oEtG Forum

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - newZaranir

Pages: 1
1
New Card Suggestions / Undying soul | Undying spirit
« on: March 03, 2021, 08:02:02 pm »
Undying soul

:death

Nocturnal. Any damage dealt to this creature reduces it's strength instead of it's HP.

4|1

Undying spirit

:death

Nocturnal. Any damage dealt to this creature reduces it's strength instead of it's HP.

5|1

I'm currently leaning it not being loboable, but effects giving it -1 HP should kill it. Flexible on it though.

Edit: Gain nocturnal.

2
New Card Suggestions / Disruption
« on: February 26, 2021, 12:05:54 am »
Disruption
:entropy | 1  :entropy

Target non-shield stack becomes individual permanents or target card's effect changes to a random quanta cost.

Note1: non-shield = not enough brain at the moment to figure out how it should work with Repulsors.
Note2: Wanted it to make Georesonator disrupt and start generating random pillars/pends for every ply, but it seemed overly complicated. I guess I could still kind of bluff into it, but that seems forced :D
Note3: The individual permanents obviously would have the same effect as the original, but cannot be EQ'd and you cannot stack on them anymore.

Wanted to make a permanent space-locking card.

3
Game Bugs / Damage calculator is off with 3+ Spites
« on: February 06, 2021, 01:32:41 am »




{"date":1612574792084,"seed":-229567464,"players":[{"idx":2,"ai":1,"name":"Hydrax","deck":"086ve046ud037gk057gn057h4017gp047ke057k5027n2018pq","hp":200,"markpower":3,"drawpower":2},{"idx":1,"name":"Zaranir","user":"Zaranir","deck":"0156b04lrr03mqq04mu30171m01n4a0174d047ee017kh01nn2067nf027q901o0b018pj"}],"moves":[{"x":"accept","c":0,"t":0},{"x":"accept"},{"x":"cast","c":44,"t":0},{"x":"end","c":0,"t":0},{"x":"cast","c":82},{"x":"cast","c":81},{"x":"cast","c":84},{"x":"cast","c":98,"t":1},{"x":"end"},{"x":"cast","c":29,"t":0},{"x":"cast","c":41,"t":0},{"x":"cast","c":14,"t":0},{"x":"cast","c":52,"t":0},{"x":"cast","c":20,"t":29},{"x":"end","c":0,"t":0},{"x":"cast","c":87},{"x":"cast","c":78},{"x":"cast","c":94},{"x":"cast","c":102,"t":2},{"x":"cast","c":83},{"x":"cast","c":96},{"x":"cast","c":80},{"x":"cast","c":79},{"x":"cast","c":103,"t":2},{"x":"cast","c":95},{"x":"end"},{"x":"cast","c":73,"t":0},{"x":"cast","c":54,"t":0},{"x":"cast","c":6,"t":0},{"x":"cast","c":48,"t":0},{"x":"cast","c":29,"t":0},{"x":"end","c":0,"t":0},{"x":"cast","c":85},{"x":"cast","c":100,"t":2},{"x":"cast","c":93},{"x":"cast","c":92},{"x":"cast","c":105},{"x":"end"},{"x":"cast","c":29,"t":0},{"x":"cast","c":73,"t":29},{"x":"cast","c":11,"t":0},{"x":"cast","c":57,"t":29},{"x":"cast","c":43,"t":0},{"x":"end","c":0,"t":0},{"x":"cast","c":88},{"x":"cast","c":105},{"x":"cast","c":101,"t":2},{"x":"cast","c":99,"t":2},{"x":"cast","c":89},{"x":"cast","c":97,"t":89},{"x":"cast","c":90,"t":89},{"x":"cast","c":77},{"x":"cast","c":91,"t":77},{"x":"cast","c":106,"t":89},{"x":"end"},{"x":"end","c":0,"t":0}]}

4
Fixed Bugs / Autosell does not work on upgrades/polished
« on: February 04, 2021, 12:31:46 am »



5
Fixed Bugs / 3x draw only generates 2 times the deck in Arena
« on: January 26, 2021, 03:24:45 am »
So, I wanted to test a bulky deck, but noticed that setting the draw to 3 does indeed draws 3 card, but it only doubles the deck size.

Which probably gives it better consistency, but also not really noted in any way.

Only tested Arena1.

6
New Card Suggestions / Chromatic hatchling | Chromatic dragon
« on: January 23, 2021, 04:07:40 am »
Chromatic hatchling
4 :chroma

Effect and cost only can be paid by your highest quanta.
8: Transforms into Lesser Chromatic dragon.
2|8

Lesser chromatic dragon
8 :chroma

Airborne.
Effect and cost only can be paid by your highest quanta.
12: Transforms into Greater Chromatic dragon.
Rewind only transforms it back to Chromatic hatchling.
5|12

12 :chroma Greater Chromatic dragon
Airborne. Token.
Rewind only transforms it back to Lesser chromatic dragon.
10|15

Note: Ability cost always matches the quanta the card way paid by.

Edit: Nerfed the upped version because Regrade combos.
Edit2: Added 2 grades of hatching and a flavor effect for Rewind. Currently, the Greater could be used to be played from random quanta pool. This can be changed, but yet it seems too complicated to pull anything off with it.
Edit3: Now the effect can be paid from any quanta, but it still uses only the highest you have. Also, the effect costs the same as the upgraded form, which I feel is a good middle ground in costs.

7
New Card Suggestions / Stabilisator | Stabilisator
« on: January 17, 2021, 10:37:31 pm »
I'm just throwing this out to see what ideas could come out of it.

Stabilisator
:chroma

If you start the game with 0 cards, draw all Stabilisators from deck. Transforms into an unupgraded pillar matching your mark when drawn.

Stabilisator
0 :chroma

If you start the game with 0 cards, draw all Stabilisators from deck. Transforms into an unupgraded pillar matching the card on the top of your deck when drawn.

So if you mulligan your whole hand out, you can start with 6 pillars, 24 cards in deck and your Mark.

Edit: Made the pillars generated unupgraded.
Edit2: Cut the transform and the self-drawing into different sentences, so it does not only transforms at the start of the game. It might give it more utility.
Edit3: Reworked text to draw all of them first, then trigger their effect to transform to not make X of them :chroma pillars if the top 1+X cards would be Stabilisators with the top card copy ones.

8
New Card Suggestions / Embodiment | Embodiment
« on: January 16, 2021, 11:49:43 am »
Embodiment
Cost: 0  :chroma

Golem. Cannot be given.
0: Sacrifice this card.
Converts quanta generated into healing for self.

3|3

Embodiment
Cost: 0  :chroma

Golem. Cannot be given.
0: Sacrifice this card.
Converts quanta generated into healing for self.

3|6

It uses quanta regardless it has lost life or not, so you effectively cannot gain quanta while in play, but with multiple golems it's likely that it uses up quanta in play order, not by which "should" be healed.

Pages: 1