Rank 1 vs 4 match Serprex: Material Protected cards: Fog, Shard of Patience Cards banned for opponents: Discord, Fog, Lightning, Wings, Earthquake
VS
7636bas: Material Protected cards: Nymph's Tears, Shard of Patience Cards banned for opponents: Discord, Dimensional Shield, Innovation, Wings, Arctic Squid
Serprex 5 - 4 7636bas
Rank 2 vs. 3 match gomorycut: Protected cards: Shard of Freedom, Owl's Eye Cards banned for opponents: Earthquake, Shark of Void, Embezzle, Arctic Squid, Mind Flayer
VS
Septima Rhay: Protected cards: Shard of Patience, Arctic Squid Cards banned for opponents: Discord, Shard of Focus, Wings, Blue Nymph, Azure Dragon
Info on tiebreaking procedure has been added in original post. Match format for semi/final clarified as Best of X. Semifinalist losers play for 3rd/4th place.
I particularly like Midas touch in-game. Some of the art feels different in the flow of the game compared to seeing the image along. Midas touch for me is really natural. Well done.
7636bas: Material Protected card: Nymph's Tears Cards banned for opponents: Discord, Dimensional Shield, Innovation
Septima Rhay: Protected card: Shard of Patience Cards banned for opponents: Discord, Shard of Focus, Wings
Matches
Dataleak vs. Septima Rhay (2 - 4) gomorycut vs. Lost in Nowhere (5 - 1) Serprex vs. 7636bas (5 - 1) Chapuz vs. Dawn_to_Dusk (2 - 4) Chapuz vs. Serprex (0 - 6) Lost in Nowhere vs. Dataleak (3 - 3) 7636bas vs. gomorycut (4 - 2) Dawn_to_Dusk vs. Septima Rhay (2 - 4) Dataleak vs. 7636bas Dataleak forfeits due to inactivity Serprex vs. Dawn_to_Dusk (5 - 1) gomorycut vs. Chapuz (4 - 2) Septima Rhay vs. Lost in Nowhere (2 - 4)
Tie-break match: 7636bas vs. Lost in Nowhere (4 - 2)
A few significant changes to the rules were made in an effort to balance the options. Players with quad affinities get an upgrade boost from 10 -> 15, but must now be 100% from the quad elements. Quad affinities may venture into non-quad elements but at a steep cost to deck upgrades (-2 ups per card out of the quad elements). Monos have been reduced from 15 to 12 ups.
Tentatively signing-up as Spiritual, but will only join to make even #s. As host, I'll post my bans very soon to avoid benefiting from others' ban/protection choices.
Bans/protection sent 5/27 to discord chat moderator, Insignificant Weeaboo. All bans posted after sign-ups.
1. Serprex: Material 2. gomorycut: 3. Dawn_to_Dusk: 4. Chapuz: Cardinal 5. Lost in Nowhere: Spiritual 6. Dataleak: Cardinal 7.7636bas: Material 8. Septima Rhay:
Create a sign-up post and list your affinity for all to see publicly. You may edit the affinity through the sign-up deadline. Private message your bans and protection to host (Septima Rhay) by sign-up deadline. You may PM Septima in forum or discord. If you have questions/concerns about the event, please contact Septima Rhay.
SIGN-UPS CLOSED
Rough timeline of event: 2 weeks sign-ups 2 weeks to complete 3x open round matches 1 week for semi-final matches 1 week for Finals and runner-up matches
Taking a shot at visualizing changes to main screen. First thought is it seems very text heavy. Transactions term is odd I suppose. Ideally, card "transactions" would be aligned with cards/decks, but tight on space over there.
Main two goals are to make it easier to see where you go to edit decks and to make it clearer when you are PVP-ing someone. When I first started, I was perplexed why I couldn't intuitively figure out where/how to make decks. Having top 10 decks on main screen (with name/mark and clickable would be VERY nice. For PVP section, the idea is after clicking invite to PVP (or being invited), the text "Serprex has sent you a pvp invite!" and accept/cancel buttons will appear, perhaps even flash/glow. People now do figure out the invite is in chat, but that's also not intuitive if two new players want to play each other.
Notice I removed the bazaar and custom buttons. For now, they seem to add more confusion and no real benefit to players.
Players sign up and announce their chosen affinity from:
1. Chroma a. 6 upgrades in deckbuilding b. Deck may contain up to 50% of a single element
2. Cardinal a. 15 upgrades in deckbuilding when 100% cards in deck are "in-element" b. In-element cards are from Cardinal elements {Aether, Entropy, Gravity, and Time} and Chroma cards c. Lose 2 deck upgrades per card that is off-element (i.e. 30 card deck with 7 off-element cards will be reduced to 1 deck upgrade)
3. Material a. 15 upgrades in deckbuilding when 100% cards in deck are "in-element" b. In-element cards are from Material elements {Air, Earth, Fire, and Water} and Chroma cards c. Lose 2 deck upgrades per card that is off-element (i.e. 30 card deck with 7 off-element cards will be reduced to 1 deck upgrade)
4. Spiritual a. 15 upgrades in deckbuilding when 100% cards in deck are "in-element" b. In-element cards are from Spiritual elements {Darkness, Death, Life, and Light} and Chroma cards c. Lose 2 deck upgrades per card that is off-element (i.e. 30 card deck with 7 off-element cards will be reduced to 1 deck upgrade)
5. One of the 12 elements a. 12 upgrades in deckbuilding b. Minimum 50% cards in deck must be in-element c. Chroma cards do not count as in-element
Other deckbuilding notes a. Any mark may be used b. Players have default 5 minutes in between games unless otherwise agreed between both opponents
Bans Players choose 3 cards that are banned from ALL opponents’ decks during matches against them unless the opponent protected the banned card; cannot ban a pillar or pendulum; event organizer will post bans publicly after sign-ups are over
Protections Players choose 1 card that is protected from ALL opponents' declared bans; event organizer will post protections publicly after sign-ups are over
Examples of Legal and Illegal Decks
Spoiler for Example Decks:
Affinity: Spiritual Protection: Nightmare Opponent: Fire {Bans Mirror Shield, Fractal, and Innovation} 100% from spirituality elements? Yes. Note that the Chroma cards, quantum pillar and tower count as in-element for quad players. Any banned cards in deck? No No more than 15 upgrades? Confirmed. Chroma cards are in-element and allow full 15 upgrades for quad players. Deck is LEGAL
Affinity: Spiritual Protection: Bone Wall Opponent: Cardinal {Bans Shard of Divinity, Steal, and Adrenaline} 100% from spirituality elements? No. Are upgrades accurately reduced for each off-element card in deck? No. There are 5 off-element cards in the deck, so 10 reduced upgrades. There should be a max of 5 upgraded cards in the deck. Any banned cards in the deck? No. Even though Poison is banned, Arsenic and other poisonous effect cards may be used. The specific death card, poison, is banned for this match. No more than 15 upgrades? Confirmed. Deck is ILLEGAL
Affinity: Entropy Protection: Discord Opponent: Chroma {Bans Black Hole, Miracle, and Shard of Freedom} At least 50% from Entropy? No, unfortunately, only 14/30 (46.7%) cards in deck are from entropy. Chromas cards are not in-element for mono affinities. Even if SoSe gives you enough Entropy cards so you end up playing more than 50% entropy cards, it is still illegal. Must start with 50% entropy cards in deck build. Any banned cards in the deck? No. However, note if Shard of Serendipity gives you any of the opponent's banned cards, you MAY play them (and perhaps note after the game it came from SoSe). No more than 12 upgrades? Confirmed. If your opponent notices more than 15 upgrades, note that you are playing SoSe. Deck is ILLEGAL
Affinity: Earth Protection: Earthquake Opponent: Time {Bans Fire Bolt, Sapphire Charger, and Earthquake) At least 50% from Earth? Yes, 38/50 (76%) cards in deck are from Earth Any banned cards in the deck? Yes -- Earth quake, however, your protection allows you to play it anyway No more than 12 upgrades? Confirmed. Deck is LEGAL
Matches Open rounds– 6 game matches with 3 assigned opponents (18 total games); top 4 players in game wins advances to playoff; 2 weeks to complete all matches; decks played are to be posted after the entire round is over
Semifinal round – Best of 9 game match Semifinalists may add 2 bans and 1 additional protection; decks played are to be posted after the entire round is done
Final round – Best of 11 game match Finalists may add 2 bans and 1 additional protection; decks played are to be posted after the entire round is done Losers of the Semifinal round will also play a Bo11 to determine 3rd/4th place.
After Matches After a match, post results as a new thread in respective round board but do not post decks used. Instead, save deck codes and post along with match results after the round ends for all participants.
Breaking ties If 2 or multiple players tie after open round, we'll break the ties in the following order 1. Player with better head-to-head record 2. If still tied, player with best Win-Tie-Loss stats (2-0-1 beats 1-2-0) 3. If still tied, we go to combined wins of tied player's opponents' wins (strength of schedule)