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A slight variant of a deck whose code I passed around a bit in chat. The deck's quantum foundation consists of three georesonators in addition to a standard chroma-mark PSNbow setup, which the rest of the deck takes advantage of.
For offense, the deck has four efficient offense creatures, an unstable gas, a utility jackknife in Nymph's tears, and grab bags in shards of serendipity and a mindgate. Four permanent control cards means that shields shouldn't give you too much of an issue.
For defense, there are two debris barricades, the aforementioned four permanent control cards, Nymph's tears, and unstable gas and desert which can be self-sacrificed for extra permanent destruction events. The desert can also help clamp down on the opponent's creatures if combined with pillar destruction.
Though not an original design goal of the deck, the grab bag cards in the deck mean that games will vary quite a bit, so the deck is quite fun and effective.