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Stabilisator | Stabilisator

newZaranir

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I'm just throwing this out to see what ideas could come out of it.

Stabilisator
:chroma

If you start the game with 0 cards, draw all Stabilisators from deck. Transforms into an unupgraded pillar matching your mark when drawn.

Stabilisator
0 :chroma

If you start the game with 0 cards, draw all Stabilisators from deck. Transforms into an unupgraded pillar matching the card on the top of your deck when drawn.

So if you mulligan your whole hand out, you can start with 6 pillars, 24 cards in deck and your Mark.

Edit: Made the pillars generated unupgraded.
Edit2: Cut the transform and the self-drawing into different sentences, so it does not only transforms at the start of the game. It might give it more utility.
Edit3: Reworked text to draw all of them first, then trigger their effect to transform to not make X of them :chroma pillars if the top 1+X cards would be Stabilisators with the top card copy ones.
« Last Edit: January 18, 2021, 06:46:16 pm by newZaranir »


Naii_the_Baf

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So basically a guaranteed 6 pillar draw?

Not exactly a great start, generally mulligan will offer you something better. RNG isn't that cruel

Upped it's too unstable to use in anything but a mono, in other cases you'll often end up with too much quanta of an element that doesn't need it
Unupped it's much more usable but I'd rather use pends than pillar splits

Something about this card and drawpower bugs me, but it's one of the ways to abuse the 0 card autodraw since you'll have a lot of quanta.
« Last Edit: January 17, 2021, 11:33:40 pm by Naii_the_Baf »


newZaranir

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About the card and drawpower, the main reason I pushed the top card one into the upped is to have an alternate concept if the first one will be too OP. But, it still starts with 0 card effectively (+draw at the start of turn if you are 2.), only unupped (probably chroma) pillars, and the same amount of cards in deck to cycle through (or +1 if you wouldn't have mulligan'd otherwise).

The top card matching one only be usable with monos, but that can be okay as you can support their non-mono effect with the mark (which wouldn't be possible with the unupped) and it grants long term benefits as you cannot really draw pillars anymore.


Naii_the_Baf

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Drawpower as in from other cards (Hourglass, Precog, Bravery, etc.), not from this card.

This card isn't any better than regular up pillars in upped meta-- again, RNG isn't that cruel. A few upped pillars in starting hand+something to play (which you'll often get) is better than 6 unupped pillars imo.

The only way to use this card upped is to have 6 of them in a mono and always mulligan to 0 cards, since when drawing it normally it's just an inferior pillar where normally you'd have the upped version.

Also something I have noticed-- using mulligan after drawing this card would make it stay a pillar-- effectively meaning that 6 pillar draw will mostly be of two or three less pillars. It also conflicts with itself; if two upped Stabilisators are next to each other in deck one will turn into a :chroma pillar, so that's a risk

TL;DR upped is not worth it, especially with the triggers during mulligans; unupped it's mono mark or use something else. Could see use outside of this but then again the mulligan trigger thing makes it much, much weaker than you probably intended.
« Last Edit: January 18, 2021, 06:40:27 pm by Naii_the_Baf »


newZaranir

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First, thanks for noticing the self-sabotage effect, card partly edited, but not sure if it should be buffed to be played instead of pillars as it would make them auto-includes to almost every deck.

I thought about drawpowers from other cards too. You start with 0 card, but if all of your draws cycles, like Sundials/ Scattering wind/Shard of Bravery and this could mean a stable combo win in 5-7 turns and even in those turns, you might have a Sundial down, effectively skipping minion attack. In a theoretical, optimal case where you get all the right quantas and the opponent does not disrupt you. This is the main reason why the markmatching does not give upped pillars, as it essentially would make 39 random quanta in turn 1 with Chroma mark, and generating an almost Supernova every other turn.

 It's not about the starting RNG, it should be definitely worse to start with a fixed result than with something that can vary. On the upped, I'm more lenient making it have upped pillars, however, you are missing a long-term benefit. You need to put 10-13 pillars into a deck to make high-cost cards viable. But with this card, you only really need 6, which means there are significantly more actual cards in your deck than your opponent's and you can reliably set their costs to be paid by those pillars.

 So the other factor is how much quanta you should be able to use per turn with them. If the upped gives upped pillars, this means you can spend 8 quanta per turn for the first 6 turns, 7 later, which changes how you construct a deck with it. IMO it's mostly a balance question as both of them can work.


Naii_the_Baf

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You'd still have a bottleneck without enough quanta sources-- the reason one accumulates a lot of quanta in a situation where too many pillars are drawn is because they have to wait.

About the Sundial thing, you wouldn't use dials in a rush. Also 3 :light for a draw is generally not worth it. Golden Nymph is much better here and is also a mono card, so there's that. If you're talking OTKs then sure, have fun finding monotime OTK

Consistent 5-7 turns is OP, we don't want Jelly/Butterfly all over again.
« Last Edit: January 18, 2021, 08:15:24 pm by Naii_the_Baf »