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PvP / Septima Event Ideas
« on: July 13, 2020, 04:32:41 pm »
Current event ideas that can be refined and run for the community in 2021. Propose new ideas in a new thread.
Mirage – things aren’t always what they seem.
Players choose 3 deckbuilding packs. 2 of the three packs are publicly presented accurately. 1 is publicly presented falsely. Other participants won’t know which 2 are true and which 1 is false.
Base upgrades – 5 from your 3 deckbuilding pack cards only
Mirage cards - Each round a set of "mirage" cards will be freely upgradeable (don’t count towards base upgrades). Example Round 1: Mutation, Tomb, Graviton Fire Eater, Gaian Enchantress, Nightshade, Heat Mirror, Whirlpool, Monk, Pixie, Epoch, Despair, Dream Catcher
Deckbuilding Packs– you pick 3 before round 1; selection applies for entire event.
You do not have to play any cards from your three packs, but base upgrades only apply to cards in those groups
You may not build decks with cards from the three packs you did not select.
Deckbuilding packs --
Barrage – Pandemonium, Plague, Corpse Explosion, Command Skeleton, Brawl, Boomstick, Dry Spell, Thunderstorm, Rain of Fire
Collage – Chromatic butterfly, Shard of Serendipity, Quantum Pillar, Quantum Pendulum, Gift of Oceanus, Georesonator
Camouflage – Squid, Cloak, unstable shapeshifter, Lycanthrope, Shtriga, Lemming, Graboid, Midas Touch
Entourage – Alpha Wolf, Cell, Fungus, Empathic Bond, Graviton Deployer, Jack O’Lantern, Nymph Queen, Firefly queen, Déjà vu, Pharaoh
Massage – Antimatter, Tidal Healing, Healing, Druidic Staff, Shard of Gratitude, Rejuvenation, Magma, Purify, Surgeon, Shard of Divinity
Sabotage – Shard of Sacrifice, Pulverizer, Shard of Focus, Deflagration, Burn Card, Innovation, Goon
Restricted cards
You may have a maximum of two copies of each of the following cards in a deck: Discord, Earthquake, Shard of Patience, Miracle, Wings, Black Cat, Embezzle
Additional cards for deckbuilding
Depending on community feedback, deckbuilding can be more open or restrictive. Open means you would have access to any cards in the game with the exception of the deck packs you did not select. More restrictive means players may need to select X cards at the start of the event that they'll have access to deckbuilding in addition to the (a) deck pack cards they've selected and (b) mirage cards for the round.
Rounds
Probably 3 rounds, with a mirage twist in each round (new set of mirage cards that can be upgraded).
More event format details to be fleshed out if interest in event is shown.
Open Olympics - the world olympics may be postponed, but the olympics are still happening in oEtG this year
Players select a nation (element) to represent
Players build one deck for each of the 7 events
--6 PVP events are all 1 game matches and round-robin style.
--1 Deckbuilding challenge: Sprint vs. the Player-host
-- Decks are submitted to host by end of deckbuilding phase, then players have a few weeks to complete matches.
-- There will be rankings/points within each event, as well as an overall point (medal) count for an overall event winner.
Timeframe: likely 2-3 weeks to build decks. Then 2-3 weeks to complete all matches.
Players are encouraged to coordinate all PvP events with an opponent in one go. Being 1 game per 6 events, this should be reasonable.
Events can be modified, changed, and are open to community suggestions prior to start of signups. Events so far are designed with theme in mind and need serious look at competitive balance (a) within each event and (b) overall for various elements. If their is serious event, Septima will lead the pre-event balancing discussions.
1. Sprint (Deckbuilding challenge)
a. Objective: beat the host-AI with the fewest Turns to win
b. 3 attempts vs. Host-AI
c. Players tied with fastest TTW will be broken by average TTW of 3 attempts, if still tied, tie remains – players share placement
d. Host AI will play a 30 card deck of non-upgraded
i. 24 air pillars
ii. 6 Scattering Wind (to be played on player); represents wind effect
e. 10 upgrades
f. Minimum 70% cards in deck must be in-element
g. Banned card: Immolation
2. Marathon (PvP)
a. Objective: beat your opponent on damage
b. Decks must have exactly 60 cards
c. Minimum 40 cards must be in-element
d. 2 upgrades
e. Must win on damage (no milling opponent, milling effects still allowed)
f. Banned Card: Miracle
3. Quadathlon (PvP)
a. Objective: beat your opponent on damage
b. Minimum 30% deck in-element
c. Maximum 60% deck in-element
d. Remaining cards must be from quad element which your element is part of (i.e. If you are Air, your quad element is Material)
e. 6 upgrades
f. Banned cards: other cards (except quad pillars)
4. Gladatorial Golf (PvP)
a. Objective: beat your opponent on damage quickly, but with as few strokes as possible at time of win
b. Each attack is a ‘stroke”
i. Examples
1. If 3 creatures attack once each, that’s 3 strokes
2. Playing a weapon, animating, and catapulting it all in one turn = 1 stroke
3. Playing a creature and sundial on the same turn = no stroke
4. Playing a creature and freezing it on the same turn = no stroke
ii. CC and PC is allowed
iii. Fog and Dusk are banned
iv. You can affect the strokes of your opponent through your own actions
v. Minimum 70% deck must be in-element
vi. 8 upgrades
vii. Banned card: Silence
c. Placement overall is for winners with fewest strokes
5. Knock-out Boxing (PvP)
a. Objective: achieve one of two alternate win conditions to winning on damage
i. Alternative condition a: Beat your opponent by milling them out (they run out of cards)
ii. Alternative condition b: Beat your opponent when their hp is exactly 1hp at the end of their turn. s
iii. If you beat your opponent on damage, you lose
b. Minimum 50% deck must be in-element
c. 4 upgrades
i. Banned cards: Black Cat, Pandemonium 3.0
Still not clear how to rank this; needs more thought
6. Weightlifting (PvP)
a. Objective: beat your opponent on damage quickly, but with the highest HP as possible at time of win
b. Minimum 70% deck must be in-element
c. 12 upgrades
d. Placement overall is for winners with highest HP
7. Fencing
a. Objective: beat your opponent on damage
b. 14 upgrades
c. Minimum 50% deck must be in-element
d. Maximum deck size is 33 cards
e. Deck must contain exactly 6 copies of exactly one weapon (does not have to be in-element)
f. Deck may not have any additional weapons besides the 6
Feel kind of "meh" about this event, and would be happy for an improved suggestion.
Placement/Points
TBD
Example:
1st place 3 pts
2nd place 2 pts
3rd place 1 pts
Participating in all 7 events 2 bonus pts
If there are ties for a place, both players will receive full points
Septima has tried out a Questing in the Land of Rhay idea, but likely needs to streamline it.If there's serious interest in this, Septima would work on fleshing out the idea in a more practical way.
More info has been added regarding a Team Quest: https://etg.dek.im/forum/index.php?topic=1060.msg4912#msg4912
Spoiler for Mirage - Individual PvP Event:
Mirage – things aren’t always what they seem.
Players choose 3 deckbuilding packs. 2 of the three packs are publicly presented accurately. 1 is publicly presented falsely. Other participants won’t know which 2 are true and which 1 is false.
Base upgrades – 5 from your 3 deckbuilding pack cards only
Mirage cards - Each round a set of "mirage" cards will be freely upgradeable (don’t count towards base upgrades). Example Round 1: Mutation, Tomb, Graviton Fire Eater, Gaian Enchantress, Nightshade, Heat Mirror, Whirlpool, Monk, Pixie, Epoch, Despair, Dream Catcher
Deckbuilding Packs– you pick 3 before round 1; selection applies for entire event.
You do not have to play any cards from your three packs, but base upgrades only apply to cards in those groups
You may not build decks with cards from the three packs you did not select.
Deckbuilding packs --
Barrage – Pandemonium, Plague, Corpse Explosion, Command Skeleton, Brawl, Boomstick, Dry Spell, Thunderstorm, Rain of Fire
Collage – Chromatic butterfly, Shard of Serendipity, Quantum Pillar, Quantum Pendulum, Gift of Oceanus, Georesonator
Camouflage – Squid, Cloak, unstable shapeshifter, Lycanthrope, Shtriga, Lemming, Graboid, Midas Touch
Entourage – Alpha Wolf, Cell, Fungus, Empathic Bond, Graviton Deployer, Jack O’Lantern, Nymph Queen, Firefly queen, Déjà vu, Pharaoh
Massage – Antimatter, Tidal Healing, Healing, Druidic Staff, Shard of Gratitude, Rejuvenation, Magma, Purify, Surgeon, Shard of Divinity
Sabotage – Shard of Sacrifice, Pulverizer, Shard of Focus, Deflagration, Burn Card, Innovation, Goon
Restricted cards
You may have a maximum of two copies of each of the following cards in a deck: Discord, Earthquake, Shard of Patience, Miracle, Wings, Black Cat, Embezzle
Additional cards for deckbuilding
Depending on community feedback, deckbuilding can be more open or restrictive. Open means you would have access to any cards in the game with the exception of the deck packs you did not select. More restrictive means players may need to select X cards at the start of the event that they'll have access to deckbuilding in addition to the (a) deck pack cards they've selected and (b) mirage cards for the round.
Rounds
Probably 3 rounds, with a mirage twist in each round (new set of mirage cards that can be upgraded).
More event format details to be fleshed out if interest in event is shown.
Spoiler for Open Olympics - Individual PvP Event:
Open Olympics - the world olympics may be postponed, but the olympics are still happening in oEtG this year
Players select a nation (element) to represent
Players build one deck for each of the 7 events
--6 PVP events are all 1 game matches and round-robin style.
--1 Deckbuilding challenge: Sprint vs. the Player-host
-- Decks are submitted to host by end of deckbuilding phase, then players have a few weeks to complete matches.
-- There will be rankings/points within each event, as well as an overall point (medal) count for an overall event winner.
Timeframe: likely 2-3 weeks to build decks. Then 2-3 weeks to complete all matches.
Players are encouraged to coordinate all PvP events with an opponent in one go. Being 1 game per 6 events, this should be reasonable.
Events can be modified, changed, and are open to community suggestions prior to start of signups. Events so far are designed with theme in mind and need serious look at competitive balance (a) within each event and (b) overall for various elements. If their is serious event, Septima will lead the pre-event balancing discussions.
1. Sprint (Deckbuilding challenge)
a. Objective: beat the host-AI with the fewest Turns to win
b. 3 attempts vs. Host-AI
c. Players tied with fastest TTW will be broken by average TTW of 3 attempts, if still tied, tie remains – players share placement
d. Host AI will play a 30 card deck of non-upgraded
i. 24 air pillars
ii. 6 Scattering Wind (to be played on player); represents wind effect
e. 10 upgrades
f. Minimum 70% cards in deck must be in-element
g. Banned card: Immolation
2. Marathon (PvP)
a. Objective: beat your opponent on damage
b. Decks must have exactly 60 cards
c. Minimum 40 cards must be in-element
d. 2 upgrades
e. Must win on damage (no milling opponent, milling effects still allowed)
f. Banned Card: Miracle
3. Quadathlon (PvP)
a. Objective: beat your opponent on damage
b. Minimum 30% deck in-element
c. Maximum 60% deck in-element
d. Remaining cards must be from quad element which your element is part of (i.e. If you are Air, your quad element is Material)
e. 6 upgrades
f. Banned cards: other cards (except quad pillars)
4. Gladatorial Golf (PvP)
a. Objective: beat your opponent on damage quickly, but with as few strokes as possible at time of win
b. Each attack is a ‘stroke”
i. Examples
1. If 3 creatures attack once each, that’s 3 strokes
2. Playing a weapon, animating, and catapulting it all in one turn = 1 stroke
3. Playing a creature and sundial on the same turn = no stroke
4. Playing a creature and freezing it on the same turn = no stroke
ii. CC and PC is allowed
iii. Fog and Dusk are banned
iv. You can affect the strokes of your opponent through your own actions
v. Minimum 70% deck must be in-element
vi. 8 upgrades
vii. Banned card: Silence
c. Placement overall is for winners with fewest strokes
Spoiler for tiebreaking:
i. # games wins serve as tiebreaker when strokes are tied
ii. Example score
1. Entropy player – 2 win, 4 loss; strokes for wins 7, 10
2. Death Player – 6 wins, 0 loss; strokes for wins 9, 14, 8, 9, 9, 10
3. Earth player – 3 win, 3 loss; strokes for wins 5, 8, 9
4. Air player – 1 win, 5 loss; strokes for wins 8
a. 1st place = earth for win with fewest strokes (5)
b. 2nd place = Entropy for second fewest strokes (7)
c. 3rd place = Death and Air tie with 8 strokes, but Death wins the tiebreaker by having a 6 to 1 wins advantage
d. Both players should play slowly and audit each ‘stroke’; strongly recommend copying the replay of the match to verify strokes later.
ii. Example score
1. Entropy player – 2 win, 4 loss; strokes for wins 7, 10
2. Death Player – 6 wins, 0 loss; strokes for wins 9, 14, 8, 9, 9, 10
3. Earth player – 3 win, 3 loss; strokes for wins 5, 8, 9
4. Air player – 1 win, 5 loss; strokes for wins 8
a. 1st place = earth for win with fewest strokes (5)
b. 2nd place = Entropy for second fewest strokes (7)
c. 3rd place = Death and Air tie with 8 strokes, but Death wins the tiebreaker by having a 6 to 1 wins advantage
d. Both players should play slowly and audit each ‘stroke’; strongly recommend copying the replay of the match to verify strokes later.
5. Knock-out Boxing (PvP)
a. Objective: achieve one of two alternate win conditions to winning on damage
i. Alternative condition a: Beat your opponent by milling them out (they run out of cards)
ii. Alternative condition b: Beat your opponent when their hp is exactly 1hp at the end of their turn. s
iii. If you beat your opponent on damage, you lose
b. Minimum 50% deck must be in-element
c. 4 upgrades
i. Banned cards: Black Cat, Pandemonium 3.0
Still not clear how to rank this; needs more thought
6. Weightlifting (PvP)
a. Objective: beat your opponent on damage quickly, but with the highest HP as possible at time of win
b. Minimum 70% deck must be in-element
c. 12 upgrades
d. Placement overall is for winners with highest HP
Spoiler for tiebreaking:
i. # games wins serve as tiebreaker when HP are tied
ii. Example score
1. Entropy player – 2 win, 4 loss; HP at time of wins 187, 381
2. Death Player – 6 wins, 0 loss; HP at time of wins 115, 87, 189, 100, 45, 144
3. Earth player – 3 win, 3 loss; HP at time of wins, 189, 99
4. Air player – 1 win, 5 loss; HP at time of wins
a. 1st place = Entropy for win with highest HP (381)
b. 2nd place = Air for win with second highest HP (265)
c. 3rd place = Death and Earth tie with 189 strokes, but Death wins the tiebreaker by having a 6 to 1 wins advantage
ii. Example score
1. Entropy player – 2 win, 4 loss; HP at time of wins 187, 381
2. Death Player – 6 wins, 0 loss; HP at time of wins 115, 87, 189, 100, 45, 144
3. Earth player – 3 win, 3 loss; HP at time of wins, 189, 99
4. Air player – 1 win, 5 loss; HP at time of wins
a. 1st place = Entropy for win with highest HP (381)
b. 2nd place = Air for win with second highest HP (265)
c. 3rd place = Death and Earth tie with 189 strokes, but Death wins the tiebreaker by having a 6 to 1 wins advantage
7. Fencing
a. Objective: beat your opponent on damage
b. 14 upgrades
c. Minimum 50% deck must be in-element
d. Maximum deck size is 33 cards
e. Deck must contain exactly 6 copies of exactly one weapon (does not have to be in-element)
f. Deck may not have any additional weapons besides the 6
Feel kind of "meh" about this event, and would be happy for an improved suggestion.
Placement/Points
TBD
Example:
1st place 3 pts
2nd place 2 pts
3rd place 1 pts
Participating in all 7 events 2 bonus pts
If there are ties for a place, both players will receive full points
Spoiler for Questing - Individual or Team; casual/non-competitive:
Septima has tried out a Questing in the Land of Rhay idea, but likely needs to streamline it.
More info has been added regarding a Team Quest: https://etg.dek.im/forum/index.php?topic=1060.msg4912#msg4912