oEtG Forum

General Category => Game Bugs => Fixed Bugs => Topic started by: Elemensch on October 21, 2023, 06:56:58 am

Title: Blessed Spite
Post by: Elemensch on October 21, 2023, 06:56:58 am
I cast a Blessing (+3|+3) on the weapon Spite (2|0) and it ended up 5|0.

Expected value would be 5|3.

Is this a bug?
Title: Re: Blessed Spite
Post by: serprex on October 21, 2023, 12:37:02 pm
That's how it goes

Amusingly it still raises the maxhp of the weapon, but damage logic redirects damage to player, while ignoring healing. Probably would be better to only redirect damage to player & have healing applied to weapon
Title: Re: Blessed Spite
Post by: serprex on October 21, 2023, 05:59:48 pm
Went ahead & let weapons be healed

https://github.com/serprex/openEtG/commit/11e89fd916c38006b01af04826f7291fedf6d9ab
Title: Re: Blessed Spite
Post by: Elemensch on October 23, 2023, 05:44:17 pm
Went ahead & let weapons be healed

https://github.com/serprex/openEtG/commit/11e89fd916c38006b01af04826f7291fedf6d9ab

Neat, thanks!

The AI had used Flying Weapon to kill my Spite even after boosting -- it would last 1 attack with the 0 health -- so making Flying Weapon more compatible with Spite might be a nice consequence for some decks.