oEtG Forum

General Category => Cards => New Card Suggestions => Topic started by: OdinVanguard on July 23, 2015, 05:25:32 pm

Title: Tourmaline Portal | Tourmaline Portal
Post by: OdinVanguard on July 23, 2015, 05:25:32 pm
--Optional--
(http://i.imgur.com/T0V6Ako.png)
-------------

Tourmaline Portal / Tourmaline Portal
Cost: 6 :life / 5 :life
Stats (if creature or weapon): -NA-
Ability(ies):

See this thread: http://elementscommunity.org/forum/card-ideas-and-art/tourmaline-portal-tourmaline-portal/msg1198269/#new
Title: Re: Tourmaline Portal | Tourmaline Portal
Post by: serprex on July 25, 2015, 04:29:18 am
Simplify as "Draw a creature"
Title: Re: Tourmaline Portal | Tourmaline Portal
Post by: timpa on July 25, 2015, 11:59:57 am
If I understood it right using the skill may:

A) Do nothing
B) Draw a creature for 2 :time
C) Draw 2 creatures for 4 :time

depending on RNG

+ deck shuffling

+ unless C happened you can use the skill again this turn (which I'm strongly against)
Title: Re: Tourmaline Portal | Tourmaline Portal
Post by: OdinVanguard on July 28, 2015, 04:21:45 pm
If I understood it right using the skill may:

A) Do nothing
B) Draw a creature for 2 :time
C) Draw 2 creatures for 4 :time

depending on RNG

+ deck shuffling

+ unless C happened you can use the skill again this turn (which I'm strongly against)
That is correct.

It doesn't absolutely have to re-ready, although that is a mechanic I would like to make actually work in some way (conditional re-readying).

Why are you so strongly against re-readying? It is a mechanic I would like to make actually work in some way (conditional re-readying). It doesn't have to be on this card if people think it detracts too much, but I would like to find a way to make it actually balanced and useful at some point.
Title: Re: Tourmaline Portal | Tourmaline Portal
Post by: timpa on July 28, 2015, 05:07:26 pm
I think it makes it too reliable for the effect. Unless you drew all your creatures already you'd always draw at least one creature (for 2 :time /creature). Plus, if you draw exactly one creature you get the creature and can use the permanent again. After thinking a bit, how about making the skill cost 2 :time, but attempting to draw only one creature and refunding 1 :time only. That way using the skill can have 2 outcomes:

* Drawing a creature for 2 :time
* Wasting 1 :time, but you get a new chance at drawing a creature.

Since it makes the card less efficient you could reduce the :life cost too. For the upgrade you could then improve the efficiency a bit by making the ability cost 1 :time, but with no refunds (so if you do draw a creature you only spend 1 :time)