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Buff Sinkhole/Tunneling

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Terroking:
I don't know if anyone thinks these cards are good, but I certainly don't see it. Sinkhole is mildly annoying sometimes when grinding champs but really lacks any sort of oomph to actually put it in a deck. Tunneling likewise.


Here are some proposed buffs for one or both cards:

Sinkhole, 4 :earth cost, permanent
:earth: Target creature is burrowed. Replace creature's skills with 0:unburrow.

Tunneling, 5 :earth cost, permanent
Your burrowed creatures deal double damage and bypass shields.

Sinkhole, 9 :earth cost, spell
Kill all creatures that are stronger than they are large.
(A very powerful spell, that works thematically, but has a lot of restrictions and is very poor in some matchups. Could also work as a single target 3/2 cost paradox spell, or be changed to affect only the opponent/target player)

Tunneling, 4 :earth cost, permanent
Your burrowed creatures bypass shields
:earth :earth: Target creature is burrowed. Replace creature's skills with 0:unburrow
(Alternatively it could spawn antlions or something, call it tunnel nest/network maybe.)

The costs aren't really a big deal and should probably be adjusted, concept is the important part.

timpa:
The biggest use I see for sinkhole is together with wings and draft, since it removes airborne. This new version of tunneling would turn sinkhole into quint + momentum.

cg:
Sinkhole buff that was apparently decided on like six months ago but never implemented: Make all versions of sinkhole require earth quanta to unburrow (meaning that when offensively used against an opponent with no earth quanta, the target will never unburrow). This doesn't mean that another option isn't possible, just something to think about.

Alternate Tunneling buffs: Add "All own creatures with burrow ability enter play burrowed" so that it is both bypass and anti-cc. Note that "enter play" means "from hand", so that evolving graboids into shriekers are not autoburrowed. Serp mentioned possibly rather than autoburrow, giving it an active to burrow all creatures that have burrow, or a spammable (as in rustler) active to burrow target creature that has burrow.

Shinki12345:
The last tunneling one would make a sweet weapon, especially if it entered play with the burrow ability too lol

OdinVanguard:
I kinda like the last version of tunneling myself.
It would be very useful in conjunction with flooding since burrowed creatures could be placed into flood slots.

I would say that upped sinkhole probably doesn't need a big buff. Unupped sinkhole is a little weak since it is basically only good for a lobo at them moment.

An old idea I hade for a tunneling buff:
:earth : Mine - Sacrifice a burrowed creature to destroy your opponent's shield.

Theme reference: https://en.wikipedia.org/wiki/Mining_(military)

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