oEtG Forum

General Category => General Game Discussion => Topic started by: serprex on December 12, 2014, 02:41:25 am

Title: Chatmods
Post by: serprex on December 12, 2014, 02:41:25 am
For future proofing against chat silliness, I've added chat mods. Chat mods can be listed with the command /mod

modguest xturn off guest chat if x is off, otherwise turn it on
modmute x/mute x for all users
modadd xadd x as a mod
modrm xremove x as a mod
modclear/clear for all users
modmotd x msgset motd x to msg

Because I don't know where else to put this, Codesmiths (currently myself, cg, & Fippe94) can use the following command: /code CODE, where CODE works as follows:

A '!' prefix means the code is for a shiny of the remaining code
An 'upped' prefix means the code is for an upped version of the remaining code
The suffix remaining is one of the following: mark, pillar, rare, shard, nymph

Also there are gold codes & card codes. 'G108' for 108g & 'C4vl' for a Discord