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General Category => General Game Discussion => Topic started by: Septima Rhay on December 12, 2019, 09:38:03 pm

Title: Elemental Questing in the Land of Rhay
Post by: Septima Rhay on December 12, 2019, 09:38:03 pm
Welcome to the Land of Rhay!  Here there be no great kingdoms or states.  Pockets of civilization are scattered throughout a wild expanse of forest, mountain, swamp, and desert. The few noble cities in this region have naturalized and share virtually no connection to the far away kingdoms from whence they came.

Our tale begins in the Great City of Hombarion where you were born and live.  You have come of age and are a Rank 1 user of elemental spells, creatures, and strategies.  You work for the Serendipity Guild, which operates in Rhay’s two great cities: Hombarion and Bahyrst. You may take on Grade 1 missions.  As you acquire experience you may register for higher grade missions and gain additional benefits.

The current mission available to you is to travel to Hombarion’s sister city, the Great City of Bahyrst. You will deliver a small package of important, classified substances, which the Serendipity guild is experimenting with to create new cards.  It is a ten day journey to Bahyrst, assuming a smooth journey.  The payment for successful completion is 500 gold coins and an oetg card of your choice.

Travel throughout Rhay can be dangerous and unpredictable. Be prepared! Your route is due west across the Dhamma Desert to the small city of Pamor.  Then you will continue between the Blue Mountains and the Sea of Ares, passing the Ilandre and Silverwood forests. The Fortress of Vila and Caham Tower will be your next stops.  May RNG be with you.

Mission Map: https://i.imgur.com/QtwbETv.png (https://i.imgur.com/QtwbETv.png)
Your route begins on the right/west side of map; you'll work your ways left/east

Full Map of Rhay: https://i.imgur.com/Fu68Ioh.jpg (https://i.imgur.com/Fu68Ioh.jpg)
Rhay was randomly generated with https://www.d20srd.org/fantasy/world/ (https://www.d20srd.org/fantasy/world/)
Mission Bestiary:

A major part of professional questing as part of a guild is preparation.  The serendipity guild collects and provides its own intel to guild questers.  Guild members in return share detailed data about their missions.  The following bestiary is not an exact accounting of what creatures and challenges (cards/decks) you may encounter on your journeys.  But, the knowledge of the areas you will travel and recent intel suggest there's a reasonable chance you may encounter these entities.  You may face threats that are not on this bestiary.  Your threat or challenge may be a specific individual with unique fighting style for which the guild does not have data.  You may very well not face some of the threats from the bestiary.  Use the bestiary as a source for preparation.

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Dhamma desert -
strong chance of cards from :time, medium chance from :death :gravity :earth :air
Pamor - it's a fishing village by the sea, so cards from  :water :air are a strong possibility
Illandre and Silverwood forests - lush forests with strong chance of cards from :life
Fortress of Vila - a friendly military fort that manufactures battle equipments; they offer friendly training duels, so expect at least some cards from :earth :gravity, but individual fighters could specialize in any cards/styles/elements
Vila to Caham tower - a wilder, rocky hills region with paths between mountains; look out for :death :gravity :earth :air :darkness
Caham tower to Bahyrst - a mix of forest, plain, and desert region; Mana desert is not a dry/sand desert, but an area where strange things can happen like quanta disruption, so be on guard for :entropy and :chroma
Camping - some nights you will stay at inns/forts, others you will camp; be ware of entities of  :darkness  :death
Not likely to encounter - never say never, but questers traveling your route rarely report encountering threats from  :fire :aether. A few common creatures, like salamanders, of course, can be found roaming everywhere.

Starter Mission: Bahyrst Delivery Mission Registry - create a new post with the following information

Questing Name -
Brief description of self -
Class -
If you are a sorcerer, list 4 elements -
Card Inventory (copy/spoiler dek code) -
Timezone, Preferred time for questing -


Select Class & Card Inventory

Class: Beastmaster
Class bonuses: 2 base card upgrades; 6 creature card upgrades
Class restrictions: Decks must contain 6 or more creatures; Decks may not have both weapons and shields
Evasion: 70%

Class: Cleric
Class bonuses: 4 base upgrades; May self-revive self or others once per mission 
Class restrictions: Decks must include 3 or more cards from purify, heal, Shard of Gratitude, Sanctuary, and/or Shard of Divinity
Evasion: 70%

Class: Infiltrator
Class bonuses: 2 base card upgrades; may upgrade stealthy cards - no limits
Class restrictions: May not use fire or light cards
Evasion: 95%
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Class: Sorcerer
Class bonuses:10 base card upgrades
Class restrictions: May access up to 4 elements*; Decks must contain 6 or more spell cards; decks may not contain both weapons and shields
Evasion: 70%
*Future access to other elements possible but acquisition will be slow and costly

Class: Warrior
Class bonuses: 6 base card upgrades
Class restrictions: Decks must include 3 or more copies of weapons and/or shields
Evasion: 70%

Class: Wizard
Class bonuses: 2 base upgrades; access to additional intel/insight
Class restrictions: Decks must contain 6 or more spell cards; decks may not contain both weapons and shields
Evasion: 70%

Base card inventory

Example Card inventory
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How questing works

Game Master’s role (GM)

Quester’s role
* Challenges are always non-lethal, but losing challenges can lead to negative affects
** Battles are usually lethal, meaning if you lose you will die; the GM will confirm if you have actually died


Questing with a party

This area of event will be more developed and fleshed out if multiple players express interest.  Basic idea is that 2-3 players will quest together, and use their class advantages to help out the group.  Having a wizard in your party helps mindgate opponents, clerics can revive/buff, etc.  This will be especially useful if higher grade missions are developed, which may be very challenging for a single player to complete successfully without dying.  Depending on oetg development, group PVP may be a future option (2+ players fighting an opponent at the same time).  Also open to idea a player can build and control all characters in a party, but this only makes sense if there's a lack of community members to party with and there are a lot more missions.  Ultimately, think it would be most fun and best for community to team up with other players.

Pre-Challenge/Pre-Battle

Challenges

Battles

Dying/lasting effects - What happens after you die?

Post-Battle

Mission End; Experience; Rewards

Upon successfully reaching Bahyrst and delivering your package, you will receive 500 gold coin, 500 experience and 1 card scroll of your choice.  By acquiring experience, you'll be able to gain higher rank, which gives you access to higher grade missions and various benefits. The purpose of coins may be further developed and provide potential benefits.

Rank promotion; Higher rank benefits

Rank promotion
Higher rank benefits

Class enhancements

Class: Beastmaster - designate a creature from your inventory as your companion for entire mission; for each copy of that card in your deck, add +1 base upgrades (i.e. Choose phoenix as familiar; 4 phoenix in deck = 4 additional base upgrades for deck)

2nd time enhancement - acquire stampede skill; when playing decks with 15 or more creatures, you may fully upgrade your deck unless other quest effects/ailments apply

Class: Cleric - gain another revive charge; master a protection buff

2nd time enhancement -gain another revive charge; master a second protection buff

Cleric enhancement buffs

(1) Osmosis; when osmosis is cast at beginning of instance, the GM will roll a 1d4 dice.  The number rolled will reduce upgrades to opponent's deck (priority order is quanta cards, then permanents, then spells, then creatures).  Those upgrades lost by the GM deck are transferred to the cleric and/or party.  If playing with a group, upgrades may be dispersed as desired to party members as base upgrades. 
(2) Nullify; when nullify is cast at beginning on instance, the Cleric may select one spell card to nullify from the opponent's deck.  If present in deck, GM will not be able to play card from hand; card will still be in GM deck and thus vulnerable to yoink, mindgate, etc.
(3) Give; when give is cast at beginning of instance, the GM will roll a 1d6 dice.  The GM will add X number of Y card to deck.  X = dice roll and Y = the card selected by the cleric from the cleric's card inventory

Class: Infiltrator - acquire 4x cloak charge; charges are one-time use

2nd time enhancement -acquire 6x cloak charge (stacks); charges are one-time use

Cloak may be cast on self or party member and essentially grants invisibility; player with cloak may escape from a fight mid-battle with 100% evasion rate; cloak may only be cast prior to death, not after

Class: Sorcerer - only required to use 5 spells in decks; add access to 1 more elements (5 max) but will lose 3 base upgrades; card inventory expands by 3

2nd time enhancement - only required to use 4 spells in decks; add access to 1 more elements (6 max) but will lose 3 base upgrades; card inventory expands by 3

Class: Warriors - only required to use 2 weapons or shields in decks; may upgrade all deck weapons/shields, upgrades don't count towards base upgrades

2nd time enhancement - Berserker mode; may be used once per mission - warrior may play a fully upgraded deck

Class: Wizard - only required to use 5 spells in decks; gains precognition orb and will be able to see the first half of the deck of next opponent before challenge/battle; rare opponents may block precognition

2nd time enhancement - only required to use 4 spells in decks; gains rewind ability once per mission and, after starting a battle, is able to cast rewind (on self or party member) and replay entire battle from start; must be alive to cast

Event development and feedback

Most importantly, questing should be fun and streamlined.  I would love feedback to improve the event, both thematically and mechanically, as well as balancing character creation, battles, risks and rewards.  It would be totally awesome if other people want to serve as a game master or design missions (even their own realm).  Also the world itself (missions, places you'll visit) and mechanics of questing are likely to develop as the event progresses. Ongoing feedback is always welcome and thanks in advance if you notice some changes to rules, balancing, etc.
Title: Re: Elemental Questing in the Land of Rhay
Post by: serprex on December 14, 2019, 03:04:08 am
Questing Name - Careful
Brief description of self - The last time someone asked me to share a random fact about myself, I responded "I have a sore throat today"
Class - :aether :light :fire :water Sorcerer
Timezone, Preferred time for questing - PST, after 1800 PST (0200 UTC)

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Title: Re: Elemental Questing in the Land of Rhay
Post by: gomorycut on December 30, 2019, 08:58:17 pm
Questing Name - Gomorycut
Brief description of self - I exist mostly independently of time
Class - Sorcerer
If you are a sorcerer, list 4 elements - Aether, Light, Water, Time
Card Inventory (copy/spoiler dek code) -

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Timezone, Preferred time for questing - no preference (remember, time-independent)
Title: Re: Elemental Questing in the Land of Rhay
Post by: Septima Rhay on February 01, 2020, 07:33:29 pm

Quester stats and statuses

Each spoiler contains a summary of the quester's most current status, card inventory, and stats.  Questers looking for party members can peruse other players and contact them to offer joining up for a next mission.

Questing Name - Careful
IGN/Forum name - Serprex
Brief description of self - The last time someone asked me to share a random fact about myself, I responded "I have a sore throat today"
Class - :aether :light :fire :water Sorcerer
Timezone, Preferred time for questing - PST, after 1800 PST (0200 UTC)

Missions summary: Bahyrst Delivery successfully completed February 1st, 2020
Experience gained: 500
Coin gained: 500
Status effects/changes:
- cards lost: 2x firebolt, 1x arctic squid, 1x nymph tear, 1x white nymph
- cards gained: 1x white nymph

Rank: 2
Class: Sorcerer :aether :light :fire :water
Class restrictions: May access up to 4 elements*; Decks must contain 6 or more spell cards; decks may not contain both weapons and shields
Evasion: 70%
13 base upgrades (10+3)- pending rank benefit
49 card inventory (46+3)- pending rank benefit
Selected rank 2 benefit - TBD
Card inventory - pending rank benefit and re-tool decisions
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Title: Re: Elemental Questing in the Land of Rhay
Post by: Septima Rhay on February 05, 2020, 04:29:01 pm
Grade 1 mission - Moe Heato's "shopping list"

The serendipity guilds has a mission available at the request of Bayhrstian client, Moe Heato, a man who invents unusual drinks and potions. The questing business has been a bit slow so you’ll take what you can get. Your mission is to assist Moe with what seems to be a mundane request.  He has a list of items to purchase from the market district.  Moe has “reasons” for not doing the shopping himself.  The guild gives you a hint that there's more to this mission than just shopping at a store.   Moe himself will provide you the details of the mission. You are to head to Moe’s apartment in the inventor’s district.  The mission takes place within the City of Bayhrst; no questing map is necessary.  To sign up for this mission, create a new post with the following information:

Mission name - Moe Heato's Shopping list
Questing Name -
Brief description of self -
Class -
If you are a sorcerer, list 4 elements -
Card Inventory (copy/spoiler dek code) -
Timezone, Preferred time for questing -


Quest available to: any ranked quester
Approximate questing time: 30-45minutes
Quest reward: 750 gold, 500 experience, and 3 card scrolls from mission
Title: Re: Elemental Questing in the Land of Rhay
Post by: serprex on February 07, 2020, 02:29:57 am
Mission name - Moe Heato's Shopping list
Questing Name - Careful
Brief description of self - F
Class - :fire :water :light :aether sorcerer
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Timezone, Preferred time for questing - Saturday, 1800 UTC (any date works)