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Messages - Chapuz

Pages: 1 2 3 4 ... 34
16
Decks / Re: Join us Funguys
« on: November 22, 2020, 07:28:21 pm »
I like it not because it's extremely good agaunst mages/champs but because I love the jank

17
Decks / Re: Phantom Jelly
« on: November 22, 2020, 07:27:25 pm »
Neat deck. On upped games 7 quanta for 7 attack isn't the best thing alone, but it's fun nonetheless

18
New Card Suggestions / Re: Stasis
« on: November 20, 2020, 06:41:33 pm »
Would preventing draws be fun to play against?

19
Decks / Re: Warm your dragons!
« on: October 24, 2020, 03:16:34 am »
I really gotta test this. Looks pretty fun

20
New Card Suggestions / Re: Irreality | Irreality
« on: October 24, 2020, 03:15:22 am »
There's no graveyard in oetg. This card would be a mass-RT, something pretty worrysome.... but probably worth exploring?

21
New Card Suggestions / Re: Mage Guild Archetype
« on: October 12, 2020, 03:42:08 pm »
Care to explain about the multi-element creatures?

22
Decks / Re: 52 Give Metal
« on: September 17, 2020, 07:44:18 pm »
It's so old it's from before I even noticed it and lost a good deal of matches due to the damage taken

23
New Card Suggestions / Re: Unequal exchange
« on: September 17, 2020, 07:41:38 pm »
Way too powerful of an effect. Any rainbow will 100% screw any non-rainbow with a handful of this things.

I wonder if the relation of cards taken/given can be balanced without making it useless or not fun.

24
Decks / Re: 52 Give Metal
« on: September 15, 2020, 07:23:10 pm »
Well this is one of my oldest DG OTKs. The build is now outdated with the inno and sundial nerfs and there are others that require less cards, but the concept works as is.

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25
New Card Suggestions / Re: Cards that force you to discard cards
« on: August 16, 2020, 11:49:05 pm »
On mill cards and decks:
There are mill cards. Say, cards that make you or the foe discard the top cards of their decks or make them draw faster: Embezzle, Innovation, Chaos Seed 2.0 (and Pandemonium 3.0, the upgraded version) and Burn Card.

Some time ago, Innovation didn't make you discard the top card of your deck ('Mill 1'), just one card of your hand, and it was considered OP. It let me build insanely fast and consistent Demigod OTKs. Now it makes you discard the top card of your deck and it's... almost unused. It was a heavy nerf.

There were some decks that depended on milling the foe that depended in Ricochet and Innovation/Burn, which have been nerfed: Ricochet targets you 50% of the time instead of mostly the foe (Rico + innovation targeted a random card of both hands, and your deck was prepared to have few cards in the hand so it statistically targeted the foe much more). They were way too good, and now they are average at most.

Pandemonium 3.0 is practically only used in Arena because the AI, who can predict the RNG, makes the foe discard A LOT so there are some RNG Discard decks of Pande 3.0.

The other used combo that mills the foe is Black Cat + Embezzle + something that kills the cat (plaque, immolation, etc.). It hasn't been proved too good in PVP yet to be nerfed, but it's not bad if you get the foe unprepared.

Discarding the top card of your deck (or a random card of your deck) is risky and it would need a heavy advantage to be good.
Making the foe discard too many cards WOULD be OP (Voodoo costs just 2 quanta, imagine making the foe easily discard 16-20 cards), but the Black Cat + Embezzle combo proves it's not broken yet.

On your card ideas:

Cerberus: just no. a 2-card combo making the foe discard too much would be brrroken, and we have Voodoo and Armagio. Same for attack, we have Shadow and Ball of Lightning that would make the foe discard too much. Embezzle is expensive already, which prevents that from happening. I sincerely have never seen a PVP deck based on Embezzle + Shadow, and I'm tempted to test that.

Make a thread per card idea so we don't discuss both of them in one thread!

Bicorn:

26
Decks / Re: Desert Millcat
« on: July 21, 2020, 07:36:42 pm »
It's not the fastest deck, but it's fun to make 12 plies without caring of last-turn SNs
My version:
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27
Events / Re: Affinity - Open Round
« on: June 22, 2020, 01:03:49 pm »
Chapuz 2 - 4 Dawn_to_Dusk


Spoiler for Hidden:
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0555k0356a065660456e035j2066r00374q018pi


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28
Events / Re: Affinity - Open Round
« on: June 18, 2020, 09:56:54 pm »
Chapuz 2 - 4 gomorycut

ggs

Spoiler for Hidden:
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084tg014vl035s6035sb076s0026u50374f03811018pq


0555k0356a065660456e035j2066r00374q018pi


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29
Art / Re: new Card art
« on: June 16, 2020, 10:42:49 pm »
All of them look nice!

30
Events / Re: Affinity - Open Round
« on: June 11, 2020, 02:23:21 pm »
Chapuz 0 - 6 serprex the destroyer

Spoiler for Hidden:
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0555k0356a065660456e035j2066r00374q018pi


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