oEtG Forum

Recent Posts

1
New Card Suggestions / Re: Hot Potato
« Last post by pimpollo on Today at 12:41:08 pm »
Anti mass CC with no mantis required?? I must have it. What if the damage effect only activates on enemy turn or once per turn? Then it remains a mass CC deterrent without being an easy otk with fractal + dry spell. Or it could just be more expensive. There's a lot of knobs to turn.

Could also call it "Mine Turtle" or something when it's upgraded cuz there are not many turtles in the game and can fit a several elements.

Anyway, I like this idea.
2
Events / Re: Team Card Design: New Weapons
« Last post by Turlututu on Today at 03:11:38 am »
Have fun at the conference!
3
Events / Re: Team Card Design: New Weapons
« Last post by serprex on May 26, 2024, 06:14:42 pm »
wow it's been a month

struggling with split ergo keyboard transition, consequently causing me to fall behind in actual work, leaving little time for oetg

implemented about half the skills in dev branch. fudging things for ease of implementation. but will be traveling for https://2024.pgconf.dev in a couple days & won't be back until June 9th
4
Decks / Re: Infinite Dimensions
« Last post by BGA_NICE99 on May 26, 2024, 03:14:26 pm »
Sparkle twice
047jt057kg017k2068080481q058090580i018pq
5
New Card Suggestions / Re: [Compilation Thread] Hitei's card ideas.
« Last post by Hitei on May 25, 2024, 07:24:48 pm »
 Creature (Light)

Pacifist 3 :light 3/3
While its in play it marks weapon cards in hand in red.
 :light :light Turn target weapon in hand into a random shield of the same element.
6
Decks / Re: Experimental decks
« Last post by BGA_NICE99 on May 19, 2024, 01:44:58 pm »
Bombs and germs
0371f06719017170371j0271b027q0077ri067ql018pk

  • Countered by strong AOE, lobo, steal, etc.
  • Countered by rush decks.
7
New Card Suggestions / Formless [Entrophy Card]
« Last post by Hitei on May 19, 2024, 12:49:54 pm »
Formless  4 :entropy
3/3|5/3 Enters play with  :entropy Web skill.

Passive skill: Whenever Formless use its skill, it changes to another skill at random but the skill cost will always be entrophy. (could be from a limited set)

Alternatives. it has no active but at the end of turn it will apply a "random skill" to a random card in play/hand.
8
I think you're right.  I was too lazy to understand what actually happened.
9
Fixed Bugs / Re: Regrade on Diss Shield ejected shield to hand. no thank you.
« Last post by Turlututu on May 16, 2024, 04:06:36 am »
Are you sure what happened here isn't:
1) Your diss shield becomes unupped
2) You have exactly enough  :entropy to block the opponent's damage (3x8) with your unupped diss shield
3) Your  :entropy reaches zero, causing the unupped diss shield to disappear
4) You happen to draw an unrelated upped diss shield on your turn
?
10
Fixed Bugs / Regrade on Diss Shield ejected shield to hand. no thank you.
« Last post by Septima Rhay on May 15, 2024, 01:08:35 am »
Spoiler for replay:
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