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Topics - Septima Rhay

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121
Decks / serprex
« on: December 04, 2020, 12:52:10 am »
Inno must be played in 30-card decks
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Tinkerer.  Innovator.  Deployer.  Material Girl.

Old Serprex
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122
Decks / Lost in Nowhere
« on: December 03, 2020, 11:13:51 pm »
Found in somewhere
076ve046u302mu3066uq0177u01n7u027h7027nk027nj027qh0180j018pi

123
Decks / Give Diss a Tri
« on: December 03, 2020, 05:56:44 pm »
066ve046u301mu3026u101mu1026u00171301n1301n4701nae047e9017gs037ka017nl01o0g018po


Creatures out.  Ferro-Diss-Give. Quanta deny.  Trident, T-bird deny a bit more.  2nd diss swings either way.

124
Decks / asdw152
« on: December 03, 2020, 03:40:52 am »
086rv086s00171201746017au047qt037ts04811018pi


7 star operator.  Neat guy.

Rift on Pandabw and Pheal (poison heal) - two decks the namesake likes.   

125
Decks / Dawn to Dusk
« on: December 03, 2020, 02:07:12 am »
015lh046rv0271a027al047dp01ndp037e5047e1027e9057jp01njp017t8018po


Extremely strong, extremely consistent.

126
Decks / Join us Funguys
« on: November 22, 2020, 02:16:01 am »
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0c6rv017100172i0371n0271o0471q037au027k8027tt018pk


127
Cards / Shard Golem Statistics
« on: October 01, 2020, 05:55:43 pm »
https://etg.dek.im/soi.htm

Spoiler for outdated:
Base strength/hp stats = need confirmation
Not sure of active skill priority when equivalent # of 2 or more shard types are combined.




Passive Skills Summary

Serendipity; 3x or more = Scramble
Sacrifice; 1x or more = scavenger + nocturnal
Focus; 2x or more= Momentum
Gratitude; 1x or more = Poisonous, Adrenaline
Gratitude; 3x or more = Poisonous, Adrenaline, Heal self 5 every turn or each time creature attacks
Bravery; 1x or more = Fiery (+1 strength for each 5 fire quanta owned)
Patience; 1x or more = aquatic
Patience; 3x or more = aquatic, Regen self upon hit (regen = add 1 purify counter to self)
Freedom; 1x or more = airborne
Readiness; 2x or more = neurotoxin
Wisdom; 3x or more = immaterial

Shard of Divinity passives stack as follows:
1x = Generate 1 light quanta each turn
2x  = Byakko effect; when golem’s damage is blocked, increase self-HP by golem damage blocked
3x = Martyr effect; when golem is attacked, increase golem’s strength equal to damage taken by attack
4x = Prismatic Gladius effect; when golem is frozen, instead of freezing gain 2|2
5x = Monk effect; when golem attacks, opponent’s weapon is returned to their hand
6x = currently an error

Shard of Void passives stack as follows:
1x = gain Nocturnal trait
2x = gain voodoo
3x = Devourer effect; when golem attacks, siphon 1 quanta from opponent
4x = Vampire effect; heal self equal to damage inflicted by golem
5x = Goon effect; when one of your permanents is destroyed, gain control of a random permanent from opponent
6x = Black cat effect; golem enters play with 69105 lives; upon death stays on board but stats reduced to 0|0



128
Events / Tournament - New Kids on the Block - Sign-ups
« on: September 26, 2020, 01:47:53 am »
Read event rules/structure: https://etg.dek.im/forum/index.php?topic=1084.0
Sign-ups close on : January 9, 2021
Matches to be played Jan 10 - Jan 17


art credit: sael

SIGN-UPs
When signing up, note your in-game name and bracket selection (NKOTB or OFORC)
Participants are strongly encouraged to join the EtG discord chat: https://discordapp.com/invite/qAmfB8T
Tourney specific discord channel: https://discord.gg/mapmYSG3r2

New Kids on the Block bracket
participants qualify for this bracket by one of the following:
(1)  This will be their first pvp event participation in openEtG
(2)  They've joined an OETG pvp event before, but are newish with fewer than 3,000 PVE games in openEtG at the time of sign-up

1. Worldwideweb3
2. fabian771
3. iancudorinmarian
4. 2oa7
5. Neopergoss
6. bobwilson24
7. pizzaharald
8.

Old Folks on Rocking Chairs bracket
participants qualify for this bracket by the following:
(1) You know who you are

1. Lost in Nowhere
2. Dawn to Dusk
3. Sirteeth
4. timpa
5. kirbylover314
6.
7.
8.
7636bas withdrew

129
Events / Tournament - New Kids on the Block
« on: September 26, 2020, 01:38:30 am »
Tournament - New Kids on the Block


art credit - sael

Tournament Summary
This tournament is designed for new players of openEtG, whether you have played original EtG (flash version) or have stumbled on openEtG without original EtG exposure.  In this tournament, participants explore 55 'new' creatures that have been added to openEtG.  Only the spell, permanent, and 'other' weapon cards from original flash EtG are available for this tournament; note some of these original cards have been modified in openEtG. This tournament features two participant brackets: one for new players and one for veteran players.

Tournament phases
1. Sign-ups -  through January 9, 2021
2. Round-robin bracket matches January 10 - January 17; players arrange times to duel

Tournament Brackets: New Players and Veterans

New Players: New Kids on the Block (NKOTB) participants qualify for this bracket by one of the following:
(1)  This will be their first pvp event participation in openEtG
(2)  They've joined an OETG pvp event before, but are newish with fewer than 3,000 PVE games in openEtG at the time of sign-up

Veterans: Old Folks on Rocking Chairs (OFORC)- participants qualify for this bracket by the following:
(1) You know who you are

Notes:
(i) Those that finished an openEtG PvP event but are still 'newish' (with fewer than 3k PVE games) may choose either bracket
(ii) If participation in the OFORC bracket is 4 or fewer; the bracket will be cancelled
(iii)If participation in the NKOTB bracket is 4 or fewer, there will be one merged tourney pool; only in this contingency would NKOTB players receive 5 pillar/pendulum upgrades to be used in each deck vs. an OFORC participant; they may not upgrade creatures, spells, or permanents; OFORC players will play fully un-upgraded decks


Deckbuilding Rules
Spoiler for Hidden:
1. All cards must be un-upgraded

2. Decks may be any size

3. Decks may include any pillars and/or pendulums, including chroma pillars: quantum, cardinal, material, and spiritual. There are no limits on usage of pillars/pendulums in decks.

4. Decks may use any mark including chroma mark (new to openEtG)

5. All tourney cards may be used in two games per best-of-five (no restriction on card copies in a deck). Please see the  following two spoilers for tourney .  Your card usage resets each time you play a new opponent.  After each game played, both players should write down the list of cards that both have played and keep track of usage.  If a player notices an illegal deck, refer to the "Illegal decks" section of tourney rules.

6. New openEtG creatures: Decks may only include the following creatures
Spoiler for Hidden:
Creatures
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7. Original EtG spells, permanents, and 'other' weapons: decks may only include the following spells and permanents
Spoiler for Hidden:
Spells and Permanents
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Spells and Permanents - continued
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8. Unofficial tourney Deck Checker Tool: thanks to Lost in Nowhere for creating the following deck check tool.  Make a copy for yourself.  This is a tool and it's not a guaranteed deck legality checker.  If you notice any issues, please report to Septima.

https://docs.google.com/spreadsheets/d/1DadcVQTuBK2evXM27UKdVDuZar0qTTG-hCXZyT3dRuE/edit#gid=1607859379
 
Other notes:
In openEtG, chroma cards are what original EtG players referred to as 'other' cards.  For this tournament, only the quanta pillars and chroma weapons listed above are allowed. Cards like Wand, Regrade, and Quantum Locket are not allowed.  New creature card Golden Goose has a skill which can summon fate eggs.  The eggs may spawn both new creatures and 'old' creatures from original EtG.  That is allowed.  Some spells may modify a tourney creature to a non-tourney creature (Original EtG creature).  That is allowed.

Two original EtG Spells/Permanents are not part of this tourney:
Nymph's tears - to keep focus on new creatures
Wings - few of the new creatures are airborne


Shards and Nymphs are not allowed in this tourney.
Matches
Spoiler for Hidden:
Match Format
Each match is best-of-5
Matches will be in an asynchronous, round-robin format, meaning you schedule your matches between January 10-17.  You will play one Bo5 match with each participant in your bracket once. Players must coordinate and complete matches with opponents within given time frame. The order in which you play opponents does not matter; simply complete all matches before the deadline. The player with most match wins in their bracket wins their bracket. We strongly recommend you coordinate matches using discord chat or forum private message.

Breaking ties

In the following order
1. Player with better head-to-head record
2. If still tied, player with best Win-Loss stats (9-3 beats 9-5)
3. If still tied, we go to combined Win-Loss stats of tied players' opponents (strength of schedule)

Posting decks after tournament
After the tournament is over in full, please post your decks to the forum to the tournament thread.

Rewards
Prizes for each bracket:
1st Place: 10000 Gold + Shiny Nymph Code + Mark Code
2nd Place: 7000 Gold + Shiny Nymph Code
3rd Place: 4000 Gold
Other participants completing all matches: 2000 Gold

Illegal Decks
Players should do their best to prepare decks in advance, understand the rules, and keep track of their card usage as the match progresses.  However, mistakes can still occur.  If you notice that you played an illegal deck, tell your opponent.  If you lost the game to begin with, the loss remains.  If you won the game with an illegal deck, your opponent now takes the win unless they also played an illegal deck.  When both players play illegal decks, the game is voided; replay with legal decks. 

Let's say you played an illegal deck by playing the card 'freeze' for a 3rd time in a match.  The other cards that you played in the deck do count towards your card usage unless the game was voided due to both players playing an illegal deck.

Illegal decks that are found after the tournament is over will be handled in the following way: example - Player A wins their match vs. Player B 3-0.  Neither player notices that Player A's game 3 deck was illegal.  The Tournament host notices after the event and will change the result to 2-1.  No playing of G4 or G5 after the tournament ends.  It's best if both players keep an eye out for illegal decks during the match to avoid this situation; even better to prepare well and avoid illegal decks.

Time between games; interrupted play; inactivity

1. The default time limit in between games is 5 minutes unless otherwise agreed upon by both players.  If Player A notices Player B is repeatedly taking longer than 5 minutes, Player A should remind Player B of the time limit and ask if there's a particular reason they need more time.  Some in between 'thinking' and 'adjustment' is absolutely fine.  Spending 15 minutes mid-match to design a new deck is excessive.  Study and prepare in advance, not during the exam!

2.  Interrupted play -  If you need to suddenly leave due to real life circumstances, please communicate this clearly to your opponent; make every effort to reschedule again.  If you are not able to connect again before the match deadline, your remaining games to be played will be forfeited; your opponent claims the wins due to your inactivity.

3.  Inactivity -  Obviously, dropping out of an event after it has started is not ideal.  It affects your opponents and the event overall.  Still, it can be hard to avoid real life issues.  Do your best to communicate your upcoming withdrawal as soon as you can with the event host and any players you have outstanding matches with.  If there is a reasonable chance for you to complete your matches, even if it means poor preparation and performance on your end, please do so.  Avoiding playing simply to avoid losing results is poor sportsmanship.

4. When a player does drop out mid-event, both completed match results and unplayed matches are voided.

Questions/problems/need help?
Septima Rhay will serve as a non-participating tournament host. Players are encouraged to work out issues as best they can (read next section thoroughly), but Septima will be able to help make a call if requested.

Septima is also willing to help train, casually pvp, and guide new players.  If you would like to get a feel for pvp and practice casually, please let Septima know.
General Info on PvP
Spoiler for Hidden:

PvP Integrity
1. Strive for good sportsmanship at all times

2. Many issues can be resolved and discussed before "accepting turn".  For example, if you speedbuilt a deck and didn't change the mark code, ask your opponent if you can fix the deck mark and replay before you accept your turn.  If you continue on with the game, it is up to the other player to decide if they will replay or not.  Do not pressure them into a replay.  It is you who made a careless mistake and also didn't notice the error until too late.  Additionally, if your opponent notices an issue before 'accepting turn', it is most sportsmanlike to allow them to fix the issue and replay.

3. Players may copy the 'replay' code of a game for 'viewing' later on in openEtG's custom section.  To maintain PvP integrity, please use the replay only as a reference for game issues (i.e. one player disconnected) and to analyze your own game later.  Players should strive to do their own work. Their decks should be self-built.  Players are welcome to gain insight from the community (forums, discussions, asking questions, etc.) but should refrain from simply copying another player's deckcode mid-match.  If you like your opponent's strategy G1, for example, you are welcome to speedbuild a deck like that for G2.  Make sure it is your own work though.

PvP Issues 
1. Stuck Screens: Sometimes players enter a pvp duel and cannot accept their turn.  It looks like one is "stuck" on that screen with the only option to press the resign button.  Confirm with your opponent this is happening ("Are you thinking or are we stuck?"); then both players should agree to should relog into openEtG and replay.  To help avoid this issue, before starting any PvP match, both players should relog and test dummy decks to ensure they can connect.

2. Deck not loaded properly: Another common problem is a player will enter a pvp duel and they notice their newly chosen deck is not loaded and instead their last played deck is loaded and active.  In these cases, let your opponent know and ask if it is okay for a replay before accepting your turn and playing any cards.  This issue happens when your opponent sends you a duel invite, and you accept while you are still in the deck editing screen.  Technically, you need to exit the deck editing screen and then accept the invite.

3. Lost connection/power: There are times where players lose internet connection to the game, lose power, etc.  Players should take a screen shot and save the game replay.  Both players then should discuss if they should replay or if it was very clear one player was going to win.  When they are unable to decide, they may ask for a non-participating tournament host or non-playing arbiter to help decide. If both players feel comfortable with a replay, proceed.

4. Weird things happening on the screen:  Take a screenshot when you see something odd happen.  There can be some game bugs.  Let the event host know about the issue.  If it appears you can play the game through to the end, please do so and save a replay.  If you believe the issue could have affected the match result, let both your opponent and the event host know. 
Sign-ups
Post in this sign-up thread.  State the following in your post -
1. in-game name for OpenEtG
2. which bracket you are joining (NKOTB or OFORC)

130
Gravity / Graviton Salvager - add Golem trait
« on: September 24, 2020, 05:20:22 pm »
Peak meta -  Fluxor/Boomstick/Pulverizer weapon trio

131
Decks / GeoTessDrill
« on: September 23, 2020, 03:28:50 am »
A slimmer version of this: https://etg.dek.im/forum/index.php?topic=1027.0. Even 30 cards feels slow to set-up, but is strong once established.  Highly adaptable for Demigod farming and PvP. 

Base Deck
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Some might prefer quantum pillars instead of life pendulums or a mix of both.  Life pens guarantee faster play of Geos, but can take longer to play tess/drill.


Tech recommendations
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Keep deck slim at 30 cards to ensure early establishing of quanta, good draws on tess/drill, and early defense set-up.

First goal of tech is to ensure establishment of defense/healing.  Shaman and Diss Shield are top contenders. Ferro Golem increases chances to draw Diss/Skull earlier when needed.

Next fork in the road is deciding to go with perma or creature focus with tech.  Gaian is great for Perma protection and for ramp damage late game. If you're going for PC yourself, SoFo isn't as useful early on, but offers mid-late game healing and PC on a stick. Consider pairing Pulvy with Ferro+Gaian.  If you're not using the shield/weapon/ferro trio, it can help to pack 2 or 3 shamans for earlier healing.

Reaper or flayer (both not needed) can be quite useful. Pair Reaper with diss shield and flayer with skull shield.
Water and Grey Nymph are versatile.  Shtriga good two-way card; ramps surprisingly fast. Alchemist is good for early defense/healing; perma rows often fill up from quanta so don't rely on unstable gas for late-game OTK bypass.  Fallen Druid converts shamans mid-late game for other desired traits and is fun to play in general. Magma or Byakko can be useful to increase max HP; pair well with shaman-focused set. Lots of other cards and tech sets to consider exploring.

Spoiler for 3 Shaman, Death Nymph, SoFo, Byakko:

Spoiler for Ferro, Diss, Stormspike, Water Nymph, Reaper, Gaian:

Spoiler for 2 Shaman, Flayer, Skull, Shtriga, Magma:

Spoiler for 3 Shaman, Fallen Druid, Gaian, Flayer:

My first 7 attempts vs. Demigods simply exploring the tech combos from the recommended list yielded 6 wins in 7 tries for 3,668 coin (611 per win):
Spoiler for Hidden:

132
Decks / Caveman
« on: September 22, 2020, 12:13:27 am »
Caveman need materials
Caveman brave and search for materials
Caveman source only free materials
Caveman grateful for materials
Caveman ready to hit things

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Spoiler for older nerfed version:
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Fun champs/arena 2 grinder.

SOV interchangeable with other shards.  Boom Golem allows skill use 2x per turn. Some nice stats:

2 SoR = neuro
3/4 SoR = Deja with 4 :earth cost
5/6 SoR = Precog -- Double vision all the way
3 SoV = Yoink  -- Double yoink all the way

133
Decks / Mirage
« on: September 21, 2020, 06:54:40 pm »
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134
New Card Suggestions / Cloud Golem
« on: September 16, 2020, 08:02:50 pm »
Cloud Golem
Cost: 2 :air; 2 :air
Creature Stats: 5/0; 6/0
Golem, Airborne, Aquatic
Gain 1 :water every turn

Potential synergies with lodestone, boomstick, sopa, tidal healing, buffs. 

135
New Card Suggestions / Unequal exchange
« on: September 16, 2020, 12:31:19 am »
Unequal exchange
Cost: 4  :death / 3  :death

Give opponent top 2 cards from your deck.  Take top 3 cards from opponent's deck.

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