oEtG Forum

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Septima Rhay

Pages: 1 2 3 4 ... 9
16
Decks / Debris Gas
« on: February 14, 2024, 04:20:24 am »
It needs more damage, but the feature to explore is mileage from destroy procs.  BNymph/Debris forward deck may be better. 
0a4te0256303569015f8025ic015ig055pu065om018pl

0a6ru0274j0374p017do037gs017h0047oe067n6018pl

looks like a bad deck w/e
015630155s03569025f9065oc055pu045od055om035p0018pl

0174j0174c0374p017dp087ms047oe047n4057n6037ng018pl

Funny, this deck idea started out when working on a concept deck for 'Pre-Cambian' as part of a Taylor Swift Eras Deck Tour.
096qq016u40174p0177j017bf027e2017e3057gl067n6017nk017qp0180a018pr

17
Decks / Great Wall (Metaspersion Stonewall)
« on: February 11, 2024, 05:53:50 pm »
Accrue light quanta for Disperse + Meta, 2nd Meta on earth.  Disperse PA.
064sb0159903592015940359l0158r075mq025lv055m4015li018pq

01599066qr0277k0377i037850177b067la027kf057kk017k2018pq

18
Decks / Outbreak (Infected Tomb) [reposted]
« on: February 10, 2024, 07:02:07 pm »
Would think this was posted somewhere. Here.
0652g065420553505533065370252r018pk

057100472i0671l0171a0671j0671n0271b018pk

Lode gets mileage from +1 damage and extends from 2 to 3 attacks before dying.  Since this deck benefits from playing into more epidemic, the extra attack from lode may help in some cases.  Basically, slower but bigger damage (in theory).   Also, lode's active can annoy opponent and does not impact own deck.  Petition to make unupped lode's active free.
034sb0a52g0553504533055370252r0259d018pm

036qr087100571l0171a0571j0571n0271b0277t018pm

Deflag two-way play, on own mask = unload poison.
027100272i0271r0471n0677e0177v067dp027dm057e9018pk

19
Decks / Greed
« on: February 09, 2024, 02:23:23 am »
045lv085uk02606065um015uq015vb025up035vl035ul018pq

047kf077t4027um017tr067t6027t9047u5017ta037t5018pq

20
Decks / Spiritual Stall
« on: February 08, 2024, 07:03:11 am »
0b4tf0553c0352l015ch055cq055m6055li0a606045vi065us015up045va018pq

0a6rv037150571s017b1057ba067km057k20a7um047u2067tc017t9047tq018pq

build vs. creature skills
0c6rv057150271s0271c027b1047ba037b2067km027kk047k2087um047u2067te018pq

21
Decks / Sad Air Stall
« on: February 07, 2024, 02:00:03 am »
Stormshield tutoring after clearing board or against tall threat. Locket for spike drawn fodder. Material quad team off-element.
024sg0a5oc0a5pu035oi045og055on065oh025p4045ol025p6055vc065us015up018pt

026r0077ms0b7oe047n0037n2067n7067n1017nk027nm047n5067ts067tc027t9018pt

22
Decks / Siren Stall
« on: February 06, 2024, 03:34:57 am »
0h5i4035i7055j3025ih045il025j2065is015io018pt

0e7gk027i6037gn057hj027h1027hi057h5067hc017h8018pt

23
Events / 3-leg Team PVP - Round 4
« on: January 29, 2024, 02:13:17 am »
3-leg Team PVP Event - Round 4

Leg spelled backwards is Gel.

Inspired by original EtG's 3-man PvP
Hosted by asdw152 and Septima Rhay



art credit: Niharia



Team and Element-use Rules:
Players unite as 2-player teams.  Each team plays three best-of-5 matches each round; each match is a 'leg' that can be played by 1 of the 2 teammates.  A player must play at least 1 leg/match per event round.  Once per event may one team member play all 3 matches in the round (only due to scheduling/availability issues).  Teams choose 1 element for each match/leg and 1 overall team element. For each match/leg, there will be a randomly assigned 'battle element' that apply to both players in the match/leg.  So, for each match/leg, the player builds decks from 3 elements: (1) team element, (2) leg element, and (3) battle element.  We are using a swiss-style, double elimination match format.  Teammates should discuss how to manage deck building, scheduling matches, which leg(s) to play, etc.

Spoiler for Team/element example:
Team name: Lodes-of-fun   vs
Team element:  :earth
Leg 1 element:  :entropy
Leg 2 element:  :air
Leg 3 element:  :aether
     Team name: Stacked
     Team element:  :gravity
     Leg 1 element:  :death
     Leg 2 element:  :water
     Leg 3 element:  :time

For each leg/match, the event hosts will randomly assign a 'battle' element. Example:

Round 1 battle element for Leg 1:  :life
Lodes-of-fun Leg 1 builds decks with  :earth :entropy :life
Stacked Leg 1 builds decks with  :gravity :death :life

Round 1 battle element for Leg 2:  :light
Lodes-of-fun Leg 2 builds decks with:  :earth :air :light
Stacked Leg 2 builds decks with:  :gravity :water :light


Deckbuilding Rules:

Players build decks for each leg/match that consist only of cards from their 3 available elements (as noted in the above Team/element rules section).   Battle elements are randomly determined before each matchup is posted.  Battle elements cannot be either of the two dueling players' 'leg' element or 'team' element and will always be something else.

- Each deck may use 10 upgraded cards
- No non-ppm chroma cards
- You may change decks between games
- You may use Pillars, Pendulums, and Mark cards (ppm) quanta cards) that don't match your 3 Elements
- You must use at least 2 of your 3 Elements in each deck (If you use an element, you must use at least 4 non-quanta cards)
- You may not use the same combination of elements more than twice in a match (This refers to your 3 Elements); the trio counts as a different combo - basically there's 8 possible combos per best-of-5 match.

We've *removed* the deck examples and the 'decksize' rules from Round 1. You can have a 26 water/4 gravity cards deck or 56 water/4 gravity cards deck.  As long as the gravity cards are non-ppm.


Prizes each player on team:

1st Place: 36000 Gold + Shiny Nymph Code
2nd Place: 24000 Gold + Shiny Nymph Code
3rd Place: 18000 Gold + Shiny rare Code
Participant: 12000 Gold


Round 4 match-ups
Match period: Jan 28 - February 4
Post decks AFTER the entire round is over
2nd loss = knockout

BigPollo (1 loss)  vs     Lucky 7 (1 loss)
Leg 1  :fire :air :light  vs     :entropy :aether :light
Leg 2  :fire :death :earth   vs     :entropy :water :earth
Leg 3  :fire :life :time   vs     :entropy :darkness :time


24
Events / 3-leg Team PVP - Round 3
« on: January 21, 2024, 06:46:37 pm »
3-leg Team PVP Event - Round 3

Take a moment and really look at your legs.  These massive limbs with sinuous muscles.  Appreciate them.

Inspired by original EtG's 3-man PvP
Hosted by asdw152 and Septima Rhay



art credit: Niharia



Team and Element-use Rules:
Players unite as 2-player teams.  Each team plays three best-of-5 matches each round; each match is a 'leg' that can be played by 1 of the 2 teammates.  A player must play at least 1 leg/match per event round.  Once per event may one team member play all 3 matches in the round (only due to scheduling/availability issues).  Teams choose 1 element for each match/leg and 1 overall team element. For each match/leg, there will be a randomly assigned 'battle element' that apply to both players in the match/leg.  So, for each match/leg, the player builds decks from 3 elements: (1) team element, (2) leg element, and (3) battle element.  We are using a swiss-style, double elimination match format.  Teammates should discuss how to manage deck building, scheduling matches, which leg(s) to play, etc.

Spoiler for Team/element example:
Team name: Lodes-of-fun   vs
Team element:  :earth
Leg 1 element:  :entropy
Leg 2 element:  :air
Leg 3 element:  :aether
     Team name: Stacked
     Team element:  :gravity
     Leg 1 element:  :death
     Leg 2 element:  :water
     Leg 3 element:  :time

For each leg/match, the event hosts will randomly assign a 'battle' element. Example:

Round 1 battle element for Leg 1:  :life
Lodes-of-fun Leg 1 builds decks with  :earth :entropy :life
Stacked Leg 1 builds decks with  :gravity :death :life

Round 1 battle element for Leg 2:  :light
Lodes-of-fun Leg 2 builds decks with:  :earth :air :light
Stacked Leg 2 builds decks with:  :gravity :water :light


Deckbuilding Rules:

Players build decks for each leg/match that consist only of cards from their 3 available elements (as noted in the above Team/element rules section).   Battle elements are randomly determined before each matchup is posted.  Battle elements cannot be either of the two dueling players' 'leg' element or 'team' element and will always be something else.

- Each deck may use 10 upgraded cards
- No non-ppm chroma cards
- You may change decks between games
- You may use Pillars, Pendulums, and Mark cards (ppm) quanta cards) that don't match your 3 Elements
- You must use at least 2 of your 3 Elements in each deck (If you use an element, you must use at least 4 non-quanta cards)
- You may not use the same combination of elements more than twice in a match (This refers to your 3 Elements); the trio counts as a different combo - basically there's 8 possible combos per best-of-5 match.

We've *removed* the deck examples and the 'decksize' rules from Round 1. You can have a 26 water/4 gravity cards deck or 56 water/4 gravity cards deck.  As long as the gravity cards are non-ppm.


Prizes each player on team:

1st Place: 36000 Gold + Shiny Nymph Code
2nd Place: 24000 Gold + Shiny Nymph Code
3rd Place: 18000 Gold + Shiny rare Code
Participant: 12000 Gold


Round 3 match-ups
Match period: Jan 21 - 28
Post decks AFTER the entire round is over
2nd loss = knockout

BigPollo (1 loss)  vs     TBA (1 loss)
Leg 1  :fire :air :light  vs     :death :aether :light
Leg 2  :fire :death :gravity   vs     :death :time :gravity
Leg 3  :fire :life :earth   vs     :death :water :earth

Lucky 7 (0 loss)  vs     BYE
Leg 1  :entropy :aether :chroma  vs       :chroma :chroma :chroma
Leg 2  :entropy :water :chroma   vs       :chroma :chroma :chroma
Leg 3  :entropy :darkness :chroma   vs       :chroma :chroma :chroma

25
Events / 3-leg Team PVP - Round 2
« on: January 14, 2024, 08:05:10 pm »
3-leg Team PVP Event - Round 2

Locomotion with three limbs is known as tripedalism.  Parrots and Kangaroos exhibit this behavior.  OpenEtG players are now the third documented tripedalists.

Inspired by original EtG's 3-man PvP
Hosted by asdw152 and Septima Rhay



art credit: Niharia



Team and Element-use Rules:
Players unite as 2-player teams.  Each team plays three best-of-5 matches each round; each match is a 'leg' that can be played by 1 of the 2 teammates.  A player must play at least 1 leg/match per event round.  Once per event may one team member play all 3 matches in the round (only due to scheduling/availability issues).  Teams choose 1 element for each match/leg and 1 overall team element. For each match/leg, there will be a randomly assigned 'battle element' that apply to both players in the match/leg.  So, for each match/leg, the player builds decks from 3 elements: (1) team element, (2) leg element, and (3) battle element.  We are using a swiss-style, double elimination match format.  Teammates should discuss how to manage deck building, scheduling matches, which leg(s) to play, etc.

Spoiler for Team/element example:
Team name: Lodes-of-fun   vs
Team element:  :earth
Leg 1 element:  :entropy
Leg 2 element:  :air
Leg 3 element:  :aether
     Team name: Stacked
     Team element:  :gravity
     Leg 1 element:  :death
     Leg 2 element:  :water
     Leg 3 element:  :time

For each leg/match, the event hosts will randomly assign a 'battle' element. Example:

Round 1 battle element for Leg 1:  :life
Lodes-of-fun Leg 1 builds decks with  :earth :entropy :life
Stacked Leg 1 builds decks with  :gravity :death :life

Round 1 battle element for Leg 2:  :light
Lodes-of-fun Leg 2 builds decks with:  :earth :air :light
Stacked Leg 2 builds decks with:  :gravity :water :light


Deckbuilding Rules:

Players build decks for each leg/match that consist only of cards from their 3 available elements (as noted in the above Team/element rules section).   Battle elements are randomly determined before each matchup is posted.  Battle elements cannot be either of the two dueling players' 'leg' element or 'team' element and will always be something else.

- Each deck may use 10 upgraded cards
- No non-ppm chroma cards
- You may change decks between games
- You may use Pillars, Pendulums, and Mark cards (ppm) quanta cards) that don't match your 3 Elements
- You must use at least 2 of your 3 Elements in each deck (If you use an element, you must use at least 4 non-quanta cards)
- You may not use the same combination of elements more than twice in a match (This refers to your 3 Elements); the trio counts as a different combo - basically there's 8 possible combos per best-of-5 match.

We've *removed* the deck examples and the 'decksize' rules from Round 1. You can have a 26 water/4 gravity cards deck or 56 water/4 gravity cards deck.  As long as the gravity cards are non-ppm.


Prizes each player on team:

1st Place: 36000 Gold + Shiny Nymph Code
2nd Place: 24000 Gold + Shiny Nymph Code
3rd Place: 18000 Gold + Shiny rare Code
Participant: 12000 Gold


Round 2 match-ups
Match period: Jan 15 - 21
Post decks AFTER the entire round is over
2nd loss = knockout

BigPollo  vs     Lucky Seven
Leg 1  :fire :air :earth  vs      :entropy :aether :earth
Leg 2  :fire :death :gravity   vs      :entropy :water :gravity
Leg 3  :fire :life :light   vs      :entropy :darkness :light

TBA (1 loss)  vs     Ok with whatever (1 loss)
Leg 1  :death :aether :earth  vs      :fire :air :earth
Leg 2  :death :time :light   vs      :fire :gravity :light
Leg 3  :death :water :entropy   vs      :fire :water :entropy

26
Events / 3-leg Team PVP - Round 1
« on: January 02, 2024, 06:32:21 pm »
3-leg Team PVP Event - Round 1

If you want to go fast, go alone.  If you want to go far, tie your middle legs together.

Inspired by original EtG's 3-man PvP
Hosted by asdw152 and Septima Rhay



art credit: Niharia



Team and Element-use Rules:
Players unite as 2-player teams.  Each team plays three best-of-5 matches each round; each match is a 'leg' that can be played by 1 of the 2 teammates.  A player must play at least 1 leg/match per event round.  Once per event may one team member play all 3 matches in the round (only due to scheduling/availability issues).  Teams choose 1 element for each match/leg and 1 overall team element. For each match/leg, there will be a randomly assigned 'battle element' that apply to both players in the match/leg.  So, for each match/leg, the player builds decks from 3 elements: (1) team element, (2) leg element, and (3) battle element.  We are using a swiss-style, double elimination match format.  Teammates should discuss how to manage deck building, scheduling matches, which leg(s) to play, etc.

Spoiler for Team/element example:
Team name: Lodes-of-fun   vs
Team element:  :earth
Leg 1 element:  :entropy
Leg 2 element:  :air
Leg 3 element:  :aether
     Team name: Stacked
     Team element:  :gravity
     Leg 1 element:  :death
     Leg 2 element:  :water
     Leg 3 element:  :time

For each leg/match, the event hosts will randomly assign a 'battle' element. Example:

Round 1 battle element for Leg 1:  :life
Lodes-of-fun Leg 1 builds decks with  :earth :entropy :life
Stacked Leg 1 builds decks with  :gravity :death :life

Round 1 battle element for Leg 2:  :light
Lodes-of-fun Leg 2 builds decks with:  :earth :air :light
Stacked Leg 2 builds decks with:  :gravity :water :light


Deckbuilding Rules:

Players build decks for each leg/match that consist only of cards from their 3 available elements (as noted in the above Team/element rules section).   Battle elements are randomly determined before each matchup is posted.  Battle elements cannot be either of the two dueling players' 'leg' element or 'team' element and will always be something else.

- Each deck may use 10 upgraded cards
- No non-ppm chroma cards
- You may change decks between games
- You may use Pillars, Pendulums, and Mark cards (ppm) quanta cards) that don't match your 3 Elements
- You must use at least 2 of your 3 Elements in each deck (If you use an element, you must use at least 4 non-quanta cards)
- You may not use the same combination of elements more than twice in a match (This refers to your 3 Elements); the trio counts as a different combo - basically there's 8 possible combos per best-of-5 match.

The size of each deck is not limited, however there is a maximum number of cards in your deck that can be from one single element (see specific numbers in spoiler below).  This means all decks must be a duo or trio. 

Spoiler for Max cards from 1 element per decksize:
Decks sized 30-39 may have no more than 25 cards from one element
Decks sized 40-49 may have no more than 32 cards from one element
Decks sized 50-60 may have no more than 38 cards from one element
Spoiler for Deck examples assuming player has earth, entropy, and life:
Earth/Entropy duo
054vc0150u024vo024vn0958o015aa0658u0259202594045930159f0259l0558r035c9018pn
3 Life cards in deck means life is NOT used. 40-49 size deck with maximum 32 earth cards.

now it's a trio
054vc0150u024vo024vn0958o015aa0658u0259202594045930159f0259l0558r015c8035c9018pn

legal entropy life duo
054sa074vc0550u014vl064vm024vn045cr018pn

illegal entropy life duo
054sa074vc0550u014vl064vm024vn01590035cr018pn
Not enough of 2nd element (4 card min) to qualify as duo; note that graboid is legal in deck

legal entropy life duo
044sa064vc0550u014vl02503034vm014vn045cr045i4018pn
Note that water and quantum pillars are allowed in this deck

illegal entropy life duo
044sa064vc0550u02503034vm014vn015cv035cr045i4015ig018pn
Cannot use non-ppm Water card (Nymph's Tears) in deck


Prizes each player on team:

1st Place: 36000 Gold + Shiny Nymph Code
2nd Place: 24000 Gold + Shiny Nymph Code
3rd Place: 18000 Gold + Shiny rare Code
Participant: 12000 Gold


Round 1 match-ups
Match period: Jan 5 - 14
Post decks AFTER the entire round is over

TBA  vs     Lucky Seven
Leg 1 :death :aether :light  vs      :entropy :aether :light
Leg 2 :death :time :gravity  vs      :entropy :water :gravity
Leg 3 :death :water :earth  vs      :entropy :darkness :earth

BigPollo  vs     Ok with whatever
Leg 1 :fire :air :entropy  vs      :fire :air :entropy
Leg 2 :fire :death :light  vs      :fire :gravity :light
Leg 3 :fire :life :aether  vs      :fire :water :aether

27
Events / 3-leg Team PVP - Sign-ups
« on: December 20, 2023, 10:24:27 pm »
3-leg Team PVP Event - sign-ups

If you want to go fast, go alone.  If you want to go far, tie your middle legs together.

Inspired by original EtG's 3-man PvP
Hosted by asdw152 and Septima Rhay



art credit: Niharia



Team and Element-use Rules:
Players unite as 2-player teams.  Each team plays three best-of-5 matches each round; each match is a 'leg' that can be played by 1 of the 2 teammates.  A player must play at least 1 leg/match per event round.  Once per event may one team member play all 3 matches in the round (only due to scheduling/availability issues).  Teams choose 1 element for each match/leg and 1 overall team element. For each match/leg, there will be a randomly assigned 'battle element' that apply to both players in the match/leg.  So, for each match/leg, the player builds decks from 3 elements: (1) team element, (2) leg element, and (3) battle element.  We are using a swiss-style, double elimination match format.  Teammates should discuss how to manage deck building, scheduling matches, which leg(s) to play, etc.

Spoiler for Team/element example:
Team name: Lodes-of-fun   vs
Team element:  :earth
Leg 1 element:  :entropy
Leg 2 element:  :air
Leg 3 element:  :aether
     Team name: Stacked
     Team element:  :gravity
     Leg 1 element:  :death
     Leg 2 element:  :water
     Leg 3 element:  :time

For each leg/match, the event hosts will randomly assign a 'battle' element. Example:

Round 1 battle element for Leg 1:  :life
Lodes-of-fun Leg 1 builds decks with  :earth :entropy :life
Stacked Leg 1 builds decks with  :gravity :death :life

Round 1 battle element for Leg 2:  :light
Lodes-of-fun Leg 2 builds decks with:  :earth :air :light
Stacked Leg 2 builds decks with:  :gravity :water :light


Deckbuilding Rules:

Players build decks for each leg/match that consist only of cards from their 3 available elements (as noted in the above Team/element rules section).   Battle elements are randomly determined before each matchup is posted.  Battle elements cannot be either of the two dueling players' 'leg' element or 'team' element and will always be something else.

- Each deck may use 10 upgraded cards
- No non-ppm chroma cards
- You may change decks between games
- You may use Pillars, Pendulums, and Mark cards (ppm) quanta cards) that don't match your 3 Elements
- You must use at least 2 of your 3 Elements in each deck (If you use an element, you must use at least 4 non-quanta cards)
- You may not use the same combination of elements more than twice in a match (This refers to your 3 Elements); the trio counts as a different combo - basically there's 8 possible combos per best-of-5 match.

The size of each deck is not limited, however there is a maximum number of cards in your deck that can be from one single element (see specific numbers in spoiler below).  This means all decks must be a duo or trio. 

Spoiler for Max cards from 1 element per decksize:
Decks sized 30-39 may have no more than 25 cards from one element
Decks sized 40-49 may have no more than 32 cards from one element
Decks sized 50-60 may have no more than 38 cards from one element
Spoiler for Deck examples assuming player has earth, entropy, and life:
Earth/Entropy duo
054vc0150u024vo024vn0958o015aa0658u0259202594045930159f0259l0558r035c9018pn
3 Life cards in deck means life is NOT used. 40-49 size deck with maximum 32 earth cards.

now it's a trio
054vc0150u024vo024vn0958o015aa0658u0259202594045930159f0259l0558r015c8035c9018pn

legal entropy life duo
054sa074vc0550u014vl064vm024vn045cr018pn

illegal entropy life duo
054sa074vc0550u014vl064vm024vn01590035cr018pn
Not enough of 2nd element (4 card min) to qualify as duo; note that graboid is legal in deck

legal entropy life duo
044sa064vc0550u014vl02503034vm014vn045cr045i4018pn
Note that water and quantum pillars are allowed in this deck

illegal entropy life duo
044sa064vc0550u02503034vm014vn015cv035cr045i4015ig018pn
Cannot use non-ppm Water card (Nymph's Tears) in deck


Prizes each player on team:

1st Place: 36000 Gold + Shiny Nymph Code
2nd Place: 24000 Gold + Shiny Nymph Code
3rd Place: 18000 Gold + Shiny rare Code
Participant: 12000 Gold

Sign-ups:
Create a sign-up post and clarify one of the following:
a. looking for a teammate; name 1 element your team will play a leg with
or
b. entering as a 2-player team; share: teammate name, team name, team element, Leg 1-2-3 elements

Sign-ups will last until Sunday December 31st and the first round will begin soon after. If rounds finish earlier, a new round may be posted sooner.

Signed-up:
1. Serprex
2. Turlututu
3. Septima Rhay
4. Timpa
5. Hitei
6. Pimpollo
7. BigDieck
8. asdw152 (by court summons)
     Teams:
               1. TBA: Serprex/Timpa  Team element: :death   Leg elements: :aether :time :water
               2. Lucky Seven: Hitei/Septima  Team Element:  :entropy    Leg elements:  :aether :water :darkness
               3. BigPollo: BigDieck/Pimpollo    Team Element:  :fire     Leg elements:  :air :death :life
               4. Ok w/ w/e: Turlu/Asdw152    Team Element:  :fire     Leg elements: :air :gravity :water

28
PvP / January 2024 team PvP interest poll
« on: December 11, 2023, 06:43:29 pm »
Note: 3-leg PvP, Siege, and Yin and Yang could start in January 2024.  Mini-war may need more planning or can be run January if generals are appointed.  Community feedback, suggestions, event ideas, etc., are always welcome. 


1. 3-leg PvP

Based off of 3-man PvP from EtG.  2-player teams play 3 matches (3 legs). Best of 5 matches; double elimination, swiss format. Teams pick 3 elements from which they are restricted to for deckbuilding; 10 upgrades; must play 2 of 3 elements in each deck, cannot use same combination of elements more than 2x in a match.


2. Mini-war

Inspired by EtG War; built for a smaller player pool. Instead of 12 teams each with 1 element, there are 3, 4, or 6 teams (minimum 3 players per team); elements are evenly split amongst teams, max 1 element on a team*

Potential teams/matches:
3 teams; 4 elements; 4 matches a round; 1 element per match
4 teams; 3 elements; 3 matches a round; 1 element per match
6 teams; 2 elements; 2 matches a round; 1 element per match

Element selection: tbd*
Vault: fixed set of cards at start; cards discarded when losing a match; vault shrinks; no cards left to field a deck= out of event; % vault based on element selection
Team General: determined (1) by invite/appointment or (2) placement in pvp tournament(s) designed specifically to yield generals of overall pvp skill, not element-specific mastery
Bidding/Draft: Vault size affected based on bid/draft expenditure

*Whether teams and their vaults are element-based or not is up to community feedback (i.e. Team 1 has :entropy :earth :water :light, Team 2 gets :death :gravity :life :aether, Team 3 gets  :fire :air :time :darkness); can also play de-elements with vault built from any of the 12 elements (with certain per element caps)



3. Siege

There's a fortress.  There's a team that defends the fortress.  There's another team that attacks the fortress. Why can't they just get along and both thrive? Because human frustrated. The fortress will have various "objectives" - places that teams try to take control of for strategic benefit.

Defenders get specific card resources and deckbuilding (i.e. upgrades) advantages while attackers get more 'soldier resources' (larger card vault).  Attackers generally have less power (upgrades) but more soldiers they can expend, meaning they don't need as high of a W/L ratio as defenders, but attrition will set in.  Losing objectives becomes increasingly troublesome for defenders as it allows attackers to gain strategic and deckbuilding advantages. Resources can be dispersed unevenly (i.e. Deck 1 gets 0 upgrades, Deck 2 gets 20 upgrades) or evenly (both decks get 10 upgrades).   More details about format can be detailed, but only if there's community interest in the event.


4. Yin and Yang

2-player teams.  One player is Yin, the other is Yang.  Each player has access to Yin-only or Yang-only cards. Chroma cards and mark are banned. 6-game matches.  Further restrictions are not currently planned unless players would like a more restricted deckbuilding environment.

:aether :darkness :earth :entropy :gravity :water (yin)
:air :death :fire :life :light :time (yang)
Elements were balanced thematically and may need meta-balance adjustment (please comment on proposed redistribution)

Upgrades/Round format:
R1: Yang vs Yang (20ups each); Yin vs Yin (5 ups each)
R2: Yang (15ups) vs. Yin (10 ups)
R3: Yang (10 ups) vs Yin (15 ups)
R4: Yang vs Yang (5 ups); Yin vs Yin (20 ups)
R5 onward: cycle through R1-R4 again

Deckbuilding marks:
Chroma mark is banned;
When Yin or Yang has 20 ups, the corresponding deck marks must be 'in' (ex: Yin must use Yin marks only)
When Yin or Yang has 5 ups, the corresponding deck marks must be 'out'
When Yin or Yang has 10 or 15 ups, any mark may be used

29
Events / PVE Achievement Event: highest single game reward
« on: November 30, 2023, 01:44:19 am »
Yo, PVE enthusiasts!  This one’s for you.  Players are challenged to achieve the highest single game gold reward vs. any AI target.  Additionally, players may earn a reward for the highest single game gold reward for each AI target.  All bonuses except the coliseum bonus apply.

Guidelines:
-There’s no limit to the number of games played, but event will end Dec. 31. 2023 and winner announced then
-Players are encouraged to post screenshots of what they believe is their highest score (see image below)
-Serprex will be able to track players with the largest scores via a leaderboard

Reward:
Overall highest score any target:
1st- 40k gold, 1 upped shiny rare, 1 shiny nymph
2nd- 30k gold, 1 shiny nymph, 1 upped rare
3rd- 20k gold, 1 shiny nymph

Overall highest score for each AI target:
1st- 20k gold
2nd-10k gold
3rd- 5k gold

i. A player can only place once within each category
ii. Dispersal of rewards is dependent on 'claiming' them; meaning, if you don't have a forum account, there may be no reliable way to send you reward codes; after a time, the reward codes will move on to the next available player
 
Current posted high scores:
Spoiler for Hidden:
Overall Top 3:
1. 1251; Demigods; Serprex
2. 1161; Arena 2 Septima
3. 1108; Demigods; Timpa

Commoners:
120; Niharia
118; helictoper cube

Mages:
203; Niharia
66; Serprex

Champs:
279; Turlututu
124; Serprex

Demigods:
1251; Serprex
1108; Timpa

Arena 1:
1082; Septima Rhay

Arena 2:
1161; Septima Rhay
Summary of available bonuses:
Spoiler for bonus details:
Streak Bonus
After the first win, each consecutive win thereafter will provide an additive streak bonus
Commoners and Mages: 5%
Champs, Arena 1: 7.5%
Demigods, Arena 2: 10%

Example:
Mages, G1, win = no bonus
Mages, G2, win = 5% bonus
Mages, G3, win = 10% bonus

Are we Idle yet?
Take longer than 3 minutes to win
20% bonus

Creature Domination
More than twice as many creatures than foe
5% bonus
Creatures played from summoning, mitosis, etc., apply to bonus

Creatureless
Never play a creature
10% bonus

Current Health   
1% bonus per 3hp remaining at end of match
   
Deckout      
Win through deckout
50% bonus
      
Double Kill
Foe lost with as much negative hp as maxhp
10% bonus

Equipped
End match wielding a weapon & shield
5% bonus

First past the post
Win with non-positive hp, or foe loses from damage with positive hp
10% bonus

Full Health
Finish match with Hp equal to maxhp
20% bonus

Grounds Keeper
2% per permanent over 8

Head Hunter
Defeat arena's top 7 decks
Bonus varies
   
Last Leg
Foe lost with 1 maxhp
10%

Last Point
End with 1hp
30%

Max Health
1% per 6 maxhp over 100

Mid Turn
Defeat foe with game ended still on own turn
10%

Murderer
'Kill over 5 creatures
15%

Perfect Damage
Foe lost with 0hp
10%

Pillarless
Never play a pillar'
5%

Purity
Won match with more than 2 purify counters
5%

Size matters
0.666..% per card in deck over 36

Toxic
Foe lost with more than 18 poison counters
10%

Unupped
4% per unupped card in deck
   
Waiter
Won with 0 cards in deck
20%

Weapon Master
Play over 2 weapons
10%
Screenshot example:
Spoiler for vs Arena 1:
Change chat main tab to either 'stat' or 'replay' to capture the AI target type

30
Events / PVE Event: Super Serprex - a special quest
« on: November 30, 2023, 01:39:43 am »
There's some trouble.  The AI has taken over Serprex's account.  We're going to need help subduing this menace. 

Go to in-game quests and start the "AI Takeover" quest.

Pages: 1 2 3 4 ... 9