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81
Decks / Angel's Punishment
« Last post by spell-bound on March 25, 2024, 08:09:03 pm »
 
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Performs well in both arenas.  Uses  :fire defensively and  :light offensively

How to use this deck.
:fire Anything before it becomes a threat. "Stall" with  :light SOD/Miracle  :light once your opponents offensive capabilities have been exhausted start punishing your angels and your opponent with rage potion/self heal over and over again. If you are at risk of being decked out or see CC use reinforces strategically. Or use them to flood the board with damage for quick kill. Shields  :fire  :light are for emergency resource generation not defense.

82
Events / Re: Community Deckbuilding challenge: a Gauntlet of Mages
« Last post by Elemensch on March 24, 2024, 08:25:10 pm »

Unupgrade your deck to qualify it for mage gauntlet.

DERP

Okay here's an un-upgraded deck.

"Food Poisoning"
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83
Events / Re: Community Deckbuilding challenge: a Gauntlet of Mages
« Last post by pimpollo on March 24, 2024, 07:44:32 pm »
"Drainbow"
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Intent is to deckout opposition, but has tools to kill / deny / delay in addition.

Unupgrade your deck to qualify it for mage gauntlet.
84
Decks / Re: Experimental decks
« Last post by BGA_NICE99 on March 24, 2024, 07:00:44 am »
Minotaur's hard sell
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  • Demand on a single  :death to kick off.
  • Need a bit luck to get the Spike-OuijaSource match in the early game.
  • Countered by hand protecting permanents and strong shields.
85
Decks / Re: Vader Saders
« Last post by serprex on March 23, 2024, 05:20:49 pm »
Solar Shield is good.  Cloak good. Give is good. This is a great Arena 2 farmer.  Raise OUEI by quick skipping opponents with heavy RT/Eternity.
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How does this deck use Give?

Is it just to displace your opponent's Shield, or is there something more?

Yes, besides niche unpremeditated uses (say, for example, opponent cast antimatter on one of your vaders)
86
Decks / Re: Catatitans 2.0
« Last post by Elemensch on March 23, 2024, 04:20:56 pm »
Does a time-locked creature (e.g. Earth Nymph active) become ineffective as Catapult input?

Because the +health seems useful for Catapults if it's effective.
87
Decks / Re: Vader Saders
« Last post by Elemensch on March 23, 2024, 04:11:44 pm »
Solar Shield is good.  Cloak good. Give is good. This is a great Arena 2 farmer.  Raise OUEI by quick skipping opponents with heavy RT/Eternity.
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How does this deck use Give?

Is it just to displace your opponent's Shield, or is there something more?
88
New Card Suggestions / Re: Hot Potato
« Last post by Elemensch on March 21, 2024, 02:29:38 pm »
Neat idea.

I feel like Voodoo Doll and Martyr were supposed to fill that niche, but I'm not sure those have strong enough effects.

For your version to be really effective, you'd want some way to spam potatoes -- just like you want an Air Nymph to make Unstable Gas, you'd want a way to nurture enough potatoes to kill your opponent, probably with your own CC.

89
Decks / Re: Experimental decks
« Last post by BGA_NICE99 on March 21, 2024, 01:48:06 pm »
Prometheus suffering*
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  • Increasing hp recovery through the game via placing more sadism on the field.
  • Countered by gravity shield.


* Wiki link Prometheus
90
New Card Suggestions / Hot Potato
« Last post by Niharia on March 20, 2024, 11:43:25 pm »
1 :fire Hot Potato
0 | 1
On death, this creature deals 10 damage to the opponent.

Upped:
1 :fire Hot Potato
0 | 1
On death, this creature deals 15 damage to opponent.

The idea is a soft protection against mass CC to complement the low HP of most fire creatures. This may be too strong in-element, so could easily be converted into an :earth card. Alternatively, it could be reflavoured completely to go with another element - say, :entropy unstable goo, or a :gravity graviton mine. The exact damage numbers are loosely inspired by the ghost of the past and time bomb damage abilities, and could (probably should) also be tweaked for balance.