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Redemption

OdinVanguard

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  • ... Oxidants happen...
--Optional--

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Redemption / Redemption
Cost: 4 :chroma / 3 :chroma (light card)
Stats (if creature or weapon): -NA- (non-equipped permanent)
Ability(ies):
  • unupgraded: "Gain 1 karma per creature HP you heal or 3 per poison you purify, triple for enemies. You win if karma exceeds 200."
  • upgraded: "Gain 1 karma per creature HP you heal or 3 per poison you purify, triple for enemies. You win if karma exceeds 200."

This is a light card (for thematic purposes and because :chroma has enough permanents already) but has a :chroma cost so that other elements with healing can make use of it without having to expand their quanta bases just to accommodate it.

I've been thinking about trying to get more 'alternate win conditions' in the game recently. Right now, only deckout and reducing opponent's HP to 0 allow wins. It would be interesting to have some other options.

The idea with this one is to allow decks that focus on healing creatures and purifying poison damage from them, a way to win outside of just stalling till deckout. Wow mend, purify, clear, etc. become serious threats.

Karma is counted over all copies you own, so having multiple copies in play can make reaching the win condition much easier.

Not sure what threshold to use here, but 200 seemed reasonable...
« Last Edit: June 21, 2015, 08:30:27 pm by OdinVanguard »