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Studies and Statistics / Re: OUEI Study - Arenas - 3/2015-CURRENT
« Last post by Septima Rhay on May 08, 2024, 01:13:27 am »Mist Venom- attempt 2, Arena 1, tested by Septima Rhay
OUEI: 2.24 WR: 56.00% Plies: 29.5 Time: 38.93 Games: 50
Better feel for playing this deck, how to bait opponent AI, and autoquitting matches.
Wannabe Thorn Carapace 2.0- Attempt 1, Arena 1, tested by Septima Rhay
OUEI: 1.6 WR: 46.00% Plies: 28.42 Time: 38.69 Games: 50
I built the deck then casually tested it vs. Arena 1. Why not turn it into a stat study that only Serprex reads? For casual, non-optimal, and non 'push it' play, I'm surprised it got 1.6 OUEI - must be from bonuses like {Toxic, Purity, Creature less, and Equipped}. I'm intrigued about optimizing this deck and the play for higher OUEI - again really for no practical benefit other than Serprex's enjoyment.
More about the deck..Play mist mantles, play envenoms on mantles and Oceanus, as opponent creatures get poisoned, draw into and play epidemic. Mist mantle has the interesting benefit of occasionally poisoning opponent (meaning their damage got through) but also have a good bit of evasion. With Oceanus purify, a quasi stall gets going and a poison ramp gets going. Vs. the Arena 1 AI, specifically, one has to 'bait' the AI into playing creatures first. If you envenom Mantle before creatures are on board, AI will 'hold' all creatures. It's simply too smart. In fact, it will even cc its own creatures to avoid your poison ramp. Thorn Carapace misses the potential early evasion from mantle to stall and otherwise needs stalling partners like Sadism, Sanctuary, Gratitude, Sh.of.Divinity.
Satisfying wins when they do come.
OUEI: 2.24 WR: 56.00% Plies: 29.5 Time: 38.93 Games: 50
Spoiler for 50 games vs Arena 1:
Wannabe Thorn Carapace 2.0- Attempt 1, Arena 1, tested by Septima Rhay
OUEI: 1.6 WR: 46.00% Plies: 28.42 Time: 38.69 Games: 50
More about the deck..Play mist mantles, play envenoms on mantles and Oceanus, as opponent creatures get poisoned, draw into and play epidemic. Mist mantle has the interesting benefit of occasionally poisoning opponent (meaning their damage got through) but also have a good bit of evasion. With Oceanus purify, a quasi stall gets going and a poison ramp gets going. Vs. the Arena 1 AI, specifically, one has to 'bait' the AI into playing creatures first. If you envenom Mantle before creatures are on board, AI will 'hold' all creatures. It's simply too smart. In fact, it will even cc its own creatures to avoid your poison ramp. Thorn Carapace misses the potential early evasion from mantle to stall and otherwise needs stalling partners like Sadism, Sanctuary, Gratitude, Sh.of.Divinity.
Satisfying wins when they do come.
Spoiler for 50 games vs arena 1: