oEtG Forum
General Category => Cards => Air => Topic started by: serprex on January 26, 2015, 08:42:16 pm
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Apparently Stormspike goes too far. The upped doesn't really gain anything since damage doesn't matter if win condition is deckout. I'd suggest nerfing the active & increasing the damage so that it makes Stormspike less mill forced
Possible options:
Make sanct protect deck (this would also have sanct protect from RT)
Increase cost of active (or weapon itself)
Lower health when flown
did b/c
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Maybe all of the above? Although I say both the first and second are good ideas.
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The first 2 options sound viable. Increasing the cost of the active would be better than increasing the cost of the weapon itself
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what if it obliterated the top card of the deck rather than adding it to your hand
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what if it obliterated the top card of the deck rather than adding it to your hand
I think the only real way to make this balanced is to change it to "Opponent draws a card." Deck out has always been incredibly present in the game without milling strategies, this card alone is making me add extra steals/Rejuvs to half my GL decks.