oEtG Forum

General Category => Game Suggestions => Quests => Topic started by: Chapuz on February 01, 2015, 02:01:42 pm

Title: Elemental Lands
Post by: Chapuz on February 01, 2015, 02:01:42 pm
Let's say the quest map is divided in 12 Lands, one for each element (there was a cool map in vanilla forum, maybe we can use it?).
There are a bunch of quests in each zone, based on the element the zone belongs. The idea of the quests have the objectives of making the new players familiar with each element in an individual way, so there will have to be several quests that in certain way suggest you use a particular strategy. Designing the opponents and quests this can be done just with a 75% elemental filter. Defeating each opponent gives you a small reward, while clearing a Land gives you a much better playable option. What I have in mind is unlocking the 3x Mark in the Arenas. So, when making an Arena deck and want to put 3x Mark of Entropy and you didn't clear that element's Land a label appears saying "Clear the Land of Entropy to unlock 3x Mark!1one1!eleven!".

Quests don't have to be just defeating an opponent, but defeating them with certain conditions. They can be simple, just making them use a card like "have more than 20 purify counters in yourself (Oceanus)" or "your opponent must have quanta of every element (Discord)" or harder like "A random creature of yours will always have Gravity Pull. Finish the game with a creature with 100 or more HP"

A similar system can be done with Cardinal, Spiritual and Material.
Thoughts?
Title: Re: Elemental Lands
Post by: serprex on February 01, 2015, 05:51:05 pm
Quests shouldn't restrict arena. Anyone should be free to experiment with 0 draw mono times in arena
Title: Re: Elemental Lands
Post by: kirbylover314 on February 01, 2015, 06:49:06 pm
Quests shouldn't restrict arena. Anyone should be free to experiment with 0 draw mono times in arena

Done.

(http://i.imgur.com/iIVqUX4.png)
Title: Re: Elemental Lands
Post by: Chapuz on February 01, 2015, 10:17:41 pm
Quests shouldn't restrict arena. Anyone should be free to experiment with 0 draw mono times in arena
well what about just better rewards?
Title: Re: Elemental Lands
Post by: timpa on February 02, 2015, 08:48:07 am
The problem is not the rewards. It's we need more quests imo.
Title: Re: Elemental Lands
Post by: serprex on February 02, 2015, 04:54:57 pm
Fippe has stated he's stalling on implementing more quests until we somehow miraculously receive quest map art
Title: Re: Elemental Lands
Post by: FrozenEspithel on February 02, 2015, 05:23:50 pm
Fippe has stated he's stalling on implementing more quests until we somehow miraculously receive quest map art

Does it have to be good quest map art?
Title: Re: Elemental Lands
Post by: serprex on February 02, 2015, 05:24:26 pm
If it didn't, Fippe would be happy with Potatotal Island
Title: Re: Elemental Lands
Post by: timpa on February 07, 2015, 07:58:11 pm
Well, that`s the type of thing you guys should warn the artists XD.

I can give you a decent map next week
Title: Re: Elemental Lands
Post by: Chapuz on February 08, 2015, 09:05:56 pm
Then we can start making an awesome quest system next week