General Category > Air
Nerf Stormspike
(1/1)
serprex:
Apparently Stormspike goes too far. The upped doesn't really gain anything since damage doesn't matter if win condition is deckout. I'd suggest nerfing the active & increasing the damage so that it makes Stormspike less mill forced
Possible options:
Make sanct protect deck (this would also have sanct protect from RT)
Increase cost of active (or weapon itself)
Lower health when flown
did b/c
Lost in Nowhere:
Maybe all of the above? Although I say both the first and second are good ideas.
Chapuz:
The first 2 options sound viable. Increasing the cost of the active would be better than increasing the cost of the weapon itself
Dawn to Dusk:
what if it obliterated the top card of the deck rather than adding it to your hand
Shinki12345:
--- Quote from: Dawn_to_Dusk on January 28, 2015, 04:38:44 am ---what if it obliterated the top card of the deck rather than adding it to your hand
--- End quote ---
I think the only real way to make this balanced is to change it to "Opponent draws a card." Deck out has always been incredibly present in the game without milling strategies, this card alone is making me add extra steals/Rejuvs to half my GL decks.
Navigation
[0] Message Index
Go to full version