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New Card Suggestions / Increase?
« on: November 13, 2014, 07:57:29 pm »
Entropy weapon, same mechanic as the Reduce? shield, but with weapon. I.e would have random atk within a certain interval.
Suggested stats:
2 3-7 atk
2 5-10 atk
Suggested stats:
2 3-7 atk
2 5-10 atk
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Events / Re: Future Tourney Rules
« on: November 12, 2014, 02:45:21 pm »
Since nymphs now have 100% element-chance from shop, the nymph code reward is pretty meaningless (i.e. it might just as well be 250 gold instead).
Suggestion: Replace this with shiny nymph codes. Good idea, bad idea? Just replace with 250 (or more) gold instead?
Also, increase all gold rewards higher still?
Suggestion: Replace this with shiny nymph codes. Good idea, bad idea? Just replace with 250 (or more) gold instead?
Also, increase all gold rewards higher still?
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League / Re: League Discussion and News
« on: November 08, 2014, 10:46:11 pm »
Writ of Vindication is currently banned due to being a new card.
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League / Re: League Discussion
« on: November 07, 2014, 05:59:42 pm »
And league has started: http://etg.dek.im/forum/index.php?topic=137.0
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League / OL4: OpenEtG League
« on: November 07, 2014, 05:14:09 pm »
Banned cards: Tidal Healing
Rules
Standings
Time left: League is over
The winner must post results in this topic in the following format:
Fippe94 2-0 serprex
where the names used must be the player's forum username.
For questions, discussion or news, please see this topic.
Rules
- Seasons cycle at the end of the month
- For each match, opponents can agree to any bans and upgrades for that match. If agreement can't be found, default rules are Cards added during season are banned, decks are completely unupgraded
- You can agree with your opponent to play with other special rules too, like "only trios", "at least 6 antlions in each deck", but be sure to specify the rules clearly & exactly
- Matches are best of 3, first player to win twice wins the match
- You can only play the same person once every day, where day resets when the daily card resets (00:00 GMT)
- Players are automatically joined into league when included in a match result post
Standings
Time left: League is over
Spoiler for Prizes:
The winner must post results in this topic in the following format:
Fippe94 2-0 serprex
where the names used must be the player's forum username.
For questions, discussion or news, please see this topic.
Spoiler for OL3 results:
Spoiler for OL2 results:
Spoiler for OL1 results:
220
Patch Notes & Development / In next Patch:
« on: November 04, 2014, 09:47:32 pm »
Card changes will now be focused on one weekly patch instead of random updates at any time.
On Friday new stuff will be released, and some fixes/balancing on the new content and such will be done the rest of the weekend.
Next friday:
Changes that were considered, but not applied:
Liquid Shadow makes target nocturnal
SoSa can target opponent (caster still loses hp). While offensive sacrifice is interesting, it's questionable whether buffing sosa is wise
Envenom not stacking. Provides questionable consistency, but breaking it has proven fruitless
Changing element of Writ of Vindication to
On Friday new stuff will be released, and some fixes/balancing on the new content and such will be done the rest of the weekend.
Next friday:
Changes that were considered, but not applied:
Liquid Shadow makes target nocturnal
SoSa can target opponent (caster still loses hp). While offensive sacrifice is interesting, it's questionable whether buffing sosa is wise
Envenom not stacking. Provides questionable consistency, but breaking it has proven fruitless
Changing element of Writ of Vindication to
221
League / League Discussion and News
« on: November 04, 2014, 08:38:13 pm »
Similar to BL and CL on the vanilla forums, I thought we could have our own league for openEtG.
Basically it would be unrestricted PvP. Bans and allowed number of ups would be decided with your opponent before each match (default is no bans and 0 ups), and if you can't agree on something default will be used.
Will probably a short amount of time between a card is released and the card is allowed in leagues.
Just need to decide some basics:
Length of season.
Maximum number of times you can face your opponent (if any)
Minimum time until you can duel the same opponent (if any)
What kind of point system should we use?
Please discuss here.
Basically it would be unrestricted PvP. Bans and allowed number of ups would be decided with your opponent before each match (default is no bans and 0 ups), and if you can't agree on something default will be used.
Will probably a short amount of time between a card is released and the card is allowed in leagues.
Just need to decide some basics:
Length of season.
Maximum number of times you can face your opponent (if any)
Minimum time until you can duel the same opponent (if any)
What kind of point system should we use?
Please discuss here.
222
Events / Re: Tournament - Unprepared
« on: November 04, 2014, 03:42:07 pm »
Odin takes activity win over deuce.
New timer is up, and since Losers bracket lags behind, it's supposed to complete 2 rounds before deadline (it's only 1 match per round though), let me know if you think you can't complete the round in time.
New timer is up, and since Losers bracket lags behind, it's supposed to complete 2 rounds before deadline (it's only 1 match per round though), let me know if you think you can't complete the round in time.
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Decks / Re: GiveSingu
« on: October 30, 2014, 05:11:44 pm »
Tomb cannot backfire if you play it correctly. Only play it if you can kill something on the same turn.
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There have been many tries. Many prototypes. Pretty much all of them failed even against commoners. But today, a new buff has finally made this a viable deck. You can finally build a deck around "let your opponent kill themselves with singularities".
Combo is: Play 1 SN, play Tomb, play Give on Tomb, play second SN, play Lightning (another Give works too) on own Singu, and tada, opponent has a singu. If you think/know he has cc, be sure to use Quint on his new Singu. After the combo is played, you can stall with dials, kill his strongest creatures with lightnings (preferably play a tomb first) and/or save up for another part of the combo again. It will take a while, but eventually your opponent will have several strong AM'd vampire Singus on his field and you win.
This is just a first build with the combo, I am sure there are some mods that makes this better.
Works against Mages, also won a PvP duel with it.
Combo is: Play 1 SN, play Tomb, play Give on Tomb, play second SN, play Lightning (another Give works too) on own Singu, and tada, opponent has a singu. If you think/know he has cc, be sure to use Quint on his new Singu. After the combo is played, you can stall with dials, kill his strongest creatures with lightnings (preferably play a tomb first) and/or save up for another part of the combo again. It will take a while, but eventually your opponent will have several strong AM'd vampire Singus on his field and you win.
This is just a first build with the combo, I am sure there are some mods that makes this better.
Works against Mages, also won a PvP duel with it.
225
Fixed Bugs / ZE Progress
« on: October 27, 2014, 07:19:11 pm »
ZE progress in library seems to count token cards too, which it obviously shouldn't. Can't fix because I can't seem to connect to server on this comp, will fix tomorrow if serprex haven't fixed it by then.