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Quantum Index
Naii_the_Baf:
Updated database just to make the spreadsheet easier to update. Added Special Values sheet (for abilities that depend on other cards' costs)
Gift of Oceanus: Fixed stupid mistake which made marks OP even if GoO wasn't in deck
Marks: Fixed another stupid mistake which made marks besides chroma OP. Chroma mark was UP
Chimera: Ignore ability cost
(Legacy) Nymph's Tears / Nymph Queen: Now have ability costs akin to their oEtG counterparts (ability costs for generated nymphs' abilities)
Nymph's Tears: Nymph ability cost is repeatable
(Legacy) Fractal: For some reason ability was repeatable
(Legacy) Mindgate: Forgot about activation cost, just had gated card's cost
Stormspike: Forgot to consider obtained card's cost (see Yoink!)
TODO Weapon abilities' average cost for Crusader ability A. Should be simple with the updated DB. Use Type 'W' EDIT: Done
Naii_the_Baf:
Revamped Cost/Generation calculation. Formulas are prettier and shorter now
Separated :chroma into two types: Chroma and Rainbow.
Chroma is costs that don't have to be of a specific element OR generation for elements where you have a cost.
Rainbow doesn't discriminate; it adds cost/generation to all elements regardless of circumstances.
Generally, Chroma will be used when you get to pick what element you want the cost to be (e.g. Reinforce) to some capacity, whereas Rainbow will be used when you don't get to pick (e.g. Yoink!), which leaves you at the hands of RNG. :chroma costs are regarded as Chroma, but :chroma generation is Rainbow instead. This should improve accuracy in some decks that were hard to measure previously.
Cards that use Chroma:
Spoiler for Hidden: Quantum Locket
Metamorphosis
Dissipation Field^
Pink Jelly
Lodestone^
Mitosis
Nymph Queen / Nymph's Tears
Crusader
Reinforce
Hand Drill
Desert
Fractal
Cards that use Rainbow instead:
Spoiler for Hidden: Regrade
Alchemist
Fallen Elf / Mutation / Spider Cow
Nova / Immolation
Shard of Serendipity
Georesonator
Clepsydra / Stormspike / Yoink!
Mindgate
Unsummon^
Most cards (or details) that would go to an obvious :chroma type were omitted.
Hand Drill: Reduced multiplier of ability B to 2, 3 is overkill since you still have to draw the cards (more time to generate quanta)
Naii_the_Baf:
I've fixed several little mistakes that were all over the database over the past month.
Spoiler for Mistakes: Reaper^: Cost was 2 :light instead of 1 :light
Luciferin (unupped): Had 2 :light upkeep, not 2 :light generation
Golden Goose: Hatching cost was 2 :time instead of 1 :time
Aether Pendulum: Was generating :aether instead of mark quanta
Entropy Pendulum^: Same as above but with :entropy instead
Devourer: Had 1 :darkness upkeep, not 1 :darkness generation
Also added token/unobtainable cards for the sake of completion. Might be useful for a few decks like Goon/Midas' Touch, where you'll want to input Golden Relic in addition to Midas' Touch for a more accurate calculation (i.e. take on count the cost for drawing).
Spoiler for Hidden: 4t8 Malignant Cell
4vr Singularity
567 Blob
597 Shard Golem
5cf Spore
5cs Pack Wolf
5fd Ash
5s8 Golden Relic
629 Phantom
6ro Malignant Cell^
6ub Singularity^
74n Blob^
77n Shard Golem^
7av Toxic Spore
7bc Pack Wolf^
7dt Ash^
7qo Golden Relic^
80p Phantom^
EDIT: Golden Relic now costs 0 in-game, so instead of replacing Midas it should just be added
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