each creature poisoned (synergizes with :light because Miracle). Synergizes with :death because death effects

Now need an out-of-quad synergy... when a poisoned creature dies, destroys a permanent from opposing side. Synergizes with salvagers & debris barracade & looters (:aether :gravity :darkness)

Wow, it certainly sounds pretty powerful... kind of like plague + reverse Shank of Void + random PC. 

10
Decks / Re: Inertial Swallow [Demigod]
« on: June 15, 2015, 04:08:46 am »
Kudos on such a well written write up

Posting old decks here is totally fine if one includes what modifications should be made for oetg's new meta, or what new cards matter, or how it may play differently, or how oetg's AI handles playing vs it

Brawl being CC through freeze seems like a bug. Unsure how to feel about that. Will probably update Brawl to attack through the attack method, thus also allowing vampires to leech & scorpions to poison creatures

Great deck and great write up kvaak!

Also, you can beat Thetis with a good draw, so maybe move him to the "maybe" or "almost def" slot:



small aside: I do think there is something buggy going on with Brawl as it can cause your creatures to fight (and kill) immortal creatures....

11
Fixed Bugs / Crashing when entering game
« on: June 13, 2015, 03:09:55 am »
Not sure how I caused this one....

logged out and back in a couple times, none of my saved decks are coming up using the number short cuts.  None of my card names show in the editor (but the number of cards are listed there). When I leave the Editor screen, the card numbers and the element marks across the middle of the screen don't clear (looks a little crazy). 



Here's the error message:
TypeError: Type error, http://etg.dek.im/pixi.min.js, 2, 842

quit browser, opened back up again...  still not showing card images and not clearing from the edit screen.



12
Fixed Bugs / Re: Purchasing cards gives an error message?
« on: June 06, 2015, 03:48:27 am »
Hard refresh (Ctlr-F5)

What browser are you using? Issue is finding a proper way to get browsers using If-Modified for caches

I'm using Safari (version 7.1.6)...  I'll hard refresh though.

13
Fixed Bugs / Purchasing cards gives an error message?
« on: June 05, 2015, 03:22:18 am »
Was in the shop to purchase a darkness pack at the Gold level ($100);
I purchased a pack and got the cards, but when I purchased a second pack, I got the following message:

TypeError: undefined is not an object (evaluating 'card.element'), http://etg.dek.im/etgify.js, 6422, 58

I didn't get any cards and it took my $100!  - yikes.

Leaving the shop and coming back does not reset whatever is going wrong. Logging out and logging back in does do the trick though (and then I can buy at least two packs before it flakes out).

update:
I tried to purchase different packs and it seems that it wasn't a problem - is one of the darkness cards throwing an error?

14
Spiritual / Re: E2.5
« on: May 19, 2015, 03:29:45 am »
selling ice cream? ...  cool. 

I liked that firefly hope deck:
095de065oj066r0017bu037am037k4027n5018pr


That also saves Heal, miracle, sanct, and empathic bonds for other decks. But, I didn't really create this deck (how original should we be? I guess that's the point huh.). I could make an adrenastaves.... or maybe a pulled dolls with sadism?  I'm getting tired, I'll think about this tomorrow.

15
Guilds / Re: Event 2: Look Ma, I Took a Screenie!
« on: May 15, 2015, 03:44:20 am »
Well, looks like the timer is up - did it end up being a tie after all or did Spiritual rejoin the pack this round?

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