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Topics - Naii_the_Baf

Pages: 1 2
1
Decks / Graffiti (Goonwall) [nerfed]
« on: November 09, 2023, 12:56:20 am »
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2
Decks / Enchantress Spam
« on: August 31, 2023, 11:01:46 pm »
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Fractal anything is viable
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Quintless
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3
Decks / 0 cost SoPa
« on: August 29, 2023, 11:52:19 pm »
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This bronze arena grinder actually still works pretty well

4
Decks / Alchbow
« on: August 26, 2023, 05:14:29 pm »
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Made some fine-tunes to a deck I used in Fortune Teller.

Actually not bad, just vulnerable to CC. SoR helps with that if you get it. Can farm champions, usually with EM because of Black Hole.
Luciferin helps with light quanta, the only other element that could use more is entropy

5
Decks / Yoinkbow
« on: May 25, 2021, 04:41:08 am »
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Scatter is just there because your hand can get clogged easily. Could also be Whim

6
New Card Suggestions / Fissure
« on: March 29, 2021, 09:49:11 pm »
Fissure | Fissure
20 :earth | 15 :earth
Spell
Drain all your :earth quanta. Deal damage to opponent per quanta drained. All creatures receive damage equal to the quanta drained divided by 15, rounded down.

I'm not sure what to call this.

Originally this was going to be a :chroma card, but that would be OP. Given Entropy's lack of OTKs despite SN being a thing I decided to put it there. Not exactly an OTK since you do need to deal 1 more damage so it's kinda like reverse Miracle. Earth doesn't have the best quanta sink (Stone Skin). Not sure if it needs it but it's the best candidate for this card I think.
Spoiler for Hidden:
:entropy Pink Jelly
:death Soul Catcher
:gravity Brawl
:earth Stoneskin? (Fractal Gemfinder might be an issue)
:life Georesonator
:fire Firebolt
:water SoPa
:light Doesn't need it (RoL Hope)
:air Blitz
:time Pickup
:darkness Doesn't need it (Devtal?)
:aether Fractal

Also decided to make it damage the entire board as a form of area CC and to make it harder to win with end-of-turn damage, although a weapon could easily solve that.

Might be OP? Damage per quanta going down might be a good idea

7
New Card Suggestions / Decomposition
« on: February 09, 2021, 02:37:37 pm »
Decomposition | Decomposition
Element: Death
Cost: 3 :death / 2 :death
Spell
Decrease target permanent stack by 1 per turn. Non-stacked permanents count as 1 stack. Cannot target pillars/pendulums.



Actual idea is to let it target non-stacks so permanents just get destroyed when their owner ends their turn, but I didn't know how to word it. This means they get to do whatever they do before getting destroyed (so weapons get to attack, pillars get to produce quanta etc.).

Thought death should have hard PC given that the spiritual quartet has none. Steal only transfers permanents, which also damages you some of the time (e.g. stealing a weapon or shield when you already have one).

Also wanted to call it erosion but that sounds more like an earth or air card.

8
Decks / Sadist Deployer
« on: February 05, 2021, 08:25:21 pm »
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Can beat champs

Should be able to improve, as it is it's quite a bit redundant

9
Decks / CataVindicate
« on: January 17, 2021, 08:18:47 pm »
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Could probably do -1 Tower +1 Vindicate/Catapult

Actually pretty quick, got a few 6-7 ttw when I got a good enough draw

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Catatitans version
Not as consistent and far more fragile but can be even faster with a good draw

10
Decks / Spiritual Quickdraw
« on: December 26, 2020, 12:58:29 am »
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What started as testing if Embezzle + Minotaur worked ended up here.

Play adren+embezzle on one of your opponent's creatures. You'll usually have quite a bit of quanta by then and a reaper/surgeon out. You only need one turn of the combo to get ahead of the opponent by a wide margin. Despair/Rejuv are so that you won't die from the damage from the combo. Because of the massive drawpower, you don't really need many copies.

Could probably use PC to have a chance against shell of void and stuff like that, but that may be asking for too much if I want to keep this slim
Might be worth including Reinforce since reaper and despair kill

Really fun IMO. Works reliably against Mages.

11
Decks / Tess/Drill/Hope
« on: December 22, 2020, 01:48:05 am »
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Luciferin version
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12
Decks / Post-berf? SoD PDials
« on: December 22, 2020, 12:47:05 am »
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Happier with Time instead of Light mark, but much, much easier to get draws and SoDiv out with Light mark instead, although less consistent.
You want to get Lockets out fast and have at least 2 :light and 2 :time generated every turn. If you can get SoSac in between dials you only need 1 :time.
Have Lockets generate :death if necessary

Posting because surprisingly, I didn't find post-nerf pdials

Might be an idea to make Time mark spiritual PDials to get rid of the :light vs :time problem

13
Fixed Bugs / Account-bound card replication
« on: December 22, 2020, 12:16:42 am »
From Discord:

After a bit of experimenting I have found out how to replicate bound cards
I just turned my 2 bound alchemists into 6 bound alchemists
Upgrade every card you have of a certain card (at least one of them must be bound). Upgrading a card with a bound card makes the upgrade bound. When you unupgrade an upped bound card (unupgrade every upped version you have to do this), they just turn into 6 bound cards, not the original amount

This should work with any card conversion

14
Decks / Phantom Jelly
« on: November 20, 2020, 07:24:08 pm »
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Jellies retain psionic

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Locket version

15
New Card Suggestions / Stasis
« on: November 19, 2020, 01:47:05 am »
Stasis / Stasis
Element: Gravity
3 :gravity / 2 :gravity
Spell
Target player cannot draw cards until their next turn.


There's quite a bunch of cards that help draw, but very few that slow it (the closest thing is RT/Eternity).
This should be a useful card against such decks. It's not very situational either; preventing even one draw from your opponent is nice. And if Eternity isn't broken, this shouldn't be either.

Decided to put this in Gravity because it's more about control and denial than anything.

This could fit in Time as well, although it doesn't need it.

A buff to this card could probably be to make it block cards like Burn Card, Embezzle(Death effect) and Yoink.

...I may have thought of this while playing against a Millcat deck. I don't like Millcat.

In most cases, this shouldn't be much different from Throw Rock, Nightmare or RT in terms of drawing denial (1 card).

Spoiler for Original post:
Was thinking about a card that denies drawing, like RT but not CC, more akin to Silence/Sabbath applied to drawing. It would counter decks like Spinfinite or Instosis which draw through their decks like a madman. It could counter Millcat decks by targeting self as well. Dunno what element it would fit in but 3/2 quanta cost sounds appropriate, maybe even 2/1

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