oEtG Forum

General Category => Cards => Air => Topic started by: serprex on January 26, 2015, 08:42:16 pm

Title: Nerf Stormspike
Post by: serprex on January 26, 2015, 08:42:16 pm
Apparently Stormspike goes too far. The upped doesn't really gain anything since damage doesn't matter if win condition is deckout. I'd suggest nerfing the active & increasing the damage so that it makes Stormspike less mill forced

Possible options:
Make sanct protect deck (this would also have sanct protect from RT)
Increase cost of active (or weapon itself)
Lower health when flown

did b/c
Title: Re: Nerf Stormspike
Post by: Lost in Nowhere on January 26, 2015, 11:12:22 pm
Maybe all of the above? Although I say both the first and second are good ideas.
Title: Re: Nerf Stormspike
Post by: Chapuz on January 27, 2015, 02:34:43 am
The first 2 options sound viable. Increasing the cost of the active would be better than increasing the cost of the weapon itself
Title: Re: Nerf Stormspike
Post by: Dawn to Dusk on January 28, 2015, 04:38:44 am
what if it obliterated the top card of the deck rather than adding it to your hand
Title: Re: Nerf Stormspike
Post by: Shinki12345 on January 28, 2015, 05:06:58 am
what if it obliterated the top card of the deck rather than adding it to your hand

I think the only real way to make this balanced is to change it to "Opponent draws a card." Deck out has always been incredibly present in the game without milling strategies, this card alone is making me add extra steals/Rejuvs to half my GL decks.