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Wicked R&R

helicopter-cube

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Wicked R&R
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The basic concept of the deck is to use  :lifeRejuvenation to lobotomize  :fireWicked Shield, which gives you a solid 4-point shield (and 5 healing) for five quanta.

It's a good exemplar of the quintessential problems of "some assembly required" decks:
  • Contains "dependencies" between cards. This hurts mulligans, and makes recovery from blowouts much harder.
  • Vulnerable to "2 for 1" removal (a single  :darknessSteal is usually curtains)
  • Drawing redundant pieces after the thing has been "assembled" is often useless.
  • The above is a bigger problem than it looks, since you need to run many copies to get the "pieces" reliably, so there isn't really a good way of ensuring that you have a card early without also ensuring that you'll draw extras later.)

I'd guess this has been talked about before, but I haven't found the discussion if so.

Spoiler for Scorpion Claws version:
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This was the original list, and the idea was to give :lifeRejuvenation some versatility with  :lifeScorpion Claws, and to then "fix" the fact that you can only have one weapon at a time with  :fireLifesmith.

This doesn't really make sense. The first reason would be that the deck needs damage, not healing, and this provides healing, not damage. The other reason is that the deck doesn't really have the draw power to be assembling multiple things.

Spoiler for Firebrand Synergy:
:lifeRejuvenation also "breaks"  :fireFire Brand in a similar way, but this seems to be strictly worse than just playing creatures to deal the damage; it requires two cards, and like the shield synergy, the cards are mutually dependent. Plus, to have multiple at the same time, you need  :chromaFlying Weapon, which makes it even more inconsistent and card-intensive.

 :fireFirebrand and  :fireWicked Shield have an interesting similarity in that you can limp along for a while by playing redundant copies if you don't draw a  :lifeRejuvenation.


Turlututu

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Wicked Shield is a new card, as far as I know this synergy is a new discovery. A very nice one, at that. :-)


serprex

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I've got some old trios built around juvbrandsader, but didn't occur to me that rejuv would interact like this with wicked shield. Particularly useful since if you sacrifice an expensive creature beforehand (like a phoenix) you can lock in the DR at a higher value

But yeah, diminishing returns on copies of shields means shield combos are always going to be janky

Spoiler for rejuvbrandsader:
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unupped immo
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upped immo
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« Last Edit: January 07, 2024, 10:12:30 pm by serprex »


TheRealArgo

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This right here is what I've been using. Probably a little jank. Rustlers serve dual purpose as immo fuel and providing life quanta for dragon. Immo provides fire quanta for shield and dark for ability activation. Excess light from immo can always be refiltered back into extra life for MORE dragons. And ofc, dragons can be fed to the shield for an easy 13+ reduction shield depending on how risky you wanna be. I might consider adding a version with protect artifact in case of stealing the ridiculous shield, or just blowing it up.

On another note, sorry for vanishing. My discord got hacked lmfao and I now use a different account.
« Last Edit: January 13, 2024, 01:38:38 pm by serprex »


Septima Rhay

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Wicked Card Gen
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