oEtG Forum
General Category => Cards => New Card Suggestions => Topic started by: Shinki12345 on March 26, 2015, 04:48:20 am
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Version 1:
Element: :fire
Cost: 5/4
Type: permenant
Effect:
:entropy :entropy :entropy, sacrifice; cast pandemonium, then summon a number of creatures to the field between 2-6 from either players decks. You lose health equal to the toughness of the creatures summoned. There can only be 1 pandora's box in play.
Version 2:
Element: :fire
Cost: 5/4
Type: permenant
Effect:
:chroma :chroma :chroma, sacrifice; cast pandemonium, then summon a number of creatures to the field between 3-6 from either players decks. All creatures summoned this way have their toughness reduced to 0. There can only be 1 pandora's box in play.
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This was one of those ideas that I just randomly had. I don't know how good it is, but it seemed unique enough to be worthy of a suggestion since it adds a new mechanic that hasn't yet been fully explored(similar to pixies effect).
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The first version lets you summon a couple of dragons, for this meta it's something worthy to see. If the dragons have 5+ HP then they can mostly survive the pandes. Losing HP... that reduces it's uses.
The 2nd version in a creatureless deck makes the opponent automatically lose 3-6 of his creatures if he plans to kill you by creature damage, something that I consider OP.
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The first version lets you summon a couple of dragons, for this meta it's something worthy to see. If the dragons have 5+ HP then they can mostly survive the pandes. Losing HP... that reduces it's uses.
The 2nd version in a creatureless deck makes the opponent automatically lose 3-6 of his creatures if he plans to kill you by creature damage, something that I consider OP.
It casts pandemonium, THEN summons creatures. Alternatively, it could be loss of life based on toughness rather than power? That fits with fire better thematically.
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Losing HP = toughness is better, you can lose hapf the HP you would if it was power.
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Losing HP = toughness is better, you can lose hapf the HP you would if it was power.
Sounds good, I'll change it.
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I don't really get why this would cost Fire. Surely it'd be an Entropy Card instead, right?