oEtG Forum

General Category => Cards => New Card Suggestions => Topic started by: Zaranir on August 11, 2015, 09:53:48 pm

Title: Stray cat
Post by: Zaranir on August 11, 2015, 09:53:48 pm
Stray cat | Stray cat
Cost: 0 :chroma | 0 :chroma
Stats: 2 | 1 / 3 | 1
Ability:

Description / clarification

*A heartwarming tale of a stray cat as a guilt trip to implement this card.*

Scaredy is active. It's technically immortal (similar to Phase golem), with backsides.
Title: Re: Stray cat
Post by: OdinVanguard on August 12, 2015, 03:04:37 am
Hmm... given that it can potentially draw lock the user and that the number of these you could use per turn is more or less hard capped at 8, I think it could even do with even a cost of 1 :chroma

It seems strangely well balanced for a chroma creature. I like it.
Title: Re: Stray cat
Post by: serprex on August 12, 2015, 04:44:54 am
It'd still be weak at 1. Bit hard to evaluate the active, but the active is a downside. A vanilla chroma creature could be 2|1 / 3|1 for 0
Title: Re: Stray cat
Post by: Zaranir on August 12, 2015, 12:26:24 pm
Changed the cost for 0.

And thanks for the suggestion :D I thought it's still a positive effect, like you have +1 card in hand per turn, but at least it's really hard to kill.
Title: Re: Stray cat
Post by: Chapuz on August 12, 2015, 07:01:05 pm
What if Unsummoning the creature keeps it's stats? Then you can mass buff it for something
Title: Re: Stray cat
Post by: Zaranir on August 12, 2015, 07:13:23 pm
What if Unsummoning the creature keeps it's stats? Then you can mass buff it for something

IMO too complicated to implement, but Nightshade|Mitosis clears it's active.