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Fortune Teller - Round 2: Deeper readings; untold fortunes

Septima Rhay

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Fortune Teller - Individual PVP Event
Round 2: Deeper readings; untold fortunes

Madame Sophia enjoyed watching your R1 battles, wandering elemental lands, and eating all of asdw152's food.  She is getting stronger at divining fortunes in elemental land.  Deeper energies and powers are now sensed.  Players may create decks with even greater divine fortune this round. 


art credit: Niharia

Round 2 phases/timeline

July 22-23 - Fortune phase; players receive fortunes and make choices on a fortune
July 24 to 28 Deckbuilding phase; players prepare decks and can get deck checks* from event hosts
July 29 - ?? Match Phase; players coordinate matches with opponents
We can adjust all phases based on participant progress.
*When requesting deck checks, include the fortune(s) you believe you're using

Match rules
-Players complete exactly 5 duels/games per opponent.  This is not a ‘best of 5’ match. 
-Players play each opponent once per round, round robin style, so plan on 4 matches/opponents a round
-Therefore, players play exactly 20 games per round
-Players must submit decks to event hosts after matches (do not post publicly or share with opponents); use private forum message
-Each game win = one event point
-The winner of the event is the player with most event points at the end of Round 4; event points are earned by game wins + a fortune 'use' bonus for each round (see general fortune rules for details)

R2 Match Results - results official
Serprex 4 - 1 Turlututu
Serprex 5 - 0 Naii_the_Baf
Serprex 4 - 1 Hitei
Turlututu 3 - 2 Hitei
Naii_the_Baf 4 - 1 Turlututu
Timpa 4 - 1 Hitei
Hitei 3 -2 Naii_the_Baf
Timpa 3 - 2 Turlututu
Naii_the_Baf 3 - 2 Timpa
Serprex 4 - 1 Timpa
Hitei, Naii, Timpa, and Turlu each earn 1 event point by using all fortunes

R2 points + R1 points =
Serprex 17 + 11 = 29
Naii_the_Baf 10 + 15 = 25
Hitei 8 + 14 = 22
Timpa 11 + 10 = 21
Turlutu 8 + 5 = 13

Base deckbuilding rules
-All cards are available to all players unless an event rule modifies this access
-Players receive 3 base deck upgrades for each deck/game played; base upgrades can change as a result of fortunes
-Players may freely upgrade Metamorphosis at any time; Metamorphosis upgrades do not count towards base upgrades or fortune-based upgrades.

General Info about Fortune Events
-At the start of each of the 4 Event Rounds, information about fortune types will be posted for all to see
-At the start of each Fortune phase, Madame Sophia will determine the specific fortunes that players receive for free
-Players will get a private forum message with details on their fortunes and deckbuilding rules
-Each Round, players receive 1 Major Arcana card; these selections are made public at the end of the fortune phase
-All other fortunes received, including Minor arcana cards, are private to the player; they can only be known by opponents when certain fortunes allow for revealing of information, or inferred by what you observe when playing an opponent
-Players can ignore any and all received fortunes; they'll lose out on fortune 'use' bonuses.
-Using a fortune means meeting the deckbuilding condition or accepting the effect of a fortune; Ex: use X copies of card Y throughout each match or opt to use a 'reveal info' fortune
-Players are incentivized to 'use' fortunes in the following ways:
1. Fortunes may provide specific benefits to deckbuilding, such as deck upgrades.  Some fortunes may come with restrictions or negative effects (i.e. plus upgrades this round, negative upgrades next round).
2.  Players that 'use' all possible fortunes in a round earn one event point at the end of the round; this is equal to one game win; therefore, players have the chance to earn 4 event points by using all event fortunes across 4 rounds.


Specific Round 2 Fortune Events
During Round 2, players will receive three types of fortunes/divinations: Cartomancy, Lithomancy, and Demigods' artifacts. The Round 1 fortunes - Geomancy and Paper Fortune Teller - still have R2 effects/considerations. Details as follows:

Cartomancy is fortune telling or divinations using a deck of cards.  Players keep their three R1 arcana cards and receive three new arcana cards for R2.  When using any copy of a major or minor arcana card in a deck, receive +1 deck upgrades per major/minor arcana cards that you own that are in that deck.  To qualify as 'using' the Cartomancy fortune, players must include a minimum of 4 copies of at least 3 different arcana cards in each match; the 3 different arcana cards may be any of the six owned arcana cards.  Note that you can still play any non-owned Arcana cards, but you won’t get the benefit unless you were given those cards as a fortune.  The following R2 cartomancy benefits are not required as part of the fortune 'use'; they are an additional deckbuilding bonus/incentive.

Additional Round 2 Cartomancy benefits:
1. By playing a pair of different-element arcana cards in a deck, receive 3 upgrades for each pair (normally 1 upgrade each).  The bonus is limited to one pair in a deck.  In the following example, assume the arcana cards are all owned by the player: They play 1 Minotaur and 1 Heat mirror = 3 ups; They play 4 Minotaurs and 4 Heat mirrors - they receive 12 ups;  they play 4 Minotaurs and 4 tunneling (same element) - they only receive 8 ups; they play 4 Minotaurs and 3 Heat mirrors - they receive 10 ups (9 for 3 pairs and 1 for the 4th minotaur); they play 4 minotaurs, 4 heat mirrors, and 4 hand drills - they receive 16 ups (12 for 4 pairs and 4 for the 3rd arcana being used).
2.  If a minimum of 4 copies of X different arcana cards are used in each R2 match, receive the following bonus applied towards R3:
a. X =4; earn +1 base upgrade for all R3 decks
b. X =5; earn +2 base upgrades for all R3 decks
c. X =6; earn + 3 base upgrades for all R3 decks

I. Players will receive one of the 10 Major Arcana cards; These cards will be publicly known
Goon - The Goon, maker of troubles, defying the law
Elf - The Elf, master of ranges, standing with form
Alchemist - The Alchemist, muddler of medleys, pouring the cure
Boar - The Boar, creature of gains, charging with poise
Minotaur - The Minotaur, builder of paths, digging the unknown
Owl - The Owl, carrier of wisdoms, stripping the veil
Surgeon - The Surgeon, saver of lives, slicing with precision
Siren - The Siren, caller of desires, splashing with intent
Clockwork Golem - The Clockwork Golem, winder of powers, ticking with rhythm
Blue Mage - The Blue Mage, caster of spells, learning from encounters

Here are player's Round 1 & 2 Major arcana cards:
Serprex - Minotaur, Clockwork Golem
Turlututu - Goon, Elf
Naii_the_Baf - Blue Mage, Alchemist
Timpa - Owl, Blue Mage
Hitei - Clockwork Golem, Owl

ii. Players will receive one of these 10 minor Arcana cards (permanents); these cards will be hidden
Tunneling - Tunneling, find your own path, better bring a lamp
Heat mirror - Heat Mirror, temperatures so hot, sparks will fly
Whirlpool - Whirlpool, take a spin, find a new view
Writ of Vindication - Write of Vindication, document of justice, your name is now clear
Jet Stream - Jet Stream, think you’re having fun?, let’s kick it up a notch
Sadism - Sadism, some of your pain, good for my health
Mindgate - Mindgate, tool of savants, forget copyright protections
Ricochet - Ricochet, ever play squash?  It’s a bit wild
Hand Drill - Hand Drill, not a tool for dentists, but one for artists
Ouija Essence - Ouija Essence, things may perish, seek what is gone

iii. Players will receive one of these 10 minor Arcana cards (spells); this card will be hidden
Osmosis - Osmosis, hard to know, where gains can be found
Corpse explosion - Corpse explosion, nothing about death, is really dignified
Stasis - Stasis, The deep breath, before the plunge
Sabbath - Sabbath, A moment of composure, please
Draft - Draft, need a lift? Up you go
Yoink - Yoink, what’s that over there? Oh, nevermind
Unsummon - Unsummon, now you’re here, now you’re not
Midas Touch - Midas Touch, it might not do much, but you might as well touch
Tempering - Tempering, tools may sharpen, heat will strengthen
Nightshade - Nightshade, even shade at night, grows larger

Lithomancy is a method of divination using stones and gems.  Madame Sophia will inform players that one of the following pair of shards will provide +2 deck upgrades for each copy of these shards in their decks.  To qualify as 'using' this fortune, players must play a minimum of 6 total copies of any of the received shards in each match; the shards do not need to be paired in a deck.  By accepting and using this fortune, players may not play any of the other 10 shards during this round.  Shard of Integrity and Shard of Focus are not available to any players in R2. This fortune will be hidden, but can be revealed with a demigod artifact fortune.

Shard Pairings:
Shard of Bravery and Shard of Gratitude
Shard of Sacrifice and Shard of Serendipity
Shard of Freedom and Shard of Void
Shard of Patience and Shard of Wisdom
Shard of Divinity and Shard of Readiness

Demigod artifacts are powerful objects that demigods use to ensure their gated communities stay exclusive.  In Madame Sophia's explorations, she has found objects from some of the demigod decks. She is giving these treasures to players for free!  Players may select two objects during the fortune phase.  The selection of the 2 objects, itself, count as using this fortune.  Players should PM event hosts their selections. Effects will take place before the deckbuilding phaseThese treasures are hidden.

Players select one of the following four demigod artifacts:
Atomsk’s Owl
See your opponent’s R2 Lithomancy/Shard fortune
Fantasia’s Mindgate
Choose and Copy another player’s R1 major arcana card.  Fantasia will randomly replace your current R1 or R2 major arcana card.
Nirtti’s Innovation
Reroll all 3 of your R2 arcana cards; new cards guaranteed
Tempest’s Tornado
Players opting to use 1 of their 2 paper fortunes in G1-G4 receive a bonus of +6 upgrades to G5 (instead of normal +5)

Players additionally select one of the following four demigod artifacts:
Tatatitat’s Catapult
Lose your 3 base upgrades for this round and launch them into Round 3; next round your base upgrades will be 6
Kichomo’s Rage Elixir
Your base upgrades for R2 is 6.  Your base upgrades in R3 are reduced to 0
Matrix’s Byte
G1 and G2 base upgrades are 0
G3 and G4 base upgrades are 6
Bernoulli’s Sky Blitz
G1 and G2 base upgrades are 6
G3 and G4 base upgrades are 0

Geomancy - reminder: during Round 2, players' Round 1 auspicious elements are now inauspicious.  Players may not play the inauspicious element cards in R2; inauspicious element cards that are generated from summons/permanents can be played. This fortune is hidden.

Paper Fortune Teller - reminder:  Players no longer need to 'use' the paper fortune teller in R2 and onward, but they can still meet the conditions and apply the G5 bonus if they wish.  Specific deckbuilding conditions for only 1 of the 2 paper fortunes need to be met only once between Game 1 and Game 4.  When players meet conditions they are granted +5 upgrades for their Game 5 deck. Refer to R1 information for your received Paper fortunes. This fortune remains hidden.

Deckbuilding examples - to be updated soon

Spoiler for Example 1:
Player's arcana cards are Siren, Surgeon, Mindgate, Oujia Essence, Osmosis and nightshade. Shards are: SoBrave and SoGrat.  Demigod artifacts: are Tempest's Tornado (paper fortune bonus increase) and Bernoulli's Sky Blitz (6 ups G1/G2; 0 ups G3/G4).  R2 inauspicious is Earth.  Paper fortunes (optional) are Mono with 8 unique non-PPM ~or~ All-even or All-odd deck.

G1: 15 ups - 6 base ups (Sky Blitz) + 9 ups (3 pairs Siren+Surgeon); progress towards cartomancy
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G2: 10ups - 6 base ups (Sky Blitz) + 4 ups (Oujia Essence); progress towards cartomancy (1 of 3 fulfilled); paper fortune (all odd) fulfilled = +6 up bonus G5
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G3: 16 ups - 0 base up + 12 ups (4 pair Osmo/Shade) + 4 ups (2x SoB);  Cartomancy use fulfilled (ouijia, osmo, shade); progress towards Lithomancy
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G4: 18 ups - 0 base up + 6 (2 pair Siren +Mindgate) +8 (4x SoGrat) + 4 (4x mindgate); Lithomancy fulfilled (2x SoBr and 4x SoGrat)
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G5: 12 ups - 0 base up +6 (2 pair Surgeon/Ouijia) + 6 (Paper fortune +Tempest Tornado bonus); Carto bonus 6/6 arcana used = +3 additional base ups for R3
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Spoiler for Example 2:
Player's R2 Arcana are Elf, Minotaur, Hand Drill, Oujia Essence, Stasis, and Draft.  Lithomancy: SoBr and SoGr.  R2 Inauspicious is Water.  Paper Fortune (optional) is 40+ deck or 3 shield/3 weps minimum.  Player Picked Fantasia's mindgate and choose to replace Minotaur with Hitei's Clock Golem.  Major arcana are now Elf and Glock Golem. Player chooses Tatatitat's Catapult - 0 base ups R2; 6 base ups R3.  Player's decks below use 5/6 cartomancy so they earn +2 additional base upgrades for R3.  So, their base R3 ups will be 8.

G1: 19 ups - 0 base, 15up (5x Elf/Draft pair), 4up; Cartomancy Progress; 2/6 Lithomancy Progress
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G2: 22 ups - 0 base, 8up (4x Hdrill/Clock - no bonus same element), 2up Elf(Druid),  8up (4x SoGr), 4up Metamorph; Cartomancy use fulfilled (4x Elf, Draft, Drill, Clock); Lithomancy fulfilled 6/6; Paper fortune fulfilled = G5 bonus +5 ups
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G3: 4 ups - 0 base, 4up (Statis)
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G4: 12 ups - 0 base, 12up (6x SoBr); no additional fortune progress
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G5: 17 ups - 0 base, 12 up (6x SoBr), 5up Paper Fortune Bonus
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Rewards
Spoiler for Hidden:
1st Place: 25000 Gold + Shiny Nymph Code + Mark Code
2nd Place: 20000 Gold + Shiny Nymph Code
3rd Place: 15000 Gold + Shiny rare Code
Participant: 10000 Gold
General Info on PvP
Spoiler for Hidden:
PvP Integrity
1. Strive for good sportsmanship at all times

2. Many issues can be resolved and discussed before "accepting turn".  For example, if you speedbuilt a deck and didn't change the mark code, ask your opponent if you can fix the deck mark and replay before you accept your turn.  If you continue on with the game, it is up to the other player to decide if they will replay or not.  Do not pressure them into a replay.  It is you who made a careless mistake and also didn't notice the error until too late.  Additionally, if your opponent notices an issue before 'accepting turn', it is most sportsmanlike to allow them to fix the issue and replay.

3. Players may copy the 'replay' code of a game for 'viewing' later on in openEtG's custom section.  To maintain PvP integrity, please use the replay only as a reference for game issues (i.e. one player disconnected) and to analyze your own game later.  Players should strive to do their own work. Their decks should be self-built.  Players are welcome to gain insight from the community (forums, discussions, asking questions, etc.) but should refrain from simply copying another player's deckcode mid-match.  If you like your opponent's strategy G1, for example, you are welcome to speedbuild a deck like that for G2.  Make sure it is your own work though.

PvP Issues 
1. Stuck Screens: Sometimes players enter a pvp duel and cannot accept their turn.  It looks like one is "stuck" on that screen with the only option to press the resign button.  One fix to get 'unstuck' is to to use the L keyboard shortcut to reload game state. Communicate with your opponent to see if they're 'in' and 'connected' to you.  To help avoid this issue, before starting any PvP match, both players can relog and test dummy decks to ensure they can connect.

2. Deck not loaded properly: Another common problem is a player will enter a pvp duel and they notice their newly chosen deck is not loaded and instead their last played deck is loaded and active.  In these cases, let your opponent know and ask if it is okay for a replay before accepting your turn and playing any cards.  This issue happens when your opponent sends you a duel invite, and you accept while you are still in the deck editing screen.  Technically, you need to exit the deck editing screen and then accept the invite.

3. Lost connection/power: There are times where players lose internet connection to the game, lose power, etc.  Players should take a screen shot and save the game replay.  Both players then should discuss if they should replay or if it was very clear one player was going to win.  When they are unable to decide, they may ask for a non-participating tournament host or non-playing arbiter to help decide. If both players feel comfortable with a replay, proceed.

4. Weird things happening on the screen:  Take a screenshot when you see something odd happen.  There can be some game bugs.  Let the event host know about the issue.  If it appears you can play the game through to the end, please do so and save a replay.  If you believe the issue could have affected the match result, let both your opponent and the event host know. 
Submitting Decks, Illegal Decks, Match Issues
Spoiler for Hidden:
Saving and submitting decks after a match
After each game, save a record of the deck you played vs. your opponent.  Even better, also copy the 'replay code' of the game and store it for later recall; the replay code captures both players' decks and the match can be viewed later.  Both players must submit either (a) the exact deck code they played - and label which game it was used (i.e. G3 and G6) - or (b) submit the replay code (copy/paste)

Posting decks after the event
After the event is completed in full, you may post deckcodes and match summaries to your match results post or a single new post with decks for all matches.  Players may not post decks played before the event is over.  Some of the event fortunes deal with seeing opponents' prior played decks as a fortune benefit. The event hosts can also post your deck codes if you do not post.

Illegal Decks
The only illegal decks for this event are those that don't follow upgrades structure/rules.  The default ruling is that a deck with incorrect upgrades is illegal, resulting in a game loss for the player with the illegal deck.  If both players agree to keep the result due to a spirit of sportsmanship because the difference to result was considered minimal, that is allowed.  But neither player should be pressured to do so even if the common perception is that there would be minimal impact.  Players can reduce chances of error by asking event hosts for 'deck checks' at any phase/time prior to playing matches.

Time between games; interrupted play; inactivity

1. The default time limit in between games is 5 minutes unless otherwise agreed upon by both players.  If Player A notices Player B is repeatedly taking longer than 5 minutes, Player A should remind Player B of the time limit and ask if there's a particular reason they need more time.  Some in between 'thinking' and 'adjustment' is absolutely fine.  Spending 15 minutes mid-match to design a new deck is excessive.  Study and prepare in advance, not during the exam!

2.  Interrupted play -  If you need to suddenly leave due mid-match to real life circumstances, please communicate this clearly to your opponent; make every effort to reschedule again and finish the match.  If you are not able to connect again before the match deadline, your remaining games to be played will be forfeited; your opponent claims the wins that were not played due to your leaving the match mid-way.

3.  Inactivity -  Obviously, dropping out of an event after it has started is not ideal.  It affects your opponents and the event overall.  The participant pool allows for even matches per player per round. Dropping out will disrupt that consistency.  Still, it can be hard to avoid real life issues.  Do your best to communicate your upcoming withdrawal as soon as you can with the event host and any players you have outstanding matches with.  If there is a reasonable chance for you to complete your matches, even if it means poor preparation and performance on your end, please do so.  Avoiding playing simply to avoid losing results is poor sportsmanship.

4. When a player does drop out or is withdrawn mid-event, both completed match results and unplayed matches are voided for the player dropping out.  A substitute will be sought to fill in for the dropped player in future rounds.

5.  Matches not played - if two players are unable to complete a match, the tourney host will ask for evidence of communication/availability.  If one player was clearly more active in this sense, they will earn points as follows.  They'll receive 4 wins (4 event points) or if the average game wins of the player's other 2 matches averages higher than 4, they'll earn that averaged amount of wins (rounded down) for that abandoned match.  Example, if the matches they played concluded in 4 wins and 6 wins (10wins/2 matches =5 wins) they'll earn 5 wins for the match that was abandoned by an opponent.  If there was no disparity of effort or little effort for both players, neither player earns points.
« Last Edit: July 31, 2023, 05:53:03 pm by Septima Rhay »


Turlututu

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Do we pick our demigod artifacts before knowing our fortunes, or after?


asdw152

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  • Unstable Gas can't melt Steel Golems
If I didn't mess up, you should have received yours already. If not, I can provide them.
Guess I'm here now.






Septima Rhay

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Rule Update/clarifications:

R1 Geomancy and the R2 effect: Players may not play the inauspicious element cards in R2; inauspicious element cards that are generated from summons/permanents can be played.

Originally, players could play the inauspicious element in R2 but lose upgrades; that doesn't work well with R2 Demigods upgrade modification.  Hence, we're going with R2 hard ban on the element. 

R2 Cartomancy pairs bonus is capped at one pair.  For example, using 4x four different arcana cards in a deck = 12 up for 2 arcana cards (pair, different element) and another 8 ups for the other 2 non-paired arcana cards (4 copies each).
« Last Edit: July 23, 2023, 07:31:31 pm by Septima Rhay »





Naii_the_Baf

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serprex

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serprex 4-1 Hitei

I screwed up & played my game 5 deck for game 6 (not counted here).. oh well