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Imps

Dbrad · 3 · 1673

Dbrad

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Imp (un-upgraded) / Alpha Imp (upgraded)

Cost: 2 :fire / 3 :fire
Stats: 2|1 / 2|2 (or 2|3)

Ability:
 (un-upgraded): "1 :darkness: target creature loses 1 max HP, if this ability kills a creature then this Imp gains 1 ATK and 1 HP"
 (upgraded): "summon 2 Imps"

This is a part of a fire/darkness set I'm making because I did not see any way to combo the two. Feel free to tell me what to change this is my first card after all.
« Last Edit: January 06, 2021, 06:34:28 am by Dbrad »


serprex

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Most common distinct :fire :darkness combo is Immolation/Black Cat

https://etg.dek.im/forum/index.php?topic=979
https://etg.dek.im/forum/index.php?topic=1148

But in original meta :darkness :fire was usually phoenix & nightmare/vaggers/steal

Also raging dolls & tempered vaggers & cloaked lava golems


Chapuz

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And Jack'o Lantern with Nighfall/Eclipse