oEtG Forum
General Category => General Game Discussion => Topic started by: flyingcat on January 01, 2015, 01:30:22 pm
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Yeah. I hope you can read the thread title. Post game-related questions here, and the community will answer them.
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This died the moment it was posted. The topic was apparently not needed back then, but maybe it is now?
Bumping this to let people see it, and then it will either be used or die again.
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It will eventually die if it's not stickied, and it won't be needed a lot if it isn't decided to expand the game through game sites.
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Wait, when the hell did we have this?
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Apparently on New Year's Day
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Hello,
have the game accounts been wiped? My account seems to be... except i don't have to choose an element like in a new game.
Nickname "NewMil_" .
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No wipe
NewMil_ is indeed a bare looking account, even has free packs
Through the Library feature you can see there is a more fleshed out account named NewMilenium
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Oh gosh. Thanks a lot. I don't know what happened, if i renamed them or what, but you helped me here. :) Thanks!
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What is the time length of most pvp matches here? mainly curious how comparable it is to the old EtG game.
I have played only AI games so far and no pvp here yet, but am slightly starting to think about joining Leagues or an Event if I can spare the time.
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Fast, there's not really any lag, so it's down to how long your opponent spends thinking. I've had straightforward games last under a minute. Average seems like it's around 1.5-2 minutes lately for me. I mean if someone brings a deckout stall you're still gonna be there a while, but there's basically no time added by the game itself - it's pretty much entirely however long you and your opponent take to make their moves.
Edit-if you want to get a feel for it, ask for a pvp match in in-game chat or discord. People are around pretty frequently right now so decent odds you’ll be able to try it out.
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Hello. It has been a long time, since I have been here.
I wondered, if the game still has a sandbox/trainer mode. Does it have one?
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It's in-game now. You can play against the deck you want, with the deck you want, in the Custom menu (middle bottom box).
Also remember that there's a Show All button on the Editor (bottom left), just in case you're not sure you got a copy of every card.
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Hello, I have a question again. Is there a list of all the %-bonuses you can get after winning?
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Bonuses: https://github.com/serprex/openEtG/blob/61af35b8e830b83cfa0c6ecf9f579432ce618fe4/src/views/Result.jsx#L26
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(sorry if this question already been posted/answered before but forum search gives me database error)
Is there any known information on optimal pillar statistics? IIRC the original game it was about 12 pillars for a mono-deck, and 7/7 for a duo deck. Anything more then Quantum pillars were more optimal. But I'm not even sure if that's correct or even ever was.
And with the addition of Pendula, and 4-way pillars, are there any other optimal generic rules for things like tri-decks, tetra-decks (outside of Material/Cardinal/Spiritual), and more?
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Naii made a QI tool: https://etg.dek.im/forum/index.php?topic=1061
In original the idea was to go for ~5 QI & go from there. Bit higher for rushes, bit lower for stalls
12 pillars was people just riffing off MTG, being able to play all pillars asap makes it better to run way more quanta. But player's having so much health somewhat tempers that
I tend to calculate how copies I need per card based around getting the desired quanta/cards played in first few turns. For stalls that's how fast you can shutdown opponent's first few turns