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Messages - Turlututu

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1
Events / Re: Team Card Design: New Weapons
« on: April 18, 2024, 04:12:25 pm »
Thank you for the feedback :-)

Some answers:
— The unupped Magic Wand came to be as a more "chaotic" version of what is now the upped Magic Wand. Testing will determine which is better.
— Great Maul completely blocks damage from the opposite attacker. E.g. if Great Maul is in your weapon slot (and you have a shield), it blocks the opponent's weapon, period. (Unless that weapon has momentum, not sure about psionic.)
— Infested Log is another case of "we'll see which version plays better".
— Mirages only redirect effects that can target them (i.e. that can target creatures, typically). They would not usually redirect a self-Deflag (a living weapon'd Mirage would, though). Note: I say this, but ultimately it depends on how serp implements the ability.
— Still on Mirages, the redirect ability belongs to the token, not to the Sun Blade. So it does not matter if the Sun Blade is still in play. We'll see if that's too strong; keep in mind they are meant to be detrimental (to their controller).
— Bo Staffs should stack.
— Amber Amulet should provide extra passives on top of the existing ones, but again it depends on how it's implemented.
— With Possessed Sword you can e.g. buff it and that buffs the Ghost too by the same amount.

2
Events / Re: Team Card Design: New Weapons
« on: April 14, 2024, 03:12:27 pm »
There it finally is. We (meaning asdw152, Hitei, pimpollo and myself, with some participation from serprex) started working on these new cards at the tail end of January.

We are not done, though. Now comes the tough part: testing. The cards will be available (soon? eventually? ask serprex) on testetg.dek.im for you to play with them. The cards will be rebalanced based on test feedback and, more importantly, only the cards that prove their worth will be included in the actual game.

Exceptional high-quality art I made with my phone: https://imgur.com/a/1QEIkU3
Top-tier card renders I obtained with my 1337 HTML H4(|<1N6 5|<1LL5: https://imgur.com/a/7FGTkks
Cards in text form:
Spoiler for Hidden:
Magic Wand (unupped)
4 :entropy
3|7
Shazam! 0 (Randomly spend :life :life, :light :light or :air :air. Swap target creature with a Bouquet, a Rabbit or a Bird depending on quanta spent. May swap with a previously swapped creature instead. If so, that creature may mutate. Abominations and Spider Cows always mutate this way.)

Magic Wand (upped)
4 :entropy
3|7
Shazam! 0 (Randomly spend :life :life, :light :light or :air :air. Target creature becomes a Bouquet, a Rabbit or a Bird depending on quanta spent.)

Bouquet (token, unupped, upped)
(life)
0|20
Redirect attacks to this creature's controller to self.
This creature's controller gains life equal to the damage dealt to this creature.

Rabbit (token, unupped, upped)
(light)
3|3
<inherits abilities>

Bird (token, unupped, upped)
x|x or 2|2
Dive :air (Double this creature's strength for next attack. Does not stack.)

Skeleton Axe (unupped)
5 :death
6|3
Nocturnal, counts as a skeleton.
Bone Sharpen :death (Target skeleton gains Appease and "when eating another skeleton, gain its stats instead of 1|1.")

Skeleton Axe (upped)
5 :death
6|3
Nocturnal, counts as a skeleton.
Skeletons you control without a skill have "0, sacrifice: target skeleton gains this skeleton's strength and HP."
Split Off :death (Halve this card's strength and HP rounding down, create a Bone Golem with the lost stats.)

Bone Golem (token, unupped)
(death)
x|x or 1|1
Nocturnal, golem, counts as a skeleton.

Bone Golem (token, upped)
(death)
x|x or 2|2
Nocturnal, golem, counts as a skeleton.

Scepter of Ruling (unupped)
5 :gravity
7|5
Rule :aether :aether :aether (Gain control of target creature until either the Scepter leaves play or you use this skill again on a different creature.)

Scepter of Ruling (upped)
5 :gravity
8|5
Rule :aether :aether (Gain control of target creature until either the Scepter leaves play or you use this skill again on a different creature.)

Great Maul (unupped)
8 :earth
12|40
As long as you have a shield equipped, Great Maul blocks attacks from the opposite weapon or creature instead of attacking.
Two-handed grab 0 (Either return your shield to your hand with its modifiers intact, or discard a weapon or shield and pay its cost to have Great Maul attack with momentum.)

Great Maul (upped)
8 :earth
14|50
As long as you have a shield equipped, Great Maul blocks attacks from the opposite weapon or creature instead of attacking.
Two-handed grab 0 (Either return your shield to your hand with its modifiers intact, or discard a weapon or shield and pay its cost to have Great Maul attack with momentum.)

Infested Log (unupped) <deck editor>
3 :life
2|2
Burst Out :chroma:chroma:chroma (Bugs come out of the log, destroying it. Effect depends on if you control 3~6, 7~11, or 12+ bugs.)

Infested Log (unupped) <in game, 0~2 bugs>
3 :life
2|2
Burst Out :chroma:chroma:chroma (Destroy the log.)

Infested Log (unupped) <in game, 3~6 bugs>
3 :life
2|2
Burst Out :chroma :chroma :chroma (Destroy the log. Add another Infested Log from your deck to your hand if able. It gains 2|2.)

Infested Log (unupped) <in game, 7~11 bugs>
3 :life
2|2
Burst Out :chroma :chroma :chroma (Destroy the log. Add to your hand one copy each of two random bugs you control.)

Infested Log (unupped) <in game, 12+ bugs>
3 :life
2|2
Burst Out :chroma :chroma :chroma (Destroy the log. Add to your hand one copy each of two random bugs you control. The next three bugs you play from your hand this turn are free.)

Infested Log (upped) <deck editor>
3 :life
2|2
Your bugs reinforce the log. Statistics and abilities depend on if you control 3~6, 7~11, or 12+ bugs.

Infested Log (upped) <in game, 0~2 bugs>
3 :life
2|2

Infested Log (upped) <in game, 3~6 bugs>
3 :life
5|5
Poison opponent when you play a poisonous bug.

Infested Log (upped) <in game, 7~11 bugs>
3 :life
7|7
Poison opponent when you play a poisonous bug.
When you play a bug for the first time each turn, draw a bug if able.

Infested Log (upped) <in game, 12+ bugs>
3 :life
7|7
Poison opponent when you play a poisonous bug.
When you play a bug for the first time each turn, draw a bug if able.
Parthenogenesis :life :life (Copy target bug. Counts as playing it.)

Sun Blade (unupped)
1 :fire
3|2
When a player targets a Mirage, they lose :chroma:.
Heatstroke :time :time (Opponent summons a Mirage.)

Sun Blade (upped)
2 :fire
5|4
When a Mirage dies, its controller mills a card from their deck.
Heatstroke :time :time (Opponent summons a Mirage.)

Mirage (token, upped, unupped)
(fire)
2|8
Whenever this card's controller self-targets or targets a non-Mirage card they control, change the target to this creature if able.

Fishing Net (unupped)
2 :water
3|3
Aquatic.
Fish :time :time :time (Draw an aquatic creature from target player's deck if able; if not, add a random token creature to your hand.)

Fishing Net (upped)
3 :water
4|6
Aquatic.
Fish :time :time (Draw an aquatic creature from target player's deck if able; if not, add a random token creature to your hand except Singularity.)

Bo Staff (unupped)
3 :light
5|5
Protect :light (Until your next turn, Bo Staff increases your damage reduction by 1 instead of attacking.)

Bo Staff (upped)
3 :light
5|5
Increase your damage reduction by 1.
Protect :light (Until your next turn, Bo Staff increases your damage reduction by 1 instead of attacking.)

Fierce Feathers (unupped)
5 :air
5|5
Airborne.
Enters play with 5 feathers.
Throw feather :air (Target shield loses 1 DR or 20% evade until your next turn. Spend a feather.)

Fierce Feathers (upped)
4 :air
5|5
Airborne.
Enters play with 5 feathers.
Throw feather :air (Target shield loses 1 DR or 20% evade until your next turn. Spend a feather. Can be used multiple times a turn.)

Amber Amulet (unupped)
6 :time
6|14
Fossilize :earth :earth :earth (Target non-golem creature becomes a golem and loses half its strenght each time it attacks, rounding down; or restore target golem's strenght and increases its HP by half. If you control the target, it absorbs attacks from the opposite creature.

Amber Amulet (upped)
6 :time
8|14
Fossilize :earth :earth (Target non-golem creature becomes a golem and loses half its strenght each time it attacks, rounding down; or restore target golem's strenght and increases its HP by half. If you control the target, it absorbs attacks from the opposite creature.

Possessed Sword (unupped)
3 :darkness
1|1
Nocturnal.
Haunted (At the beginning of your turn or when playing this card, summon a Ghost hauting this card if there is none.)

Possessed Sword (upped)
3 :darkness
2|2
Nocturnal.
Haunted (At the beginning of your turn or when playing this card, summon a Ghost hauting this card if there is none.)

Ghost (token, unupped)
(darkness)
1|1
Nocturnal, golem.
Haunts the card that created it (changes to one also apply to the other, when one leaves play sacrifice the other.)

Ghost (token, upped)
(darkness)
2|2
Nocturnal, golem.
Haunts the card that created it (changes to one also apply to the other, when one leaves play sacrifice the other.)

Cyberweapon (upped)
4 :aether
4|1
Datashrink :air :air (Either reduce the costs of all cards in target player's hand by 1, or reduce the cost of target card by 2.)

Cyberweapon (unupped)
4 :aether
4|1
Databloat :air :air (Either raise the costs of all cards in target player's hand by 1, or raise the cost of target card by 2.)


By the way, the story above is purely for fun. The characters do not represent anyone who worked on this project.

3
Events / Re: Team Card Design: New Weapons
« on: April 14, 2024, 03:03:47 pm »
For a few months now, the weapons forge at the heart of the fire realms had been active. Day and night, the loud bangs of metal on metal were only interrupted by horrible screams.

Then all the noises stopped. To the locals, this sudden silence — while very welcome — was incredibly jarring and eerie.

Curious, worried, and sensing something big was about to happen, the locals gathered in front of the forge. They did not have to wait long before Ferro Golem, Lifesmith and Ironclad Blacksmith came out of the forge. The three of them together are carrying a very large wooden chest, taller than any of them and much wider than it is tall.

After carefully putting the chest down on the ground, they take a second to breathe. Then Ferro Golem starts yelling.

Ferro Golem — "Hear ye, hear ye! Gather around and bring your friends! We three have a big announcement to make! We — Ironclad Blacksmith, Lifesmith and myself — have worked day and night for months, spending all of our sweat and blood, to present you… these! These twelve new weapons of exceptional craftmanship!"

The golem points at the chest. A murmur emerges from among the crowd.

Ironclad Blacksmith — "We hope our works bring you satisfaction."

Lifesmith — "Stay until the end, there's some really cool stuff in there!"

Ferro Golem — "And we are going to show you these weapons right here, right now. Starting with… this one!"

Ferro Golem opened the chest and dug out a wand from it.

Ferro Golem — "This is a Magic Wand! You can do magic with it! I think?"
Spoiler for "Magic Wand (Entropy)":


NOTES:
- Will only attempt to spend quanta you can spend. E.g. if you only have one or zero light quantum, won't attempt to spend two light quanta.
- If you cannot pay either of the three costs, does nothing.
- The possible outcomes are:
- - Bouquet: 0|20 Life token with always-on gravity pull (same ability as Armaggio, but passive) and "This card's controller gains life equal to the damage inflicted to this card".
- - Rabbit: 3|3 Light token with the same abilities as the original creature.
- - Bird: airborne Air token with the same stats as the original creature, or is 2|2 if not applicable. It has ":air:: Dive."
- The non-upgraded version stores every creature it transforms, in whatever state it was at the time. Then when you target a new creature, it rolls for each stored creature, one after the other, to see if that creature gets to come out.
Ironclad Blacksmith — "Oh, this is the wand I got at the booster pack shop. Buy ten get a free wand." (not an actual in-game promotion)

Ferro Golem — "Wait, really? So… does it actually do anything?"

Lifesmith — "Hey, hey, can I try it?"

Ferro Golem — "Eh, I guess its safe."

Ferro Golem handed Lifesmith the wand, which the smith promptly proceeded to wave around wildly. That seemed to do the trick, as Ferro Golem disappeared in a puff of smoke. The smoke dissipated shortly after, revealing a very confused rabbit where the golem was.

Lifesmith — "Oooh, what a cute rabbit! But where is Ferro?"

Ironclad Blacksmith — "Ah, I figured something like this would happen. Lifey, can you show the next weapon? Meanwhile I will bring Ferro back. I am taking the wand and this rabbit with me."

Lifesmith — "Sure thing Clady. Hey, why don't we call the rabbit 'Fluffy'?"

The blacksmith did not answer, as it was already back into the forge.

Lifesmith — "Eh, no stress, we can figure it out later. Anyway, what weapon should I show you guys… Haha! This one's really cool!"

Like Ferro Golem before, Lifesmith dug onto the chest and took out not a wand this time, but what seemed like an axe made of bone.

Lifesmith — "Look at this amazing Skeleton Axe! Have you ever seen anything this cool? To tell you the truth, I made it myself with some bones I found lying around. But don't tell that to the other two!"
Spoiler for "Skeleton Axe (Death)":

NOTES:
- The Bone Golem created by the upgraded version is a nocturnal golem that counts as a skeleton. Its default stats (when not defined by the axe's skill) are 1|1 unupped and 2|2 upped.
Ferro Golem - "Dell us what, lifey?"

Ferro Golem and Ironclad Blacksmith had just come back, but now for some reason the golem had an extra hand for a nose.

Ferro Golem — "Oh, zo you showed zat agz? Great zinging, Lifey!"

Lifesmith — "Ferro, you are back! What happened to your face!?"

Ferro Golem — "Oh, zat? Id iz zdrange, but I zink I gan get uzed do id. An egzdra hand gould gome in handy, ha ha ha!"

Lifesmith — "Uh… "

Ferro Golem — "Now, do ze negzt weapon. How about dis one?"

Ferro Golem took out a scepter from the chest and brandished it with the face-hand.

Ferro Golem — "Ze Zeptder of Ruling!"

Ironclad Blacksmith — "Hold on Ferro, you should let me handle this one. We can barely understand what you say. I already called Surgeon, leave the weapons to us until we can get you fixed up."

Ferro Golem — "Oh. Zorry Glady, you are righd. I leabe id up do you zen."

A saddened golem handed the scepter over the blacksmith.

Ironclad Blacksmith — "This is the Scepter of Ruling. Like its name implies, it rules."
Spoiler for "Scepter of Ruling (Gravity)":
Lifesmith — "Oh, nice pun Clady!"

Ironclad Blacksmith — "Nice what? Oh, right, sorry. I meant to say 'it rules over creatures'. At one point we considered giving it as a gift to Her Majesty Nymph Queen."

Lifesmith — "Isn't it so cool that it can be used by anyone? Now that rules!"

Ironclad Blacksmith sighed.

Ironclad Blacksmith — "Hey Lifey, why don't you show the next weapon while we wait for Surgeon to arrive?"

Lifesmith — "Will do! Hmm, but there's this giant hammer in the way…"

Ferro Golem — "Oh, led me help wiz dat. Diz iz my proudezd greation."

Ironclad Blacksmith — "I will help as well."

All three artisans heaved together a huge hammer out of the chest, that looked it could barely fit in its container.

Lifesmith — "It's a giant hammer!"

Ferro Golem — "No, id iz a Great Maul!"
Spoiler for "Great Maul (Earth)":


NOTES:
- "Opposite weapon or creature" means the card in the opposite slot, like with Brawl.
- Does not take damage from attackers it blocks.
- Skill has two different modes:
- - While you control a shield, it bounces it back to your hand. If there is no room left in your hand, the shield returns to the top of your deck instead. The shield keeps its changes, like when Fenghuang "saves" a creature, so no spamming infinite Phase Shields.
- - While you do not control a shield, it lets you discard and pay for an equipment in your hand. If you cannot pay, the skill does nothing (you do NOT get the discarded equipment back). If you do pay, the maul attacks and only that specific attack gets momentum. The momentum does not carry over to the normal end-of-turn attack, or to extra attacks obtained by other means.

Ferro Golem — "Look ad diz! Id iz zo dall you gan hide behind id!"

Ironclad Blacksmith — "Hold on Ferro, you should be careful with that."

Not heeding the blacksmith's warning, the golem stood behind the huge hammer with a no less huge grin. Then the hammer fell down on the golem's foot.

Ferro Golem — "OW! OW OW OW OW OW!"

Ironclad Blacksmith — "I told you."

Lifesmith — "Woah! Are you okay Ferro?"

Ferro Golem — "Am nod! I dink my food iz broken!"

Ironclad Blacksmith — "Oh no. We need something to use as a splint."

Lifesmith — "Ahah! I have just the thing! Give me a second!"

Lifesmith once again searches the chest, this time pulling out a half-rotten piece of wood.

Ferro Golem — "Whad iz diz piece of shid?"

Ironclad Blacksmith — "Lifey, are you serious? You want to use this as a splint?"

Lifesmith — "Trust me you two! This, as you say, is a very sturdy Infested Log I found the other day."
Spoiler for "Infested Log (Life)":


NOTES:
- The following creatures will be given the "bug" trait: Chromatic Butterfly, Spider Cow, Deathstalker, Flesh Recluse, Antlion, Graboid, Shrieker, Scorpion, Giant Recluse, Ash Eater, Diving Bell Spider, Bobbit Worm, Null Mantis, Dragonfly, Firefly, Firefly Queen, Scarab, Dune Scorpion, Pest, Bloodsucker, Phase Recluse (and of course all of their upgraded versions).
- Similarly to "aquatic" or "nocturnal", the "bug" trait does nothing on its own.
- Effects of the non-upgraded version:
- - If you control 2 bugs or less, nothing happens besides destroying the log.
- - If you control between 3 and 6 bugs and you have another log in your deck, you draw it and it gains 2|2. If you don't have another log to draw, nothing happens (besides destroying the log).
- - If you control between 7 and 11 bugs, one copy each of two random bugs you control are added to your hand.
- - If you control 12 bugs or more, you get the previous effect AND the next three bugs you play from your hand this turn are free.
- Effects of the upgraded version:
- - If you control 2 bugs or less, it is 2|2 and does nothing.
- - If you control between 3 and 6 bugs, it is 5|5 and gains "Poison opponent when you play a poisonous bug."
- - If you control between 7 and 11 bugs, it is 7|7, keeps the previous ability, and gains "Draw a bug if able the first time you play a bug each turn."
- - If you control 12 bugs or more, it is still 7|7, keeps the previous two abilities, and gains the Parthenogenesis skill (:life::life:: Copy target bug, counts as playing it.)
Ferro Golem — "Ged dad ding away from me!"

Lifesmith — "Woah! Hey, careful!"

Right as Ferro Golem grabbed the log to push it away, an angry scorpion came out from it and stung the golem.

Ferro Golem — "OW! ID SDUNG ME!"

Lifesmith — "Serves you right! You should be more careful with animals!"

Ironclad Blacksmith — "Looks like today is not your day, Ferro. Hang on, Surgeon should be here shortly. Try not to die of poisoning before then."

Surgeon — "Looks like I arrived at just the right time."

Surgeon had, indeed, just arrived.

Ferro Golem — "My zaviour!"

Ironclad Blacksmith — "Thank you for coming so fast Surgeon. Can you help Ferro?"

Surgeon — "Of course I can. I figured out the gist of the situation already. Give us some space, I will operate right here."

Ferro Golem — "Zank you Zurgeon. Glady, gan you show the negzd weapon? Agdually, don'd led Smidy near ze chezd anymore."

Ironclad Blacksmith — "Will do."

Lifesmith — "You two do whatever you want, I'm sulking."

Ironclad Blacksmith — "So the next weapon is going to be… OUCH!"

Ferro Golem — "Whad'z dad!? Anoder zgorpion?"

Surgeon — "Hush, don't move and don't speak."

Lifesmith — "No way that's another scorpion, all five should be in the log."

Ferro Golem — "FIBE!? AND YOU WANDED DO UZE DAD AZ A ZPLIND!?"

Surgeon — "I said HUSH!"

Ironclad Blacksmith — "No, it's not a scorpion, I burned my hand on that: the Sun Blade."
Spoiler for "Sun Blade (Fire)":


NOTES:
- Sorry about the bad upped quality. You can find the card text in the next post.
- A Mirage is a 2|8 token with "Whenever this card's controller self-targets or targets a non-Mirage card they control, change the target to this creature if able."
- If you have several Sun Blades, they all trigger separately. I.e. you can drain or mill multiple times at once.
Lifesmith — "What is it? It looks so cool!"

Ferro Golem — "So you aren't sulking anymore? That didn't last long."

Ironclad Blacksmith — "Ferro, you are back to normal. That was quick."

The golem was indeed back to normal. No more poison, no more broken foot, and no more hand instead of a nose.

Ferro Golem — "All thanks to Surgeon. Again, thanks a lot!"

Surgeon — "You are welcome. I will stay around in case you guys need me again."

Ferro Golem — "Much obliged!"

Lifesmith, looking at the ground in embarrassment, stepped closer to the golem.

Lifesmith — "Look, Ferro, I'm sorry. I was wrong to get angry at you, I should have warned you about the scorpions. It's not your fault that you got stung."

Ferro Golem — "You, you should have… no, you know what? I was wrong to get angry too. I was in pain and not thinking straight. You were trying to help me in your own way and I rejected your kindness."

Ironclad Blacksmith — "So touching. Why don't you two have a reconciliation hug while you are at it?"

Lifesmith — "That's a great idea! Let's?"

Ferro Golem — "Let's!"

And so they hugged. But not for long, as the surrounding crowd was growing impatient.

Ironclad Blacksmith — "Let us get back to the show. How about I show the next weapon as well? And it shall be… this one."

The blacksmith pulled a bunch of rope from the chest.

Lifesmith — "What is it? What is it?"

Ironclad Blacksmith — "It is the very Fishing Net I used to catch all the Salamanders that we ate these last few months."
Spoiler for "Fishing Net (Water)":

Ferro Golem — "All the Salamanders? You mean that is the reason why we got to eat Salamander stew every single day?"

Ironclad Blacksmith — "Correct."

Ferro Golem — "Salamander stew for breakfast, Salamander stew for lunch, Salamander stew for dinner, I am so sick of Salamander stew."

Ironclad Blacksmith — "Look, at least we got to eat something. And we decided early not to let Lifey cook."

Lifesmith — "Hey, if you guys don't want to try my Malignant Cell tartar with sautéed Fungus, it's your loss. At least I'm not a picky eater, I enjoyed the Salamander stews."

Ferro Golem — "Yes Lifey, that is exactly the problem. You should be a pickier eater. But we digress again. I will show the next weapon, it hasn't been my turn in a while."

Lifesmith — "Sure Ferro, go for it!"

Ironclad Blacksmith — "No objection from me."

Ferro Golem — "Here I go then! Next weapon is going to be… oh, there's another one of my favourites. Tada!"

Ferro Golem pulled out a long smooth stick from the chest.

Ironclad Blacksmith — "Oh. It's a stick. Would have been convenient when we needed a splint."

Ferro Golem — "It's not just any stick! It's a Bo Staff!"
Spoiler for "Bo Staff (Light)":


NOTE:
- Sorry about the bad quality. You can find the card text in the next post.
Lifesmith — "So Ferro, you called my cool log a 'piece of shid', but you get all excited over a regular stick without even a tiny spider in it? For shame Ferro, for shame!"

Ferro Golem — "Again, it' s not just a regular stick, it's a… "

Ironclad Blacksmith — "Stop it you two. You already made peace. Remember the reconciliation hug?"

Lifesmith — "You are right Clady. Sorry Ferro."

Ferro Golem — "It's all good. I know: why don't you show the next weapon, Lifey?"

Lifesmith — "Can I? Okay then, I know there's still some cool stuff in there. Like these!"

Lifesmith took a bunch of feathers out of the chest.

Ironclad Blacksmith — "Feathers?"

Ferro Golem — "These feathers do look nice, but aren't they just feathers Lifey?"

Lifesmith — "Not at all! These are feathers I risked my life getting from a very angry Gryphon! They are… Fierce Feathers!"
Spoiler for "Fierce Feathers (Air)":


NOTE:
- For the evade reduction effect, e.g. Dusk Mantle would go from 50% to 30% evade.

Ferro Golem — "These are still just feathers. But they do look nice."

Lifesmith — "I'll take that as a compliment, thanks!"

Ironclad Blacksmith — "Anyway, my turn now. Not many weapons left, let's see… what is this?"

Ironclad Blacksmith pulled from the chest an amulet made from amber.

Ferro Golem — "Oooh, that looks really nice too!"

Lifesmith — "Hey, it's the amber I found! I made into an Amber Amulet!"
Spoiler for "Amber Amulet (Time)":


NOTES:
- The strength-halving effect is permanent and works the same way as Clockwork Golem's passive.
- The attack absorption effect works the same way as Brawl, only your creature does not fight back.
Ferro Golem — "You know Lifey, I don't always agree with your… tastes, but this one really is a great find. Good job!"

Lifesmith — "Thanks!"

Ironclad Blacksmith — "It does look like it could sell for a lot… "

Lifesmith — "Woah! No! We are not selling it Clady!"

Ironclad Blacksmith — "Come on, we could be rich."

Lifesmith — "That's still a no! Stop looking at it with those eyes!"

Ferro Golem — "Okay, okay, stop it, we don't need another fight. Let's quickly move on to the next weapon. Hm? I don't remember putting this one in there. Does it ring you guys a bell?"

This time, Ferro Golem pulled an antique sword from the chest.

Lifesmith — "Nope, not one of mine either. Looks like this matches Clady's tastes? Clady is it yours?"

Ironclad Blacksmith — "I wish, it does suit my tastes. But no, I have never seen this sword before."

Ferro Golem — "So then… what was it doing in the chest?"

As the three pondered the mystery, the sword suddenly escaped Ferro Golem's hand and started moving on its own — as though held by another, invisible hand.

Ferro Golem — "Woah there! Lifey, is this your doing?"

Lifesmith — "Not at all, I swear!"

Ghost — "OoOoOoOh!"

A ghost had appeared, holding the sword and slicing the air with it.

Ferro Golem, Lifesmith, Ironclad Blacksmith — "AAAAAH! It's a ghost!"

Ferro Golem — "This must be a Possessed Sword!"
Spoiler for "Possessed Sword (Darkness)":


NOTE:
- The Ghost is a nocturnal golem token with "Haunts the card that created it (changes to one also apply to the other, when one leaves play sacrifice the other.)" It is 1|1 unupped, 2|2 upped.
- If the Ghost is created by another card than the possessed sword, it haunts that card instead (for example, the new fishing net card.)

Lifesmith — "Let's get out of here!"

Ironclad Blacksmith — "Calm down you two, there must be a rational explanation to this!"

Lifesmith — "Yeah, right! Look at you, you are as much in a panic as we are!"

Ferro Golem — "There's only one weapon left! Let's show it off and then let's bail!"

Ironclad Blacksmith — "You go for it, I will stay a rational distance away."

Lifesmith — "Y… yeah, we believe in you Ferro!"

Ferro Golem — "Gee, thanks. If I die, I'm haunting you guys."

Shaking like a leaf, Ferro Golem took the final weapon out of the chest. Meanwhile the ghost was still slicing the air, showing no interest in the scaredy trio.

Ferro Golem — "I am alive! I think? And that folks is the final weapon! I don't even know what it is! Well, see you!"

And the golem ran away.

Ironclad Blacksmith — "I know what this is. I got it as a gift for subscribing to Precognition Magazine. It said on the box it is a Cyberweapon from the future. Anyway, wait for me Ferro!"
Spoiler for "Cyberweapon (Aether)":


NOTE:
- Can target any card in play or in a hand.
And the blacksmith also ran away.

Lifesmith — "Don't leave me alone you two"

And Lifesmith ran away as well.

All three crafters had ran away, leaving behind them a befuddled and angry crowd. For about three and a half months they had had no rest from the loud noises those three were making, yet at the end all they had to show for it was a bunch of stuff they found or got for free, and maybe a couple actual low-quality weapons? And then they had the nerve to just run away?

A voice emerged from the discontent crowd: "After them!". The voice was soon echoed: "After them! After them!". The entire group started moving as one. "Lets test their weapons on them!", someone yelled, with the rest approving.

And so the angry crowd, armed to the teeth with dubious weapons, started running.

THE END (for now)

4
Fixed Bugs / Delayed death from healing under SoSac
« on: April 06, 2024, 08:26:31 am »
Fairly easy bug to reproduce. In the replay below, I put myself in negative HP while under shard of sacrifice but still continue playing until AI plays a creature and puts me out of my misery.

Note: this only happens when healing. The loss of life from playing the shard itself is still immediately lethal.

I'm guessing the dead/alive check only happens when damage is inflicted?

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5
Events / Re: 3-leg Team PVP - Round 2
« on: January 20, 2024, 02:20:14 pm »
Turlututu (OK with whatever) 1-3 (TBA) serprex

Spoiler for Decks:
065f9025ff045f1035f3015fp045oi047dv067e5018po
0558o045aa0159902592065940559g065pu015ol0577d057nd018pm
064te01592015940358s035fi025fa045p0056ru057oe018pm
025aa0359f0358s0359k035gi025fu045fa05778057dg018pm


Fun fact the 2nd deck easily wins 300+ electrum per match vs champs

6
Events / Re: 3-leg Team PVP - Round 1
« on: January 14, 2024, 07:00:30 pm »
OK With Whatever:

Leg 1 :fire :air :entropy (LWWLL)
Spoiler for Hidden:
025f6015fc065oc025pu065om035ol047dl027ms047oe018po
064vj0350a025gi025f6045f2025pu015ov047oe067nh018pj
034vc0350u024vo045f0045gi045fk036u5046tt037dl018pj
044vc02505065oc045pu045oe056u2037nq027nh018pj
014vv064vj014vk0150a014vh015f1015f3015fu015f7015fj015f6015fa015fo015fp015fc067dp047ds018po

Leg 3  :fire :water :aether (LLL)
Spoiler for Hidden:
I accidently saved the game 2 replay twice and I don't remember what specific deck I played for game 3, so I'm going to post all the decks we prepared.
055f9015fu065ii0661p0262j017dp067h40380b018pu
0361o0563a0662d0662m047hj037hi03808018pp
055fu025f6055i4025jm065io047gk037i6037gp018po
085gi035fg035f5035f8035fc047f206810018pu
065f0035fu055f606626047dg067e5018pu

I'll let asdw post the leg 2 decks

7
Events / Re: 3-leg Team PVP - Round 1
« on: January 08, 2024, 07:49:02 pm »
OK with whatever VS BigPollo, leg 3 = Turlututu 0 - 3 BigDieck

(0-5 if we include extra for-fun games)
(I got obliterated)

8
Events / Re: 3-leg Team PVP - Round 1
« on: January 08, 2024, 06:58:33 pm »
OK with whatever VS BigPollo, leg 1 = Turlututu 2 - 3 pimpollo

Legs 2 & 3 will be played at a later time

9
Decks / Re: Wicked R&R
« on: January 07, 2024, 06:20:45 pm »
Wicked Shield is a new card, as far as I know this synergy is a new discovery. A very nice one, at that. :-)

10
Events / Re: 3-leg Team PVP - Sign-ups
« on: January 02, 2024, 06:00:46 pm »
asdw152+Turlututu = Team "OK with whatever"

Team element =  :fire
Leg 1 element =  :air
Leg 2 element =  :gravity
Leg 3 element =  :water

11
Events / Re: 3-leg Team PVP - Sign-ups
« on: December 22, 2023, 09:01:51 am »
I'd like to pair with someone who's up for randomly rolling all elements AND up for only playing jank

12
Events / Re: PVE Achievement Event: highest single game reward
« on: December 18, 2023, 09:34:01 am »
279 vs champ


Spoiler for Replay:
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Spoiler for Deck:
0n4tf0152o065cu065c9065m6045lk035li065vi055vm018pq
Took me forever just to win a single game. Never again.

13
Events / Re: Community Deckbuilding challenge: Demigods face-off
« on: December 17, 2023, 12:23:38 pm »
Probably won't get far, but still
Kaleidoscope
017k0027ki027k7067kk027kj037jq078080981q0180v0180u0680b018pq

14
Events / Re: PVE Event: Super Serprex - a special quest
« on: December 10, 2023, 09:58:11 am »
Thanks for the good work! It was really fun, the difficulty increases nicely between each "stage" and the last match in particular was an interesting challenge :-).

I will hold back on showing off what deck(s) I used so as to not spoil the fun.

EDIT: Aaaand I beat the full gauntlet with a single deck. Serprex's account is definitely saved now!

15
Events / Re: Team Card Design: New Weapons
« on: December 05, 2023, 06:10:22 pm »
I'll join too.

This is how I envision our team could work:

STEP 1 (first week) we gather the ingredients.
We start with a free-for-all, with no set goal or direction. In no particular order, and with no assigned role:
- We share cool ideas we found, either on our own or from digging into past threads.
- We share our wishes, as well as any idea that we don't know how to turn into a card yet.

Example: "let's have a weapon with 100 starting strength!" "let's have a weapon that can cast Chaos Seed!" "I'm tired of losing to CC spam, let's make a card that's strong against that!" "Look at all the cool ideas I found on page 27!", etc.

STEP 2 (throughout the holidays) we cook.
We turn the chaos from the first step into twelve well thought-out weapon proposals.
- We fuse redundant ideas.
- We mix and match incomplete ideas.
- We eliminate ideas that weren't that good after all, or that wouldn't work, and so on.

Example: "maybe we shouldn't do a 100Str weapon after all" "the CS idea would work nicely with the toothpick card that was suggested", etc.

STEP 3 (final week, or whatever is left of it) we season.
We put the finishing touches into our proposals.
- We nitpick about the numbers (costs, strength|hp, etc.)
- We swap elements around to make sure we don't break game balance.
- And so on.

Flavour stuff (art, card names... ) is always welcome. Regarding communication channels, anything's fine as long as we can all use it.

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